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Carver's starting approval rating is Rivalry (+50); he will receive an unavoidable Rivalry (+5) in prologue.

Friendship

Carver is very proud and takes value in proving his worth to his family and comrades. Aggressive behavior impresses Carver, but on a similar note, a responsible Hawke that keeps his/her family out of trouble and allows Carver to make his own mark will gain friendship. He is also pro-Chantry and Pro-Templar, thus supporting the Chantry's actions and siding with Templars over mages impresses Carver.

Act 1

  • Act of Mercy: Friendship (+10) if Hawke refuses to help Grace and the others escape the Circle by murdering Ser Thrask.
    Act of Mercy: a further Friendship (+10) if Hawke returns the mages to the Circle upon exiting the cave.
  • The Deep Roads Expedition: Friendship (+10) if Hawke brings Carver along on the expedition.
    The Deep Roads Expedition: Friendship (+5) if Hawke agrees to find the Wardens for Carver (only available if Anders was also brought on the expedition).
    The Deep Roads Expedition: Friendship (+10)If you agree to rescue Sandal (Confirmed on ps3ps3 as of patch 1.05).
  • Enemies Among Us: Friendship (+5) if Hawke kills Idunna after breaking the compulsion.
    Enemies Among Us: Friendship (+5) if Hawke says he/she will tell the Templars that Keran may be possessed.
    Enemies Among Us: Friendship (+5) if Hawke says, "I support the Templars." when talking to Knight-Captain Cullen upon returning to the Gallows (after completing the quest).
  • Family History: Friendship (+15) if when giving Carver the family letters Hawke avoids aggressive/direct dialogue choices.
  • Friends in Low Places: Friendship (+5) if Hawke accepts Dougal's offer.
  • Loose Ends (Athenril): Friendship (+5) if Hawke initially refuses the quest from Athenril (although accepting the quest afterwords with Carver in the party will result in a Rivalry (+10) ((see rivalry as well)) )
    Loose Ends (Athenril): a further Friendship (+10) if Hawke gives the boy Pryce the goods
  • Loose Ends (Meeran): Friendship (+5) if the quest was obtained from Meeran and Hawke spares Lord Harimann
    Loose Ends (Meeran): a further Friendship (+5) if Hawke then returns to Meeran and tells him that the job was not complete.
  • Magistrate's Orders: Friendship (+10) if Hawke kills Kelder or Friendship (+5) if Hawke allows Fenris to kill him. (Available with Patch 1.04)
  • Shepherding Wolves: Friendship (+5) if Hawke refuses to hand Ketojan over to the Qunari.
    Shepherding Wolves: Friendship (+5) if upon returning to Sister Petrice Hawke says, "I don't care, just pay me."
  • Tranquility: Friendship (+10) if Hawke defers to Carver upon leaving Lirene's Fereldan Imports or Friendship (+5) if Hawke chooses the diplomatic dialogue option, "We're on the same side." instead of deferring to Carver (only available to a diplomatic Hawke) upon leaving Lirene's Fereldan Imports.
  • The Unbidden Rescue: Friendship (+5) if Hawke agrees to rescue Saemus Dumar.
    The Unbidden Rescue: Friendship (+5) if upon returning Saemus to the Viscount Hawke says, "Saemus is right to question."
  • Wayward Son: Friendship (+10) if Hawke defers to Fenris when dealing with Danzig and then kills him afterwards.
    Wayward Son: Friendship (+10) if Hawke tells Feynriel to go to the Circle.

Legacy DLC

  • Malcolm's Will: Friendship (+15) When talking about your father not wanting a mage child Hawke chooses the diplomatic choice for the first part and diplomatic or sarcastic choice for the second or Friendship (+10) if Hawke chooses Sarcastic choices. There is a chance for Friendship (+25) if Carver's friendship is high enough and you choose all diplomatic dialogue options (also possible to make a sarcastic choice for the first part and a diplomatic choice for the second).
  • Legacy (quest): Sides with Larius Friendship (+5)

Rivalry

Carver despises being inferior to his sibling, and so verbal put-downs and dialogue that makes Hawke "selfless" will make him dislike Hawke. Reckless and criminal behavior, as well as consorting with Kirkwall's seedier elements, will grate his nerves. He also does not approve of pro-mage options.

Prologue

Act 1

Legacy DLC