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Map-Camp

Map of the Camp


The Camp is a place where The Warden rests and coordinates future adventures. The Camp becomes available after The Warden leaves Flemeth's Hut after the battle at Ostagar.

Involved In

Effects

Entering (or being in) camp has several effects:

  • Injuries are automatically treated
  • Companions will discuss personal, even intimate, matters. Many discussions are only available at the camp.
  • Your active party is removed; attempting to leave the camp will prompt you to form a party.
  • The equipment and status of all currently available party members is accessible from the Inventory screen, in the same manner that the equipment and status of your active party is available in normal gameplay.

In addition, characters who remain in the camp whilst the main party are off adventuring still gain experience, remaining one level behind The Warden. Note this is not a gradual trend; the passive party does not gain experience over time, instead when The Warden levels up anyone at the camp who is two or more levels below him is instantly raised to one level below. This is helpful when one of your active party is lagging in levels: returning to camp after The Warden has leveled up will instantly level them up as well.

It should also be noted that there is no travel time between the Camp and the place you last visited on the World Map. For example, if you were in Denerim, then moved to the Camp, you could return to Denerim without having to move on the World Map, and thus possibly trigger an encounter.

Inhabitants

  • Bodahn and Sandal, a Dwarven merchant and his Enchantment-capable (and possibly lyrium-addled) son. Should you have the DLC, Bodahn sells additional pieces of the Blood Dragon Armor Set.
  • Any party members you have recruited.
  • Levi Dryden, a human who provides the starting point for the Warden's Keep quest. He appears regardless of whether or not you have downloaded the DLC, and the option for doing so is accessible through his dialogue options.
  • Up to four Emissaries from the various armies you've recruited; Emissary Pether, the mage and templar representitive, Emissary Bulfa, the Werewolf representitive, Emissary Fellhammer, the Dwarven representitive, and Emissary Cadrim, the Redcliffe representitive.
  • The Cute Nug, after it is given as a gift to Leliana.

Enemies


This section contains spoilers for:
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Archdemon Cutscene

Archdemon Cutscene

After recruiting two of the four groups of allies, there will be a short cutscene of the Archdemon. Subsequently, a group of Shrieks will attack - while you have no party to command, all your companions will join the fray.

Enemies

Result

If you chose the Dalish Origin, a certain loose end is tied up in the ambush.

Exits

Resources

Allied Supply Crates

Other

Bioware developer Craig Graff has released a Storage Chest mod for the camp (PC only). It allows The Warden to store goods for later retrieval. Note that there may still be glitches. Additionally, if the camp is attacked, the chest will NOT show up, because "regular" Camp and "under attack" Camp are two separate environments. In this case, you need to leave camp and return; the chest should be restored to its former position. The download and installation instructions can be found here, at the Bioware Dragon Age forums.

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