Dragon Age Wiki
Dragon Age Wiki
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{{about|bugs in ''Dragon Age: Origins''||Bugs}}
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{{About|1=bugs in ''Dragon Age: Origins''|3=Bugs}}
{{cleanup}}
 
 
{{tocright}}
 
{{tocright}}
 
==Before you start==
 
==Before you start==
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== Gameplay ==
 
== Gameplay ==
 
=== Out-of-bounds locations ===
 
In several areas, it is possible to move your character "out of bounds" and enter areas that should be inaccessible. See [[Ostagar#Bugs|Ostagar]] as an example.
 
   
 
=== Xbox 360: Epilogue skipped ===
 
=== Xbox 360: Epilogue skipped ===
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=== Xbox 360: Specializations unavailable ===
 
=== Xbox 360: Specializations unavailable ===
* {{Platforms|Xbox360}} Some [[Specializations (Origins)|specializations]] may remain locked even after you complete the requirements to unlock them, and the manuals to teach them will be unavailable for purchase. {{confirm}}
+
* {{Platforms|Xbox360}} Some [[Specializations (Origins)|specializations]] may remain locked even after you complete the requirements to unlock them, and the manuals to teach them will be unavailable for purchase.
 
* {{Platforms|Xbox360}} Patching the game may cause all unlocked specializations to become locked, forcing you to complete the quests/buy the manuals to unlock them again. This can be fixed by recovering your gamertag:
 
* {{Platforms|Xbox360}} Patching the game may cause all unlocked specializations to become locked, forcing you to complete the quests/buy the manuals to unlock them again. This can be fixed by recovering your gamertag:
 
** Sign out of all profiles, select Profile Sign-In, select Recover Gamertag, and input the information for your Xbox 360.
 
** Sign out of all profiles, select Profile Sign-In, select Recover Gamertag, and input the information for your Xbox 360.
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=== Xbox 360: Action circle ===
 
=== Xbox 360: Action circle ===
 
{{Platforms|Xbox360}} If you bring up the action circle ''(left trigger)'' when entering a new area, but prior to your view fully loading, the game will not pause while you have it up. After you select an action or close the circle, the game will pause. To fix this, pause and unpause the game using the start button.
 
{{Platforms|Xbox360}} If you bring up the action circle ''(left trigger)'' when entering a new area, but prior to your view fully loading, the game will not pause while you have it up. After you select an action or close the circle, the game will pause. To fix this, pause and unpause the game using the start button.
 
===PS3 infinite Frozen Lightning ===
 
Have a mage with Death Syphon,travel to the west side across the bridges in Ortan Thaig. Find the dead Stone Golems, activate Death Syphon, go up to a dead Stone Golem and use a little bit of mana. You will absorb mana from the dead golem and be able to loot it for 1 Frozen lightning. The golem will not disappear like regular mobs. Repeat as many times as you want for as many Frozen Lightning you want.
 
   
 
=== Enemies won't stay dead ===
 
=== Enemies won't stay dead ===
Enemies that have already been killed may rise from the dead and become an invincible menace to your party. The newly-risen enemy has no HP, so it cannot be damaged, but it can still do damage to your party. You may be able to kill the enemy using a knockdown ability such as [[Stonefist]] or [[Shield Bash]], or by interacting with an NPC or object to force a dialogue. Otherwise, you must reload, as you are unable to leave an area while in combat mode.
+
Enemies that have already been killed may rise from the dead and become an invincible menace to your party. The newly-risen enemy has no HP, so it cannot be damaged, but it can still do damage to your party. You may be able to kill the enemy using a knockdown ability such as [[Stonefist (Origins)|Stonefist]] or [[Shield Bash (Origins)|Shield Bash]], or by interacting with an NPC or object to force a dialogue. Otherwise, you must reload, as you are unable to leave an area while in combat mode.
   
 
=== Delayed quest triggers ===
 
=== Delayed quest triggers ===
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=== Ranged attack speed bug ===
 
=== Ranged attack speed bug ===
*[[Haste]] and [[Swift Salve]] slow down aim speed, increasing animation length by {{ColorNegativeStat|+0.8s}} and {{ColorNegativeStat|+0.9s}}, respectively. Sadly, this bug is not patched as of v. 1.03. This is the relevant script:{{clrl}}
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*[[Haste (Origins)|Haste]] and [[Swift Salve]] slow down aim speed, increasing animation length by {{ColorNegativeStat|+0.8s}} and {{ColorNegativeStat|+0.9s}}, respectively. Sadly, this bug is not patched as of v. 1.03. This is the relevant script:{{clrl}}
 
:''// spell_constants_h{{clrl}}''
 
:''// spell_constants_h{{clrl}}''
 
:''const float HASTE_AIM_SPEED_MODIFIER = 0.8f;{{clrl}}''
 
:''const float HASTE_AIM_SPEED_MODIFIER = 0.8f;{{clrl}}''
 
:''// spell_modal{{clrl}}''
 
:''// spell_modal{{clrl}}''
 
:''eEffects[3] = EffectModifyProperty(PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED, HASTE_AIM_SPEED_MODIFIER, PROPERTY_ATTRIBUTE_ATTACK, -5.0f);{{clrl}} ''
 
:''eEffects[3] = EffectModifyProperty(PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED, HASTE_AIM_SPEED_MODIFIER, PROPERTY_ATTRIBUTE_ATTACK, -5.0f);{{clrl}} ''
*A workaround of sorts exists, effectively allowing your party melee attackers to benefit from [[Haste]] without making archers useless: Shale's [[Rock Mastery]] aura, especially in a duplicated form, overrides any aim speed penalties ({{ColorPositiveStat|-2.0s/4.0s}} aim speed modifier will offset almost any combination of penalties). Some testing was conducted during this scenario: http://www.youtube.com/watch?v=iFkR2qF7zs0
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*A workaround of sorts exists, effectively allowing your party melee attackers to benefit from [[Haste (Origins)|Haste]] without making archers useless: Shale's [[Rock Mastery]] aura, especially in a duplicated form, overrides any aim speed penalties ({{ColorPositiveStat|-2.0s/4.0s}} aim speed modifier will offset almost any combination of penalties). Some testing was conducted during this scenario: http://www.youtube.com/watch?v=iFkR2qF7zs0
 
{{Note|{{platforms|ps3}},{{platforms|xbox360}}: [[Rock Mastery]] is bugged and '''increases''' aim speed rather than reduce it.}}
 
{{Note|{{platforms|ps3}},{{platforms|xbox360}}: [[Rock Mastery]] is bugged and '''increases''' aim speed rather than reduce it.}}
 
*Another viable option is equipping [[Repeater Gloves]], which grant a {{ColorPositiveStat|Rapid Aim}} bonus of {{ColorPositiveStat|-3.0s}} aim speed.
 
*Another viable option is equipping [[Repeater Gloves]], which grant a {{ColorPositiveStat|Rapid Aim}} bonus of {{ColorPositiveStat|-3.0s}} aim speed.
*Both the [[Haste]] and [[Swift Salve]] bugs can be fixed on the PC using a mod available [http://www.dragonagenexus.com/downloads/file.php?id=1601 here].
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*Both the [[Haste (Origins)|Haste]] and [[Swift Salve]] bugs can be fixed on the PC using a mod available [http://www.nexusmods.com/dragonage/mods/1601/? here].
 
=== Oghren missing ===
 
If you have used the [[Console (Origins)|console]] command '''runscript selectparty''' before meeting [[Oghren]] for the first time in the [[Orzammar Diamond Quarter]], he will not spawn at [[Tapster's Tavern]] and will be missing for the rest of the game.
 
 
To fix the bug, go to Tapster's (preferably after acquiring the quest [[A Paragon of Her Kind]]), leave, and then enter '''runscript selectparty''' into the console again. Oghren should appear on the screen and remain there from that point on.
 
   
 
=== +X% to healing effects received bug ===
 
=== +X% to healing effects received bug ===
 
The {{ColorPositiveStat|+X% to healing effects received}} modifier is bugged as of [[Patches (Origins)#Patch 1.04|patch 1.04]]: the first 99% of the effect is ignored. While it is possible to stack this effect to 100% (thus getting a 1% effect) and beyond, for all practical purposes this property is ineffective in-game. This raises some questions concerning the true value of some extremely expensive ([[Lifegiver]]) or otherwise hard-to-get ([[Fade Wall]]) gear.
 
The {{ColorPositiveStat|+X% to healing effects received}} modifier is bugged as of [[Patches (Origins)#Patch 1.04|patch 1.04]]: the first 99% of the effect is ignored. While it is possible to stack this effect to 100% (thus getting a 1% effect) and beyond, for all practical purposes this property is ineffective in-game. This raises some questions concerning the true value of some extremely expensive ([[Lifegiver]]) or otherwise hard-to-get ([[Fade Wall]]) gear.
   
  +
{| class="mw-collapsible mw-collapsed wikitable"
A list of affected equipment, in alphabetical order:
 
  +
! colspan="5" | Affected equipment
* {{:Creationist's Cord|style=iconmini}}{{clrl}}
 
  +
|-
* {{:Dalish Promise Ring|style=iconmini}}{{clrl}}
 
* {{:Effort|style=iconmini}}{{clrl}}
+
| {{:Creationist's Cord|style=iconmini}}{{clrl}}
* {{:Fade Wall|style=iconmini}}{{clrl}}
+
| {{:Dalish Promise Ring|style=iconmini}}{{clrl}}
* {{:Key to the City|style=iconmini}}{{clrl}}
+
| {{:Effort|style=iconmini}}{{clrl}}
* {{:Large Brilliant Ice Crystal|style=iconmini}}{{clrl}}
+
| {{:Fade Wall|style=iconmini}}{{clrl}}
* {{:Large Clear Ice Crystal|style=iconmini}}{{clrl}}
+
| {{:Key to the City|style=iconmini}}{{clrl}}
  +
|-
* {{:Large Flawless Ice Crystal|style=iconmini}}{{clrl}}
 
* {{:Lifegiver|style=iconmini}}{{clrl}}
+
| {{:Large Brilliant Ice Crystal|style=iconmini}}{{clrl}}
* {{:Magister's Cinch|style=iconmini}}{{clrl}}
+
| {{:Large Clear Ice Crystal|style=iconmini}}{{clrl}}
* {{:Mythal's Blessing|style=iconmini}}{{clrl}}
+
| {{:Large Flawless Ice Crystal|style=iconmini}}{{clrl}}
* {{:Oathkeeper|style=iconmini}}{{clrl}}
+
| {{:Lifegiver|style=iconmini}}{{clrl}}
* {{:Reflection|style=iconmini}}{{clrl}}
+
| {{:Magister's Cinch|style=iconmini}}{{clrl}}
  +
|-
* {{:Thorval's Luck|style=iconmini}}{{clrl}}
+
| {{:Mythal's Blessing|style=iconmini}}{{clrl}}
 
| {{:Oathkeeper|style=iconmini}}{{clrl}}
 
| {{:Reflection|style=iconmini}}{{clrl}}
 
| {{:Thorval's Luck|style=iconmini}}{{clrl}}
  +
|}
   
This bug can be fixed via the [[toolset]], or by installing [http://www.dragonagenexus.com/downloads/file.php?id=573 this mod].
+
This bug can be fixed via the [[toolset]], or by installing [http://www.nexusmods.com/dragonage/mods/573/ this mod].
   
 
=== Quest board reward bug ===
 
=== Quest board reward bug ===
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* If you are a [[City Elf Origin|City Elf]] and in a relationship with [[Leliana]], [[Shianni]]'s mention of your wedding when you return to the Alienage will prompt Leliana to ask "You are married?" At this point, the video will freeze and the dialogue will not be audible, but the conversation can still be continued via text. After the conversation ends, the game functions normally.
 
* If you are a [[City Elf Origin|City Elf]] and in a relationship with [[Leliana]], [[Shianni]]'s mention of your wedding when you return to the Alienage will prompt Leliana to ask "You are married?" At this point, the video will freeze and the dialogue will not be audible, but the conversation can still be continued via text. After the conversation ends, the game functions normally.
 
* If [[Wynne]] leaves the party while you're at the [[party camp]], and the [[Hillside Path]] encounter has already occurred (but the [[Low Road]] encounter has not), an invisible Wynne will explain what happened on your next visit to camp.
 
* If [[Wynne]] leaves the party while you're at the [[party camp]], and the [[Hillside Path]] encounter has already occurred (but the [[Low Road]] encounter has not), an invisible Wynne will explain what happened on your next visit to camp.
 
=== Camp merchant stuck ===
 
After you save the merchant [[Bodahn Feddic]] from a darkspawn attack outside [[Lothering]], he and his son [[Sandal]] are supposed to show up at your [[party camp]]. However, after you defeat the darkspawn, he may be stuck in combat, or the game may freeze when you speak to him. There is currently no way to fix this except to start again.
 
   
 
=== Rogue: strength vs. dexterity issue ===
 
=== Rogue: strength vs. dexterity issue ===
When playing as a [[rogue]], or with rogue characters such as [[Zevran]] and [[Leliana]], [[Attributes (Origins)#Dexterity|Dexterity]] is meant to represent the rogue's attack power, and a high dexterity is required to equip the best [[Dagger (Origins)|daggers]]. However, before [[Patches (Origins)#Patch 1.04 (Alternate Notes)|patch 1.04]], rogues' attack power was based on [[strength]] alone, meaning that increasing dexterity to use higher-quality daggers would not increase attack power as it is supposed to.
+
When playing as a [[rogue]], or with rogue characters such as [[Zevran Arainai|Zevran]] and [[Leliana]], [[Attributes (Origins)#Dexterity|Dexterity]] is meant to represent the rogue's attack power, and a high dexterity is required to equip the best [[Dagger (Origins)|daggers]]. However, before [[Patches (Origins)#Patch 1.04 (Alternate Notes)|patch 1.04]], rogues' attack power was based on [[strength]] alone, meaning that increasing dexterity would not increase attack power as it is supposed to.
   
 
As of patch 1.04, the attribute-based bonus damage from the weapon is now properly 50% strength and 50% dexterity.
 
As of patch 1.04, the attribute-based bonus damage from the weapon is now properly 50% strength and 50% dexterity.
 
=== The Elven Ritual glitch ===
 
{{platforms|xbox360}} While performing [[The Mage's Treasure#The elven ritual|The Elven Ritual]] in the [[Brecilian Ruins]], it is possible for the Warden to be teleported into the [[Elven Burial Chamber]] prematurely and trapped behind the locked door. There is no known solution other than reloading a previous save.
 
   
 
=== Xbox 360: Corrupted save files ===
 
=== Xbox 360: Corrupted save files ===
 
{{platforms|xbox360}} Prior to [[Patches (Origins)#Patch 1.04|patch 1.04]], selling too many items to the same merchant could cause some or all of the player's save files to become corrupted. A detailed explanation of how to trigger this bug can be found [http://social.bioware.com/forum/1/topic/67/index/247529/10 here]. In some cases, the only solution would be to start a new game; however, some players were unable to save their game at all after experiencing this glitch, rendering the game basically unplayable.
 
{{platforms|xbox360}} Prior to [[Patches (Origins)#Patch 1.04|patch 1.04]], selling too many items to the same merchant could cause some or all of the player's save files to become corrupted. A detailed explanation of how to trigger this bug can be found [http://social.bioware.com/forum/1/topic/67/index/247529/10 here]. In some cases, the only solution would be to start a new game; however, some players were unable to save their game at all after experiencing this glitch, rendering the game basically unplayable.
 
On August 5th, 2010, patch 1.04 was released for the Xbox 360, fixing the bug.
 
   
 
=== Giving Gifts bug ===
 
=== Giving Gifts bug ===
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== Continuity ==
 
== Continuity ==
*Certain NPCs will occasionally refer to the Warden by an incorrect gender; for example, [[King Cailan]] may refer to a male [[Dalish Elf Origin|Dalish Elf]] as female, and [[Herren]] may refer to a female Warden as male. This seems to be a writing error that cannot be fixed.
 
   
  +
=== Gender confusion ===
=== Zevran/Male Warden romance: epilogue error ===
 
 
* Certain NPCs will occasionally refer to the Warden by an incorrect gender; for example, [[Cailan Theirin|King Cailan]] may refer to a male [[Dalish Elf Origin|Dalish Elf]] as female, and [[Herren]] may refer to a female Warden as male. This seems to be a writing error that cannot be fixed.
If you complete the [[Zevran#Romance|romance subplot]] with [[Zevran]] as a male Warden and choose to travel with him in the [[Epilogue (Origins)|epilogue]], the epilogue slideshow will refer to your male character as "her" and "woman." It's not known whether this will be fixed by any patches or if this is just a developer oversight.
+
* If you complete the [[Zevran Arainai#Romance|romance]] with [[Zevran Arainai|Zevran]] as a male Warden and choose to travel with him in the [[Epilogue (Origins)|epilogue]], the epilogue slideshow will refer to your character as a woman.
   
 
=== Stuck romancing Alistair ===
 
=== Stuck romancing Alistair ===
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=== Alistair: continuity errors ===
 
=== Alistair: continuity errors ===
'''EVERY ENDING WHERE ALISTAIR DOES NOT BECOME KING IS BUGGED.''' He always refers to himself as king from after the [[Landsmeet]] on, no matter which choice you made. If you are a [[Human Noble Origin|human noble]] who marries [[Anora]] and has Alistair kill [[Loghain]], the ending is impossible to complete. Anora goes invisible and Alistair will be standing there in king's armor. He also does the king's speech for leading the charge to the battle of Denerim instead of Anora.
+
'''EVERY ENDING WHERE ALISTAIR DOES NOT BECOME KING IS BUGGED.''' He always refers to himself as king from after the [[Landsmeet]] on, no matter which choice you made. If you are a [[Human Noble Origin|human noble]] who marries [[Anora]] and has Alistair kill [[Loghain Mac Tir|Loghain]], the ending is impossible to complete. Anora goes invisible and Alistair will be standing there in king's armor. He also does the king's speech for leading the charge to the battle of Denerim instead of Anora.
   
 
The only way to avoid this is to recruit [[Secret Companion]] (causing you to lose Alistair) or to make Alistair king.
 
The only way to avoid this is to recruit [[Secret Companion]] (causing you to lose Alistair) or to make Alistair king.
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There is also a bug on Xbox 360 at the end of the final battle, if Alistair is king and has not married Anora. When you tell Alistair that you will take the final blow to spare his life (only if you refused [[Morrigan's Ritual|Morrigan's offer]]), the game freezes and there is no possible way to end the game. Even if you restart the final battle, it will freeze. This glitch has the potential to induce the [http://en.wikipedia.org/wiki/Xbox_360_technical_problems#.22General_Hardware_Failure.22_errors Red Ring of Death] on your Xbox if you are not careful!
 
There is also a bug on Xbox 360 at the end of the final battle, if Alistair is king and has not married Anora. When you tell Alistair that you will take the final blow to spare his life (only if you refused [[Morrigan's Ritual|Morrigan's offer]]), the game freezes and there is no possible way to end the game. Even if you restart the final battle, it will freeze. This glitch has the potential to induce the [http://en.wikipedia.org/wiki/Xbox_360_technical_problems#.22General_Hardware_Failure.22_errors Red Ring of Death] on your Xbox if you are not careful!
   
=== Prescient Voice Set Dialogue ===
+
=== Prescient Warden voice sets ===
Confirmed on {{platforms|ps3}}. Some of [[The Warden/Voice Sets]] refer to the player character as being a Warden, which makes no sense during the origin stories.
+
Some of [[The Warden/Voice Sets]] refer to the player character as being a Warden, which makes no sense during the origin stories.
   
 
==Installation/DLC==
 
==Installation/DLC==
=== Profile Transfer Glitch ===
+
=== Xbox 360: Profile transfer glitch ===
It is possible to lose all saved information if your Xbox 360 profile is transferred to another Xbox 360 console. Despite this, all downloadable content, as well as completed achievements, remain. There is no way around this other than re-transferring the profile. However, this is not guaranteed to fix the issue.
+
{{Platforms|Xbox360}} It is possible to lose all saved information if your Xbox 360 profile is transferred to another Xbox 360 console. Despite this, all downloadable content, as well as completed achievements, remain. There is no way around this other than re-transferring the profile. However, this is not guaranteed to fix the issue.
   
=== Achievement Glitches ===
+
=== Xbox 360: Achievement glitches ===
Anyone who purchased and played the game in the first 4 days may not have properly received their DLC achievements. Achievements that did show did not reflect the points in the Gamerscore. Attempting to recover the Gamertag as suggested by Microsoft would cause the achievements to disappear. Achievements would show through the Dragon Age Community Website, but not on the Xbox 360 or Xbox.com.
+
* {{Platforms|Xbox360}} Anyone who purchased and played the game in the first 4 days after release may not have properly received their DLC achievements. Achievements that did show did not reflect the points in the Gamerscore. Attempting to recover the Gamertag as suggested by Microsoft would cause the achievements to disappear. Achievements would show through the Dragon Age Community Website, but not on the Xbox 360 or Xbox.com. This has been fixed as of the January 29th, 2010 title update.
   
 
* Some achievement glitches still exist: the '''Master Warden''' achievement (for killing 500 Darkspawn; multiple playthroughs possible) and the '''Blight Queller''' achievement (for killing 1,000 Darkspawn) may fail to unlock.
All attempts to redo the achievements failed. Testing included: deleting the DLC, recovering the Gamertag, clearing the cache, downloading the DLC again, disconnecting from Live (as well as EA servers), and replaying.
 
   
 
* In [[The Darkspawn Chronicles]] DLC, the achievement '''Ogre's Keeper''' may not unlock if the first ogre ''ever'' dies. If you miss the achievement on your first playthrough, you may miss out on it entirely.
EA are aware of the problem: [http://forum.ea.com/eaforum/posts/list/336014.page EA Forum]
 
:This has been fixed as of the January 29th title update.
 
 
As of April 20, a number of Achievement glitches still exist: many players have reported that the '''Master Warden''' achievement (for killing 500 Darkspawn; multiple playthroughs possible) and the '''Blight Queller''' achievement (for killing 1,000 Darkspawn) are not unlocked.
 
 
In [[The Darkspawn Chronicles]] DLC, the achievement '''Ogre's Keeper''' will not unlock if the first ogre ''ever'' dies. If you miss it on your first playthrough, then you miss out on it entirely.
 
 
Certain achievements, such as the '''Recruiter''' and '''Traveller''' achievements, do not unlock when appropriate. Clearing the cache and recovering the Gamertag may solve this.
 
   
 
* Certain achievements, such as the '''Recruiter''' and '''Traveller''' achievements, do not unlock when appropriate. Clearing the cache and recovering the Gamertag may solve this.
 
=== Steam ===
 
=== Steam ===
 
These bugs have been reported when installing and playing the game via [http://www.steampowered.com Steam].
 
These bugs have been reported when installing and playing the game via [http://www.steampowered.com Steam].
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The Steam, [http://www.impulsedriven.com/ Impulse], and [http://store.origin.com/ Origin] versions of the game (and possibly any other digital download versions) may fail to display DLCs in the Downloadable Content menu, or the DLCs may be listed as "unauthorized" and the in-game items will be lost.
 
The Steam, [http://www.impulsedriven.com/ Impulse], and [http://store.origin.com/ Origin] versions of the game (and possibly any other digital download versions) may fail to display DLCs in the Downloadable Content menu, or the DLCs may be listed as "unauthorized" and the in-game items will be lost.
   
  +
<div class="mw-collapsible mw-collapsed" style="width:100%">
'''Solution:''' If Steam is not running as admin, it will not be able to install the Dragon Age Updater service when it installs the game. The first symptom of this is that the DLCs that should be available with your version of the game will not be in the list of Downloadable Content (the list will be empty).
 
  +
'''Solution:'''
  +
<div class="mw-collapsible-content">
 
If Steam is not running as administrator, it will not be able to install the Dragon Age Updater service when it installs the game. The first symptom of this is that the DLCs that should be available with your version of the game will not be in the list of Downloadable Content (the list will be empty).
  +
  +
A common solution to missing DLCS: open C:\ > Program Files (x86) > Steam > steamapps > common > Dragon Age Ultimate Edition > redist, right click on "DAOU_UpdateAddinsXML_Steam", and run as administrator.
   
To install the service, run cmd.exe as administrator (press windowskey + r, type cmd and run), change to the bin_ship directory under the Dragon Age install directory (for Steam this will be ...\Steam\steamapps\common\dragon age origins\bin_ship) and run this command:
+
Alternatively, run cmd.exe as administrator (press Windows key & R, type cmd, and run), change to the bin_ship directory under the Dragon Age install directory (for Steam this will be ...\Steam\steamapps\common\dragon age origins\bin_ship) and run this command:
   
 
<code>%WINDIR%\Microsoft.NET\Framework\v2.0.50727\installutil.exe daupdatersvc.service.exe</code>
 
<code>%WINDIR%\Microsoft.NET\Framework\v2.0.50727\installutil.exe daupdatersvc.service.exe</code>
Line 173: Line 157:
 
(Note: if you don't have .NET 2.0.50727 installed, you may have installutil.exe somewhere else on your system.)
 
(Note: if you don't have .NET 2.0.50727 installed, you may have installutil.exe somewhere else on your system.)
   
The next problem you will probably have is that after downloading the content and playing for a while, your downloadable content will disappear. Do not save whenever you see this happen; just exit. In the Downloadable Content window, under the Installed Content tab, you will probably see that most or all of the DLCs will be marked "Unauthorized". This is because the service you installed above needs to be running any time the game runs, but the game is supposed to start it and stop it automatically when the game starts up and when you quit, respectively. This will happen even if you set the service to Automatic. The problem is that because of broken permissions, the game can stop the service but cannot start it. So you would have to start it manually every time you want to play the game. To fix the permissions, once again run cmd.exe as administrator, and run this command:
+
After downloading the DLCs and playing for a while, your DLCs may disappear. Do not save if this happens; just exit. In the Downloadable Content window, under the Installed Content tab, most or all of the DLCs may be marked "Unauthorized". This is because the Dragon Age updater service needs to be running any time the game runs, but the game is supposed to start it and stop it automatically when the game starts up and when you quit, respectively. This will happen even if you set the service to Automatic. The problem is that because of broken permissions, the game can stop the service but cannot start it. So, you would have to start it manually every time you want to play the game. To fix the permissions, once again run cmd.exe as administrator, and run this command:
   
 
<code>sc sdset daupdatersvc D:(A;;CCLCSWRPWPDTLOCRRC;;;SY)(A;;CCDCLCSWRPWPDTLOCRSDRCWDWO;;;BA)(A;;CCLCSWLOCRRCRPWPDT;;;AU)(A;;CCLCSWRPWPDTLOCRRC;;;PU)</code>
 
<code>sc sdset daupdatersvc D:(A;;CCLCSWRPWPDTLOCRRC;;;SY)(A;;CCDCLCSWRPWPDTLOCRSDRCWDWO;;;BA)(A;;CCLCSWLOCRRCRPWPDT;;;AU)(A;;CCLCSWRPWPDTLOCRRC;;;PU)</code>
   
From then on, the game will be able to start and stop the service correctly and you can leave it in Manual mode so that it only runs when needed. Note that if you start the game and skip the intro screens too quickly, the service may not have had time to start when you load your game, and will say "This game relies on premium content and cannot be loaded". Wait a second and try again. This will give the service time to start and confirm that you have the right to use the "premium content" your savegame was referring to.
+
From then on, the game will be able to start and stop the service correctly, and you can leave it in Manual mode so that it only runs when needed. Note that if you start the game and skip the intro screens too quickly, the service may not have had time to start when you load your game, and will say "This game relies on premium content and cannot be loaded". Wait a second and try again. This will give the service time to start and confirm that you have the right to use the "premium content" your savegame was referring to.
  +
</div></div>
   
 
== Graphics ==
 
== Graphics ==
Line 190: Line 175:
 
*Switching between ranged and melee weapons can sometimes leave you with the wrong visual models: although the game still acts as if you're fighting with a bow, it may show the character performing bow attack animations with a melee weapon. This doesn't affect gameplay, and can be corrected by quicksaving and then reloading.
 
*Switching between ranged and melee weapons can sometimes leave you with the wrong visual models: although the game still acts as if you're fighting with a bow, it may show the character performing bow attack animations with a melee weapon. This doesn't affect gameplay, and can be corrected by quicksaving and then reloading.
 
*Melee weapons may sometimes be "sheathed" upside down; this may be linked to the visual model issue above, and can be fixed in the same way.
 
*Melee weapons may sometimes be "sheathed" upside down; this may be linked to the visual model issue above, and can be fixed in the same way.
*A shaded box may appear surrounding characters. This bug is unconfirmed, and its causes and fixes are unknown.
 
 
*Using the [[Console (Origins)|console]] command '''zz_pre_debug''' during [[Tower of Ishal (quest)|Tower of Ishal]] may result in a persistent rain effect for the rest of the game.
 
*Using the [[Console (Origins)|console]] command '''zz_pre_debug''' during [[Tower of Ishal (quest)|Tower of Ishal]] may result in a persistent rain effect for the rest of the game.
*Disappearing characters.
 
*Vibrating head movements.
 
*Places where the background repeatedly switches between normal and solid black or white shapes.
 
 
*Failure to show changed shape after [[Shapeshifter|shapeshifting]].
 
*Failure to show changed shape after [[Shapeshifter|shapeshifting]].
*Player character becoming stuck in a pose that will not change, even when drawing a weapon, entering battle, changing armor, or entering/leaving an area. This can sometimes be fixed by saving and reloading.
+
* The player character model may get stuck in a strange pose after interacting with an object or character. This will persist through area changes and cinematics, but can be fixed by saving and reloading.
   
 
== Sound ==
 
== Sound ==

Revision as of 12:04, 3 October 2019

This article is about bugs in Dragon Age: Origins. For other uses, see Bugs.

Before you start

This page is for general bugs only.

  • Bugs that only affect specific quests, characters, items, locations, or codex entries should be described on their respective pages. See Category:Dragon Age: Origins bugs for a more thorough list of affected content in the game.
  • For bugs that can be exploited to gain advantages in the game, see Exploits (Origins).

It should be noted that a good number of these bugs may have been fixed in later versions or by official patches, and that all of these bugs represent contributors' subjective experiences with a particular playthrough, version, platform, and game machine. During a given playthrough, it may not be obvious whether an issue is a genuine bug, a hardware problem, or even the unexpected result of choices within the game.

Gameplay

Xbox 360: Epilogue skipped

xbox360Xbox360 After defeating the Archdemon, the epilogue may fail to load, and reloading the game may take you to after the epilogue. This can be fixed by resetting your hard drive cache.

Xbox 360: Specializations unavailable

  • xbox360Xbox360 Some specializations may remain locked even after you complete the requirements to unlock them, and the manuals to teach them will be unavailable for purchase.
  • xbox360Xbox360 Patching the game may cause all unlocked specializations to become locked, forcing you to complete the quests/buy the manuals to unlock them again. This can be fixed by recovering your gamertag:
    • Sign out of all profiles, select Profile Sign-In, select Recover Gamertag, and input the information for your Xbox 360.
    • Load an old save file, unlock one specialization, and save in a new file.
    • Exit the game completely. When you reload, all specializations that you previously unlocked should be available again.

Xbox 360: Action circle

xbox360Xbox360 If you bring up the action circle (left trigger) when entering a new area, but prior to your view fully loading, the game will not pause while you have it up. After you select an action or close the circle, the game will pause. To fix this, pause and unpause the game using the start button.

Enemies won't stay dead

Enemies that have already been killed may rise from the dead and become an invincible menace to your party. The newly-risen enemy has no HP, so it cannot be damaged, but it can still do damage to your party. You may be able to kill the enemy using a knockdown ability such as Stonefist or Shield Bash, or by interacting with an NPC or object to force a dialogue. Otherwise, you must reload, as you are unable to leave an area while in combat mode.

Delayed quest triggers

  • After completing a battle or task, the conversation and quest update that comes after said task may be difficult to trigger. This often occurs during The Fade: Lost in Dreams when visiting the companions' nightmares. This bug usually resolves itself if you wait for the trigger, or if you save and reload.
  • When passing through a previously blocked area (such as the doorway blocked by Wynne's forcefield at the beginning of Broken Circle,) the rest of your party may fail to follow your character through. This can be fixed by selecting each companion individually and sending them through.

Ranged attack speed bug

  • Haste and Swift Salve slow down aim speed, increasing animation length by +0.8s and +0.9s, respectively. Sadly, this bug is not patched as of v. 1.03. This is the relevant script:
// spell_constants_h
const float HASTE_AIM_SPEED_MODIFIER = 0.8f;
// spell_modal
eEffects[3] = EffectModifyProperty(PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED, HASTE_AIM_SPEED_MODIFIER, PROPERTY_ATTRIBUTE_ATTACK, -5.0f);
  • A workaround of sorts exists, effectively allowing your party melee attackers to benefit from Haste without making archers useless: Shale's Rock Mastery aura, especially in a duplicated form, overrides any aim speed penalties (-2.0s/4.0s aim speed modifier will offset almost any combination of penalties). Some testing was conducted during this scenario: http://www.youtube.com/watch?v=iFkR2qF7zs0
Note: ps3ps3,xbox360xbox360: Rock Mastery is bugged and increases aim speed rather than reduce it.
  • Another viable option is equipping Repeater Gloves, which grant a Rapid Aim bonus of -3.0s aim speed.
  • Both the Haste and Swift Salve bugs can be fixed on the PC using a mod available here.

+X% to healing effects received bug

The +X% to healing effects received modifier is bugged as of patch 1.04: the first 99% of the effect is ignored. While it is possible to stack this effect to 100% (thus getting a 1% effect) and beyond, for all practical purposes this property is ineffective in-game. This raises some questions concerning the true value of some extremely expensive (Lifegiver) or otherwise hard-to-get (Fade Wall) gear.

Affected equipment
Creationist's Cord Creationist's Cord
Dalish Promise Ring Dalish Promise Ring
Effort Effort
Fade Wall Fade Wall
Key to the City Key to the City
Large Brilliant Ice Crystal Large Brilliant Ice Crystal
Large Clear Ice Crystal Large Clear Ice Crystal
Large Flawless Ice Crystal Large Flawless Ice Crystal
Lifegiver Lifegiver
Magister's Cinch Magister's Cinch
Mythal's Blessing Mythal's Blessing
Oathkeeper Oathkeeper
Reflection Reflection
Thorval's Luck Thorval's Luck

This bug can be fixed via the toolset, or by installing this mod.

Quest board reward bug

This bug is known to affect the following quest boards:

If the player completes multiple quests for one of the above organizations and turns them all in at once, the on-screen messages suggest that the player only received the reward for the last one listed in the journal. However, all due rewards are given.

Companion dialogue graphical bugs

  • If Morrigan leaves the party after you give her the Black Grimoire, an invisible Morrigan will ask you to find the real Grimoire on a subsequent visit to camp.
  • If you are a City Elf and in a relationship with Leliana, Shianni's mention of your wedding when you return to the Alienage will prompt Leliana to ask "You are married?" At this point, the video will freeze and the dialogue will not be audible, but the conversation can still be continued via text. After the conversation ends, the game functions normally.
  • If Wynne leaves the party while you're at the party camp, and the Hillside Path encounter has already occurred (but the Low Road encounter has not), an invisible Wynne will explain what happened on your next visit to camp.

Rogue: strength vs. dexterity issue

When playing as a rogue, or with rogue characters such as Zevran and Leliana, Dexterity is meant to represent the rogue's attack power, and a high dexterity is required to equip the best daggers. However, before patch 1.04, rogues' attack power was based on strength alone, meaning that increasing dexterity would not increase attack power as it is supposed to.

As of patch 1.04, the attribute-based bonus damage from the weapon is now properly 50% strength and 50% dexterity.

Xbox 360: Corrupted save files

xbox360xbox360 Prior to patch 1.04, selling too many items to the same merchant could cause some or all of the player's save files to become corrupted. A detailed explanation of how to trigger this bug can be found here. In some cases, the only solution would be to start a new game; however, some players were unable to save their game at all after experiencing this glitch, rendering the game basically unplayable.

Giving Gifts bug

If you use Gifts to raise a companion's approval to 100 (Love), then there is a small chance that the companion will express gratitude, as if they have just been given a gift, at random points throughout the game. This can happen during combat or whilst exploring. Confirmed on ps3ps3 and xbox360xbox360.

Continuity

Gender confusion

  • Certain NPCs will occasionally refer to the Warden by an incorrect gender; for example, King Cailan may refer to a male Dalish Elf as female, and Herren may refer to a female Warden as male. This seems to be a writing error that cannot be fixed.
  • If you complete the romance with Zevran as a male Warden and choose to travel with him in the epilogue, the epilogue slideshow will refer to your character as a woman.

Stuck romancing Alistair

If you are romancing Alistair and choose to recruit the Secret Companion, Alistair will leave the party, but because the two of you never officially ended your relationship, you will be prevented from romancing anyone else in your party. Even with high approval ratings (up to and including Love), you will not have an option to invite anyone to your tent or partake in flirtatious banter with them once this has happened, because you are still "officially" seeing Alistair.

Alistair: continuity errors

EVERY ENDING WHERE ALISTAIR DOES NOT BECOME KING IS BUGGED. He always refers to himself as king from after the Landsmeet on, no matter which choice you made. If you are a human noble who marries Anora and has Alistair kill Loghain, the ending is impossible to complete. Anora goes invisible and Alistair will be standing there in king's armor. He also does the king's speech for leading the charge to the battle of Denerim instead of Anora.

The only way to avoid this is to recruit Secret Companion (causing you to lose Alistair) or to make Alistair king.

There is also a bug on Xbox 360 at the end of the final battle, if Alistair is king and has not married Anora. When you tell Alistair that you will take the final blow to spare his life (only if you refused Morrigan's offer), the game freezes and there is no possible way to end the game. Even if you restart the final battle, it will freeze. This glitch has the potential to induce the Red Ring of Death on your Xbox if you are not careful!

Prescient Warden voice sets

Some of The Warden/Voice Sets refer to the player character as being a Warden, which makes no sense during the origin stories.

Installation/DLC

Xbox 360: Profile transfer glitch

xbox360Xbox360 It is possible to lose all saved information if your Xbox 360 profile is transferred to another Xbox 360 console. Despite this, all downloadable content, as well as completed achievements, remain. There is no way around this other than re-transferring the profile. However, this is not guaranteed to fix the issue.

Xbox 360: Achievement glitches

  • xbox360Xbox360 Anyone who purchased and played the game in the first 4 days after release may not have properly received their DLC achievements. Achievements that did show did not reflect the points in the Gamerscore. Attempting to recover the Gamertag as suggested by Microsoft would cause the achievements to disappear. Achievements would show through the Dragon Age Community Website, but not on the Xbox 360 or Xbox.com. This has been fixed as of the January 29th, 2010 title update.
  • Some achievement glitches still exist: the Master Warden achievement (for killing 500 Darkspawn; multiple playthroughs possible) and the Blight Queller achievement (for killing 1,000 Darkspawn) may fail to unlock.
  • In The Darkspawn Chronicles DLC, the achievement Ogre's Keeper may not unlock if the first ogre ever dies. If you miss the achievement on your first playthrough, you may miss out on it entirely.
  • Certain achievements, such as the Recruiter and Traveller achievements, do not unlock when appropriate. Clearing the cache and recovering the Gamertag may solve this.

Steam

These bugs have been reported when installing and playing the game via Steam.

No graphics configuration

Problem: The Steam installer defaults to launch the game the first time without configuring graphics setup. This has been known to cause the game to crash (tested: Windows Vista 64-bit and Windows 7 64-bit).

Solution: Choose option 2 from the Steam launcher, bring up the splash screen, and choose Options. Create and save a graphics profile. Subsequent launches should work.

Registration codes

Problem: The Steam installer says you need to enter a registration key to play the game and get bonus items. No key is required to play the game, but they are required to unlock special items in both the Standard and Deluxe editions of the game.

Solution: Right-click on the Dragon Age Origins game in your Steam Games list and select the CD-Keys option from the context menu. In this window you will see two or more codes (depending on whether you purchased the Standard or the Deluxe edition of the game, and whether you pre-purchased the game). One of them registers the game, and the other one or more are promo codes to unlock bonus items.

Note that you need to create an account on the BioWare social site to be able to access these pages and redeem these codes, and you will need to be logged in when running the game (click the button in the lower-left corner of the game's main menu screen).

DLC and Dragon Age Updater service

The Steam, Impulse, and Origin versions of the game (and possibly any other digital download versions) may fail to display DLCs in the Downloadable Content menu, or the DLCs may be listed as "unauthorized" and the in-game items will be lost.

Solution:

If Steam is not running as administrator, it will not be able to install the Dragon Age Updater service when it installs the game. The first symptom of this is that the DLCs that should be available with your version of the game will not be in the list of Downloadable Content (the list will be empty).

A common solution to missing DLCS: open C:\ > Program Files (x86) > Steam > steamapps > common > Dragon Age Ultimate Edition > redist, right click on "DAOU_UpdateAddinsXML_Steam", and run as administrator.

Alternatively, run cmd.exe as administrator (press Windows key & R, type cmd, and run), change to the bin_ship directory under the Dragon Age install directory (for Steam this will be ...\Steam\steamapps\common\dragon age origins\bin_ship) and run this command:

%WINDIR%\Microsoft.NET\Framework\v2.0.50727\installutil.exe daupdatersvc.service.exe

(Note: if you don't have .NET 2.0.50727 installed, you may have installutil.exe somewhere else on your system.)

After downloading the DLCs and playing for a while, your DLCs may disappear. Do not save if this happens; just exit. In the Downloadable Content window, under the Installed Content tab, most or all of the DLCs may be marked "Unauthorized". This is because the Dragon Age updater service needs to be running any time the game runs, but the game is supposed to start it and stop it automatically when the game starts up and when you quit, respectively. This will happen even if you set the service to Automatic. The problem is that because of broken permissions, the game can stop the service but cannot start it. So, you would have to start it manually every time you want to play the game. To fix the permissions, once again run cmd.exe as administrator, and run this command:

sc sdset daupdatersvc D:(A;;CCLCSWRPWPDTLOCRRC;;;SY)(A;;CCDCLCSWRPWPDTLOCRSDRCWDWO;;;BA)(A;;CCLCSWLOCRRCRPWPDT;;;AU)(A;;CCLCSWRPWPDTLOCRRC;;;PU)

From then on, the game will be able to start and stop the service correctly, and you can leave it in Manual mode so that it only runs when needed. Note that if you start the game and skip the intro screens too quickly, the service may not have had time to start when you load your game, and will say "This game relies on premium content and cannot be loaded". Wait a second and try again. This will give the service time to start and confirm that you have the right to use the "premium content" your savegame was referring to.

Graphics

No text displayed

When started, the game may display no text, neither in the start menu nor in the game itself. Reinstalling the game may help. If you run the game on an older graphics card, a shader incompatibility may be the origin of the bug. You can download SwiftShader and follow the included instructions to correct this problem.

Multiprocessing system bug

The game may run too quickly on multiprocessing systems, causing characters to jitter around violently. This can be fixed by opening the Task Manager (Control-Alt-Delete), opening the Processes tab, right-clicking on daorigins.exe, selecting "Affinity," and making sure that only one CPU is selected (e.g. CPU0.) This must be done each time you run the game (including after crashes.)

Miscellaneous graphics bugs

  • Switching between ranged and melee weapons can sometimes leave you with the wrong visual models: although the game still acts as if you're fighting with a bow, it may show the character performing bow attack animations with a melee weapon. This doesn't affect gameplay, and can be corrected by quicksaving and then reloading.
  • Melee weapons may sometimes be "sheathed" upside down; this may be linked to the visual model issue above, and can be fixed in the same way.
  • Using the console command zz_pre_debug during Tower of Ishal may result in a persistent rain effect for the rest of the game.
  • Failure to show changed shape after shapeshifting.
  • The player character model may get stuck in a strange pose after interacting with an object or character. This will persist through area changes and cinematics, but can be fixed by saving and reloading.

Sound

  • When speaking with some NPCs, such as the bartender at the Gnawed Noble Tavern, certain lines of audio may be missing or repeated. This often occurs when skipping through conversations. When the camera angle changes or the conversation moves to a new topic, the audio usually returns.
  • A female cook at the Arl of Redcliffe's Estate seems to speak with a male voice.