Dragon Age Wiki
Dragon Age Wiki
Line 95: Line 95:
 
*[[Glyph of Paralysis]]
 
*[[Glyph of Paralysis]]
 
*AOE spells like [[Blizzard]] and [[Tempest]] can work wonders, but do NOT use [[Storm of the Century]] because the chamber is too small and there's no way for your own party to escape the enormous radius of this combo spell. Unless you play at a difficulty setting that negates friendly fire, you'll kill yourself in no time.
 
*AOE spells like [[Blizzard]] and [[Tempest]] can work wonders, but do NOT use [[Storm of the Century]] because the chamber is too small and there's no way for your own party to escape the enormous radius of this combo spell. Unless you play at a difficulty setting that negates friendly fire, you'll kill yourself in no time.
Edit: Actually, Storm of the Century might be viable, if you have Anti-Magic Ward. Just make sure your party isn't moving (toggle with H), and as soon as you cast Storm of the Century, cast AMW in a way that your party is standing on it. You should be immune to the damage.
+
*Storm of the Century might be viable, if you have Anti-Magic Ward. Just make sure your party isn't moving (toggle with H), and as soon as you cast Storm of the Century, cast AMW in a way that your party is standing on it. You should be immune to the damage.
  +
*Spellcasters (except Arcane Warriors who are meleeing/tanking) should stand on the bare rock where tentacles cannot emerge, as they tend to take high damage from them should they get surrounded.
   
 
===Melee===
 
===Melee===
 
*Put your tank on the closest platform to the Broodmother, so that s/he/it'd be a desired target.
 
*Put your tank on the closest platform to the Broodmother, so that s/he/it'd be a desired target.
  +
*Melee attackers should focus on spawning darkspawn as they appear because the Broodmother has a Sweep attack that deals moderate damage and makes it harder to damage her from melee range. The tank is the exception, and even then, with a Greater Nature Salve, may wish to step back from the boss. The Broodmother's spit isn't as damaging as her melee attacks are with high Nature resistance.
   
 
===Archery===
 
===Archery===
 
*Position all your group members on stone platforms, where tentacles can't reach them.
 
*Position all your group members on stone platforms, where tentacles can't reach them.
 
*Ensure you are controlling any ranged assault characters such as the mage or they will likely be targeting the tentacles and not the Broodmother herself. It may be helpful to simply ensure that a tactic is in place to ensure all characters attack the enemy which is the target of the controlled character.
 
*Ensure you are controlling any ranged assault characters such as the mage or they will likely be targeting the tentacles and not the Broodmother herself. It may be helpful to simply ensure that a tactic is in place to ensure all characters attack the enemy which is the target of the controlled character.
  +
*Archers are pretty effective at removing any summoned darkspawn while another party member continues to tank the Broodmother. However, melee attackers may be a better choice, since they tend to have more health and aren't as effective at damaging the boss anyway due to Sweep.
   
 
==General Advice==
 
==General Advice==

Revision as of 04:21, 3 August 2010

Broodmother
Level ?
Hitpoints:
Mana/Stamina:
Attack:
Defense:
Spell Resistance:
Mental Resistance: 75
Physical Resistance:
Fire Resistance:
Cold Resistance:
Electricity Resistance:
Nature Resistance: 75%
Spirit Resistance:
Special Attacks:
Immunities:

The Broodmother guarding the Anvil of the Void is a dangerous opponent, despite her immobility. This page may offer some tips and insight on defeating her if you are having trouble.

Abilities

The Broodmother has the following passive abilities: +75% mental resistance, +75% nature resistance, +2 armor.

The broodmother has the following known attacks and abilities:

  • Spit: The broodmother expectorates a vile toxin, which splashes a moderate area around its target for high nature damage. Spit requires line of sight.
  • Broodmother Tentacles: The broodmother has four elite tentacles, which protrude from the ground. Each tentacle can make melee attacks for moderate damage. The tentacles can retreat back into the ground and emerge anywhere that is coated in the broodmother's ooze. The tentacles have high health, and maneuver themselves to avoid Area of Effect attacks by surrounding a character so that AoE damage abilities must hit that character as well as the tentacles.
  • Summon Darkspawn: The broodmother is able to summon a raiding party of darkspawn at least once during the encounter. The first group consists of several genlock rogues and archers and hurlocks. The second group consists of Shrieks.
  • Crush: The broodmother will lift a character into the air if that character is standing directly in front of her. She will crush them and most likely kill them with this attack unless they have adequate armor and healing. This grab can be interrupted via attacks which knock back or stun, but succeeding in doing so is rare, as the Broodmother's physical resistance check is high.

Combat Tactics

The broodmother has five different skills, and like party members has conditions for Combat Tactics;

  • Gas
    • HP < 25% ~100% chance.
  • Ranged Spit
    • Target between short and medium range ~25% chance.
    • Target between medium and long range ~25% chance.
  • Scream
    • HP < 25% ~0% chance.
    • HP < 50% ~0% chance.
  • Sweep
    • Target at front flank ~100% chance.
  • Vomit
    • Surrounded by at least 2 enemies ~15% chance.
    • Surrounded by at least 3 enemies ~25% chance.
    • Surrounded by at least 4 enemies ~50% chance.

Terrain

The battle area has three critical terrain features. First, all exits from the room are blocked by additional tentacles, making retreat impossible and trapping any Ranger pets called before the pre-battle cut scene. Second, the broodmother's ooze covers the floor. The tentacles can only emerge from ooze-covered areas. Third, on either side of the broodmother are two stone paths which lead up and behind her. She cannot be attacked directly from these paths, but she also cannot attack anyone standing there, and her tentacles cannot emerge from there.

Party Recommendations

Shale

  • For this purpose, Shale is an excellent choice. With Large Natural Crystals Shale has extra resistance against the Broodmother's spit attack. Also use Stone Roar as frequently as the cooldown will allow to keep the big monster's attention on Shale and away from your other ranged attackers.
  • If you have Shale in your party and another member capable of acting as tank (Alistair, The Warden), an alternative is to use Shale's Stone Aura ability (best if Shale has all aura talents including Supernatural Resilience) to provide an excellent party buff. Shale's aura will reach all parts of the Broodmother's main chamber. All other party members can focus on damaging the tentacles, darkspawn, and the Broodmother herself, though Shale will need the occasional heal thrown her way. Shale's aura is also effective if the party has a mage but is low on lyrium potions.
  • Rock Barrage - the rocks will all hit and trigger physical resistance checks due to Broodmother's enormous hitbox

Equipment Recommendation

Being a darkspawn, the Broodmother has a weaker Fire resistance. Use weapons with fire damage or runes. Outfit tanks with massive armor. Equip archers with fire arrows if you don't mind using the ammo. Items with nature resistance are particularly useful, especially for tanks, as the Broodmother deals hefty nature damage.

Playstyle Advice

Spellcaster

  • Glyph of Paralysis
  • AOE spells like Blizzard and Tempest can work wonders, but do NOT use Storm of the Century because the chamber is too small and there's no way for your own party to escape the enormous radius of this combo spell. Unless you play at a difficulty setting that negates friendly fire, you'll kill yourself in no time.
  • Storm of the Century might be viable, if you have Anti-Magic Ward. Just make sure your party isn't moving (toggle with H), and as soon as you cast Storm of the Century, cast AMW in a way that your party is standing on it. You should be immune to the damage.
  • Spellcasters (except Arcane Warriors who are meleeing/tanking) should stand on the bare rock where tentacles cannot emerge, as they tend to take high damage from them should they get surrounded.

Melee

  • Put your tank on the closest platform to the Broodmother, so that s/he/it'd be a desired target.
  • Melee attackers should focus on spawning darkspawn as they appear because the Broodmother has a Sweep attack that deals moderate damage and makes it harder to damage her from melee range. The tank is the exception, and even then, with a Greater Nature Salve, may wish to step back from the boss. The Broodmother's spit isn't as damaging as her melee attacks are with high Nature resistance.

Archery

  • Position all your group members on stone platforms, where tentacles can't reach them.
  • Ensure you are controlling any ranged assault characters such as the mage or they will likely be targeting the tentacles and not the Broodmother herself. It may be helpful to simply ensure that a tactic is in place to ensure all characters attack the enemy which is the target of the controlled character.
  • Archers are pretty effective at removing any summoned darkspawn while another party member continues to tank the Broodmother. However, melee attackers may be a better choice, since they tend to have more health and aren't as effective at damaging the boss anyway due to Sweep.

General Advice

  • Make some distance between characters so that spit won't splash them
  • Place ranged characters and mages on the stone platforms to avoid the tentacles.
  • When the darkspawn come do not leave the platforms and instead focus on them one by one.
  • If the broodmother tries to crush one of your party members, a force shield seems to free your party member (and putting the broodmother temporarily out of the fight).
  • Having a Rogue capable of summoning a Great Bear or Poisonous Spider is helpful for this tactic as like Shale and Dog, summoned animals are not targeted by the crush attack.
  • Keep characters near to the Broodmother topped up with health so if they are grabbed they are likely to survive.