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Brittle

Brittle is part of the cross-class combos system in Dragon Age II.

It can only be inflicted by a mage. Warriors and rogues can exploit a brittle foe.

BRITTLE: increases critical damage taken by 50%

Spells that cause brittle[]

Elemental Elemental

Winter's Grasp Winter's Grasp
Activated
Size: 1.5 m
Activation: 20
Duration: 10s
Cooldown: 20s
Requires: Level 2
The mage summons a blast of cold that injures and slows a single enemy.

Cold damage: 4.5x
Elemental force: 2x
Enemy attack speed: -50%
Enemy movement speed: -50%
Winter's Blast Winter's Blast
Upgrade
Requires: Level 6
Requires: 2 points in Elemental
Winter's Grasp is now likely to freeze opponents, and may leave some in a BRITTLE state that warriors and rogues can exploit.

Freeze chance: 100% vs. normal enemies
BRITTLEBrittle chance: 40% vs. frozen targets
Cone of Cold Cone of Cold
Activated
Size: 12m semi-circle
Activation: 30
Cooldown: 30s
Requires: Level 4
Requires: Winter's Grasp
A cone of deadly ice shoots forth from the mage's hands to injure and slow opponents.

Cold damage: 3.05x
Elemental force: 2x
Enemy attack speed: -75%
Enemy movement speed: -75%
Deep Freeze Deep Freeze
Upgrade
Requires: Level 8
Requires: 3 points in Elemental
The Cone of Cold freeze some enemies solid, and may even leave them BRITTLE, vulnerable to further attacks.

Freeze chance: 60% vs. normal enemies
BRITTLEBrittle chance: 20% vs. frozen targets
Elemental Mastery Elemental Mastery
Passive
Requires: Level 10
Requires: Cone of Cold
Requires: Firestorm
Requires: 7 points in Elemental
The mage learns to command nature's two brutal extremes, mastering the dreadful effects of both fire and ice.

Fire damage: +25%
Cold damage: +25%
Mana/stamina regeneration rate: +10
BRITTLEBrittle chance: 100% vs. frozen targets

Primal Primal

Petrify Petrify
Activated
Activation: 30
Duration: 12s
Cooldown: 45s
Requires: Level 4
Requires: Stonefist
The mage entombs an enemy in stone, leaving the foe temporarily unable to move. However, the target becomes more resistant to damage for the duration of the spell.

Paralyze chance: 100% vs. any enemy
Enemy damage resistance: +50%
Desiccate Desiccate
Upgrade
Requires: Level 8
Requires: 3 points in Primal
Petrify now leaves the foe more exposed, decreasing protection from attacks and turning most enemies BRITTLE.

Enemy damage resistance: -30% (total: +20%)
BRITTLEBrittle chance: 100% vs. normal enemies

Spells/ Abilities that exploit brittle[]

Warrior[]

Two-Handed Two-Handed

Mighty Blow Mighty Blow
Activated
Activation: 20
Cooldown: 20s
Requires: Level 2
The warrior leaps into the air, crashing down on foes with tremendous force.

Physical damage: 4x
Physical force: 2x
Shattering Blow Shattering Blow
Upgrade
Requires: Level 8
Requires: 2 points in Two-Handed
Mighty Blow now crushes enemies who a mage has made BRITTLE.

Cooldowns: -5s (total: 15s)
Physical damage: 300% vs. BRITTLEBrittle targets
Physical force: 200% vs. BRITTLEBrittle targets
Scythe Scythe
Activated
Range: Unknown
Activation: 30
Cooldown: 20s
Requires: Level 5
Requires: Mighty Blow
Requires: 2 points in Two-Handed
The warrior charges through enemy lines, felling combatants in the way.

Physical damage: 3x
Physical force: 2x
Reaper Reaper
Upgrade
Requires: Level 9
Scythe inflicts a great deal more pain, particularly against enemies a mage has made BRITTLE.

Physical damage: +1.5x (total: 4.5x)
Physical force: +1x (total: 3x)
Physical damage: 200% vs. BRITTLEBrittle targets
Physical force: 200% vs BRITTLEBrittle targets

Vanguard Vanguard

Cleave Cleave
Activated
Activation: 30
Duration: 10s
Cooldown: 25s
Requires: Level 6
Requires: Control
Requires: Might
Requires: 2 points in Vanguard
For a short time, the warrior's damage output increases tremendously.

Damage: +75%
Claymore Claymore
Upgrade
Requires: Level 10
Requires: 4 points in Vanguard
The warrior now retains the damage bonus from Cleave for longer and leaves some opponents off-balance, ready for further exploitation by a mage or rogue.

Duration: +5s (total: 15s)
STAGGERStaggered chance 10% vs. normal enemies
Stun chance 100% vs. BRITTLEBrittle targets

Rogue[]

Archery Archery

Bursting Arrow Bursting Arrow
Activated
Size: 5m sphere
Activation: 30
Cooldown: 20s
Requires: Level 3
This arrow explodes on impact showering the area in shrapnel and flame.

Fire damage: 1.1x
Elemental force: 3x
Shattering Arrow Shattering Arrow
Upgrade
Cooldown: 15s
Requires: Level 9
Requires: 2 points in Archery
Bursting Arrow is now more powerful and can be used more frequently.

Cooldown: -5s (total: 15s)
Fire damage: 600% vs. BRITTLEBrittle targets
Elemental force: 400% vs. BRITTLEBrittle targets
Archer's Lance Archer's Lance
Activated
Activation: 40
Cooldown: 30s
Requires: Pinning Shot
Requires: Bursting Arrow
Requires: Level 7
Requires: 3 points in Archery
This arrow carries such force that it tears through every enemy along its deadly path.

Physical damage: 1.7x vs. all enemies along path
Physical force: 2x vs. all enemies along path
Critical chance: 100% vs. targeted enemy
Punishing Lance Punishing Lance
Upgrade
Requires: Level 11
Requires: 6 points in Archery
Archer's Lance scythes through weaker opponents.

Deathblow vs. weaker enemies
Physical damage: +0.85x (total: 2.55x)
Physical damage: 600% vs. BRITTLEBrittle targets along path
Physical force: 400% vs. BRITTLEBrittle targets along path

Assassin Assassin

Assassinate Assassinate
Activated
Activation: 40
Cooldown: 50s
Requires: Level 10
Requires: Pinpoint Strikes
Assassinate kills weak enemies outright, while survivors suffer a massive critical hit.

Deathblow vs. normal enemies
Physical damage:
* Dual wield: 7.3x
* Archery: 4.5x
Critical chance: 100%
Annihilate Annihilate
Upgrade
Requires: Level 14
Requires: 3 points in Assassin
Assassinate now inflicts a critical hit against enemies who would otherwise be immune. It is even more devastating against BRITTLE targets.

Physical damage: 200% vs. BRITTLEBrittle targets
Cooldown: -10s (total: 40s)

External links[]

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