Brittle is part of the cross-class combos system in Dragon Age II.
It can only be inflicted by a mage. Warriors and rogues can exploit a brittle foe.
BRITTLE: increases critical damage taken by 50%
Spells that cause brittle[]
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Activated Size: 1.5 m Activation: 20 Duration: 10s Cooldown: 20s Requires: Level 2 |
The mage summons a blast of cold that injures and slows a single enemy. Cold damage: 4.5x Elemental force: 2x Enemy attack speed: -50% Enemy movement speed: -50% |
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Winter's Blast Upgrade Requires: Level 6 Requires: 2 points in Elemental |
Winter's Grasp is now likely to freeze opponents, and may leave some in a BRITTLE state that warriors and rogues can exploit. Freeze chance: 100% vs. normal enemies BRITTLE ![]() |
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Activated Size: 12m semi-circle Activation: 30 Cooldown: 30s Requires: Level 4 Requires: Winter's Grasp |
A cone of deadly ice shoots forth from the mage's hands to injure and slow opponents. Cold damage: 3.05x Elemental force: 2x Enemy attack speed: -75% Enemy movement speed: -75% |
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Deep Freeze Upgrade Requires: Level 8 Requires: 3 points in Elemental |
The Cone of Cold freeze some enemies solid, and may even leave them BRITTLE, vulnerable to further attacks. Freeze chance: 60% vs. normal enemies BRITTLE ![]() |
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Passive Requires: Level 10 Requires: Cone of Cold Requires: Firestorm Requires: 7 points in Elemental |
The mage learns to command nature's two brutal extremes, mastering the dreadful effects of both fire and ice. Fire damage: +25% Cold damage: +25% Mana/stamina regeneration rate: +10 BRITTLE ![]() |
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Activated Activation: 30 Duration: 12s Cooldown: 45s Requires: Level 4 Requires: Stonefist |
The mage entombs an enemy in stone, leaving the foe temporarily unable to move. However, the target becomes more resistant to damage for the duration of the spell. Paralyze chance: 100% vs. any enemy Enemy damage resistance: +50% |
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Desiccate Upgrade Requires: Level 8 Requires: 3 points in Primal |
Petrify now leaves the foe more exposed, decreasing protection from attacks and turning most enemies BRITTLE. Enemy damage resistance: -30% (total: +20%) BRITTLE ![]() |
Spells/ Abilities that exploit brittle[]
Warrior[]
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Activated Activation: 20 Cooldown: 20s Requires: Level 2 |
The warrior leaps into the air, crashing down on foes with tremendous force. Physical damage: 4x Physical force: 2x |
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Shattering Blow Upgrade Requires: Level 8 Requires: 2 points in Two-Handed |
Mighty Blow now crushes enemies who a mage has made BRITTLE. Cooldowns: -5s (total: 15s) Physical damage: 300% vs. BRITTLE ![]() Physical force: 200% vs. BRITTLE ![]() |
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Activated Range: Unknown Activation: 30 Cooldown: 20s Requires: Level 5 Requires: Mighty Blow Requires: 2 points in Two-Handed |
The warrior charges through enemy lines, felling combatants in the way. Physical damage: 3x Physical force: 2x |
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Reaper Upgrade Requires: Level 9 |
Scythe inflicts a great deal more pain, particularly against enemies a mage has made BRITTLE. Physical damage: +1.5x (total: 4.5x) Physical force: +1x (total: 3x) Physical damage: 200% vs. BRITTLE ![]() Physical force: 200% vs BRITTLE ![]() |
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Activated Activation: 30 Duration: 10s Cooldown: 25s Requires: Level 6 Requires: Control Requires: Might Requires: 2 points in Vanguard |
For a short time, the warrior's damage output increases tremendously. Damage: +75% |
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Claymore Upgrade Requires: Level 10 Requires: 4 points in Vanguard |
The warrior now retains the damage bonus from Cleave for longer and leaves some opponents off-balance, ready for further exploitation by a mage or rogue. Duration: +5s (total: 15s) STAGGER ![]() Stun chance 100% vs. BRITTLE ![]() |
Rogue[]
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Activated Size: 5m sphere Activation: 30 Cooldown: 20s Requires: Level 3 |
This arrow explodes on impact showering the area in shrapnel and flame. Fire damage: 1.1x Elemental force: 3x |
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Shattering Arrow Upgrade Cooldown: 15s Requires: Level 9 Requires: 2 points in Archery |
Bursting Arrow is now more powerful and can be used more frequently. Cooldown: -5s (total: 15s) Fire damage: 600% vs. BRITTLE ![]() Elemental force: 400% vs. BRITTLE ![]() |
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Activated Activation: 40 Cooldown: 30s Requires: Pinning Shot Requires: Bursting Arrow Requires: Level 7 Requires: 3 points in Archery |
This arrow carries such force that it tears through every enemy along its deadly path. Physical damage: 1.7x vs. all enemies along path Physical force: 2x vs. all enemies along path Critical chance: 100% vs. targeted enemy |
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Punishing Lance Upgrade Requires: Level 11 Requires: 6 points in Archery |
Archer's Lance scythes through weaker opponents. Deathblow vs. weaker enemies Physical damage: +0.85x (total: 2.55x) Physical damage: 600% vs. BRITTLE ![]() Physical force: 400% vs. BRITTLE ![]() |
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Activated Activation: 40 Cooldown: 50s Requires: Level 10 Requires: Pinpoint Strikes |
Assassinate kills weak enemies outright, while survivors suffer a massive critical hit. Deathblow vs. normal enemies Physical damage: * Dual wield: 7.3x * Archery: 4.5x Critical chance: 100% |
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Annihilate Upgrade Requires: Level 14 Requires: 3 points in Assassin |
Assassinate now inflicts a critical hit against enemies who would otherwise be immune. It is even more devastating against BRITTLE targets. Physical damage: 200% vs. BRITTLE ![]() Cooldown: -10s (total: 40s) |