(deleted exits to match with B. Forest page & added note about traveling via World Map) |
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|terrain = Underground |
|terrain = Underground |
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|type = Ruins |
|type = Ruins |
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− | |inhabitants = [[Demon]]s, [[Skeleton]]s, [[Spider]]s, [[Spirit]]s, [[Werewolf|Werewolves]] |
+ | |inhabitants = [[Demon]]s, [[Skeleton]]s, [[Spider]]s, [[Spirit]]s, [[Werewolf|Werewolves]], [[Dragon (variation)|Dragons]] |
|location = [[Brecilian Forest]] |
|location = [[Brecilian Forest]] |
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|sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]] |
|sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]] |
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== Background == |
== Background == |
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− | The spirit [[the Warden]] |
+ | The spirit [[the Warden]] [[Broken Stone Altar|encounters]] in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elf|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to [[Elven pantheon|the gods]] on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[human]]s were coexisting with the elves in some form. |
− | The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[ |
+ | The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[arcane warrior]]'s spirit over time. |
== Quests == |
== Quests == |
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* To open all locked chests in the Brecilian Ruins one needs a [[Rogue talents (Origins)#Deft Hands tree|lockpicking score]] of 60. |
* To open all locked chests in the Brecilian Ruins one needs a [[Rogue talents (Origins)#Deft Hands tree|lockpicking score]] of 60. |
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[[Category:Dragon Age: Origins locations]] |
[[Category:Dragon Age: Origins locations]] |
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− | [[Category: |
+ | [[Category:Buildings]] |
Revision as of 20:11, 1 October 2017
The Brecilian Ruins are old ruins of presumably Tevinter origin in the Brecilian Forest.
Background
The spirit the Warden encounters in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the arcane warrior's spirit over time.
Quests
Main
Side quests
Places
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest by the entrance to Ruins Upper Level. Just turn around to enter the ruins.
Enemies
Ruins Upper Level
Lower Ruins
- Skeletons: Ordinary, Fanged, Devouring, Shambling, and Archer
- Poisonous spider
- Demons: arcane horror, revenant, greater shades, shades
Werewolf Lair
- Gatekeeper
- The Lady of the Forest
- Werewolf
- Rabid werewolf
- Shadow werewolf
- Swiftrunner
- Wild sylvan
- Greater shade
- Zathrian
Notes
- To open all locked chests in the Brecilian Ruins one needs a lockpicking score of 60.