(→Ruins Upper Level: Make section header a link to the Ruins Upper Level article) |
(→Werewolf Lair: Make section header a link to the Werewolf Lair article.) |
||
Line 48: | Line 48: | ||
* [[Demon]]s: [[Arcane Horror]], [[Revenant]] |
* [[Demon]]s: [[Arcane Horror]], [[Revenant]] |
||
− | === Werewolf Lair === |
+ | === [[Werewolf Lair]] === |
* [[Gatekeeper]] |
* [[Gatekeeper]] |
Revision as of 17:41, 26 May 2013
The Brecilian Ruins are old ruins of presumably Tevinter origin in the Brecilian Forest.
Background
The spirit the Warden meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that Humans were coexisting with the elves in some form.
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the Arcane Warrior's spirit over time.
Quests
Main
Side quests
Enemies
Ruins Upper Level
Lower Ruins
- Skeletons: Ordinary, Fanged, Devouring, Shambling, and Archer
- Spiders: Poisonous spider
- Demons: Arcane Horror, Revenant
Werewolf Lair
- Gatekeeper
- The Lady of the Forest
- Werewolf
- Rabid Werewolf
- Shadow Werewolf
- Swiftrunner
- Wild sylvan
- Greater shade
- Zathrian
Notes
- To open all locked chests in the Brecilian Ruins one needs a lockpicking score of 60.