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<onlyinclude>{{LocationTransformer
 
<onlyinclude>{{LocationTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
  +
|supertitle =
 
|name = [[Brecilian Ruins]]
 
|name = [[Brecilian Ruins]]
 
|icon = Ico Ruins.png
 
|icon = Ico Ruins.png
 
|image = Preview-4.jpg
 
|image = Preview-4.jpg
|px = 270px
+
|px = 270x360px
|terrain = Underground
+
|type = Elven Ruin
  +
|terrain = Tevinter Architecture <br> [[Thedas#Underground|Underground]]
|type = Ruins
 
|inhabitants = [[Demons]], [[Skeletons]], [[Spiders]], [[Spirits]], [[Werewolves]]
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|location = [[Brecilian Forest]], [[Brecilian Forest]]
|location = [[Brecilian Forest]]
 
|exits = [[East Brecilian Forest]] <br> [[World map (Origins)|World map]] <small>(after the [[Nature of the Beast]] is completed)</small>
 
 
|sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]]
 
|sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]]
  +
|inhabitants = [[Demon]]s <br> [[Undead]] <br> [[Spider]]s <br> [[Spirit]]s <br> [[Werewolf|Werewolves]] <br> [[Dragon]]s
  +
|enemies =
  +
|factions =
  +
|quests =
 
|exits =
  +
|caption =
  +
|description =
  +
|area map name =
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
The '''Brecilian Ruins''' are old ruins of presumably [[Tevinter Imperium|Tevinter]] origin in the [[Brecilian Forest]].
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The '''Brecilian Ruins''' are old ruins of presumably [[Tevinter Imperium|Tevinter]] origin located deep in the [[Brecilian Forest]].
   
 
== Background ==
 
== Background ==
The spirit the [[Warden]] meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elves|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[humans]] were coexisting with the elves in some form.
+
The spirit [[the Warden]] [[Broken Stone Altar|encounters]] in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elf|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to [[Elven pantheon|the gods]] on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[human]]s were coexisting with the elves in some form.
   
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[Arcane Warrior]]'s spirit over time.
+
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[arcane warrior]]'s spirit over time.
   
== Quests ==
+
== Places ==
  +
:{{:Ruins Upper Level|style=iconmini}}
  +
:{{:Lower Ruins|style=iconmini}}
  +
:{{:Werewolf Lair|style=iconmini}}
   
  +
{{Note|After the [[Nature of the Beast]] is completed, traveling to the '''Brecilian Ruins''' via the [[World map (Origins)|world map]] will not place the party inside the ruins, but rather in the southern part of the [[East Brecilian Forest]] near the entrance to [[Ruins Upper Level]] (turn around to enter the ruins).}}
  +
  +
== Quests ==
 
=== Main ===
 
=== Main ===
{{:Nature of the Beast|style=iconmini}}{{clrl}}
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:{{:Nature of the Beast|style=iconmini}}
   
 
=== Side quests ===
 
=== Side quests ===
{{:The Mage's Treasure|style=iconmini}}{{clrl}}
+
:{{:Correspondence Interruptus|style=iconmini}}
{{:Unbound|style=iconmini}}{{clrl}}
+
:{{:The Black Vials|style=iconmini}}
{{:The Black Vials|style=iconmini}}{{clrl}}
+
:{{:The Elven Ritual|style=iconmini}}
{{:Correspondence Interruptus|style=iconmini}}{{clrl}}
+
:{{:The Mage's Treasure|style=iconmini}}
  +
:{{:The Scrolls of Banastor|style=iconmini}}
  +
:{{:Unbound|style=iconmini}}
   
== Enemies ==
+
== Ruins Upper Level ==
  +
=== Hostile creatures ===
  +
:[[Spider]]s
 
:* [[Poisonous spider]]
  +
:* [[Giant spider]]
   
=== [[Ruins Upper Level]] ===
+
=== Enemies ===
* [[Werewolves]]
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:[[Undead]]
* [[Poisonous spider]]
+
:* [[Fanged skeleton]]
* [[Giant spider]]
+
:* [[Shambling skeleton]]
  +
:[[Werewolf|Werewolves]]
* [[Dragon]]
 
* [[Fanged Skeleton]]
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:* [[Werewolf]]
  +
:* [[Werewolf|Rabid werewolf]]
  +
:* [[Werewolf|Shadow werewolf]]
 
:[[Dragon]]s
  +
:* [[Dragon (variation)]]
   
=== [[Lower Ruins]] ===
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== Lower Ruins ==
  +
=== Hostile creatures ===
* [[Skeleton]]s: [[Skeleton|Ordinary]], [[Fanged Skeleton|Fanged]], [[Devouring Skeleton|Devouring]], [[Shambling Skeleton|Shambling]], and [[Skeleton Archer|Archer]]
 
  +
:[[Spider]]s
* [[Spiders]]: [[Poisonous spider]]
 
  +
:* [[Poisonous spider]]
* [[Demon]]s: [[Arcane Horror]], [[Revenant]]
 
   
=== [[Werewolf Lair]] ===
+
=== Enemies ===
* [[Gatekeeper]]
+
:[[Demon]]s
* [[The Lady of the Forest]]
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:* [[Shade#The Mage's Treasure|Shade]]
* [[Werewolf]]
+
:* [[Shade|Greater shade]]
  +
:[[Undead]]
* [[Rabid Werewolf]]
 
* [[Shadow Werewolf]]
+
:* [[Arcane horror]]
  +
:* [[Revenant]] - encountered if summoned with a [[The Black Vials|Glass Phylactery]]
* [[Swiftrunner]]
 
* [[Wild sylvan]]
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:* [[Skeleton]]
* [[Greater shade]]
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:* [[Skeleton archer]]
* [[Zathrian]]
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:* [[Devouring skeleton]]
  +
:* [[Fanged skeleton]]
  +
:* [[Shambling skeleton]]
  +
  +
== Werewolf Lair ==
  +
=== Enemies ===
  +
:[[Werewolf|Werewolves]]
 
:* [[Werewolf]]
  +
:* [[Werewolf#Variations|Rabid werewolf]]
  +
:* [[Werewolf#Variations|Shadow werewolf]]
  +
:* [[Gatekeeper]]
 
:* [[Swiftrunner]]
  +
:[[Demon]]s
  +
:* [[Shade|Greater shade]]
  +
:[[Undead]]
  +
:* [[Revenant]] - encountered if summoned with a [[The Black Vials|Glass Phylactery]]
  +
:[[Spirit]]s
  +
:* [[Witherfang]]
  +
:[[Elves]]
  +
:* [[Zathrian]]
   
 
== Notes ==
 
== Notes ==
* To open all locked chests in the Brecilian Ruins one needs a [[Rogue talents (Origins)#Deft Hands tree|lockpicking score]] of 60.
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* To open all locked chests in the Brecilian Ruins a [[Rogue talents (Origins)#Deft Hands tree|lockpicking score]] of 60 is required.
  +
  +
<!--Categories-->
  +
[[Category:Locations]]
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Dragon Age: Origins locations]]
[[Category:Dungeons]]
+
[[Category:Underground]]
  +
[[Category:Ferelden]]
  +
<!--Interwiki links-->

Latest revision as of 05:14, 25 December 2023

The Brecilian Ruins are old ruins of presumably Tevinter origin located deep in the Brecilian Forest.

Background[]

The spirit the Warden encounters in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.

The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the arcane warrior's spirit over time.

Places[]

Ruins Upper Level Ruins Upper Level
Lower Ruins Lower Ruins
Werewolf Lair Werewolf Lair
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest near the entrance to Ruins Upper Level (turn around to enter the ruins).

Quests[]

Main[]

Nature of the Beast Nature of the Beast

Side quests[]

Correspondence Interruptus Correspondence Interruptus
The Black Vials The Black Vials
The Elven Ritual The Elven Ritual
The Mage's Treasure The Mage's Treasure
The Scrolls of Banastor The Scrolls of Banastor
Unbound Unbound

Ruins Upper Level[]

Hostile creatures[]

Spiders

Enemies[]

Undead
Werewolves
Dragons

Lower Ruins[]

Hostile creatures[]

Spiders

Enemies[]

Demons
Undead

Werewolf Lair[]

Enemies[]

Werewolves
Demons
Undead
Spirits
Elves

Notes[]

  • To open all locked chests in the Brecilian Ruins a lockpicking score of 60 is required.