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<onlyinclude>{{LocationTransformer
 
<onlyinclude>{{LocationTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
  +
|supertitle =
 
|name = [[Brecilian Ruins]]
 
|name = [[Brecilian Ruins]]
 
|icon = Ico Ruins.png
 
|icon = Ico Ruins.png
|terrain = Underground
+
|image = Preview-4.jpg
|type = Ruins
+
|px = 270x360px
  +
|type = Elven Ruin
|description = A strange ruin dating back to the Imperium, now completely overgrown.
 
  +
|terrain = Tevinter Architecture <br> [[Thedas#Underground|Underground]]
|inhabitants = [[Demons]], [[Skeletons]], [[Spiders]], [[Spirits]], [[Werewolves]]
 
|location = [[Brecilian Forest]]
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|location = [[Brecilian Forest]], [[Brecilian Forest]]
|sections = [[The Elven Tombs]] <br> [[Werewolf Lair]]
+
|sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]]
  +
|inhabitants = [[Demon]]s <br> [[Undead]] <br> [[Spider]]s <br> [[Spirit]]s <br> [[Werewolf|Werewolves]] <br> [[Dragon]]s
  +
|enemies =
  +
|factions =
  +
|quests =
  +
|exits =
  +
|caption =
  +
|description =
  +
|area map name =
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
}}
 
</onlyinclude>
 
   
  +
The '''Brecilian Ruins''' are old ruins of presumably [[Tevinter Imperium|Tevinter]] origin located deep in the [[Brecilian Forest]].
== History ==
 
In the '''Brecilian Ruins''', a life gem can be found, containing an imprisoned elf's spirit. The presence inside can give the player the [[Arcane Warrior]] specialization, but it can also describe some of the ruin's history.
 
   
  +
== Background ==
Elves had built the structure long ago. It was a sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. Humans were also present at the time, coexisting with the elves in some form.
+
The spirit [[the Warden]] [[Broken Stone Altar|encounters]] in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elf|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to [[Elven pantheon|the gods]] on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[human]]s were coexisting with the elves in some form.
   
The structure and its inhabitants, human and elf, was destroyed by a "terrible presence", though exactly what the presence was forgotten by the Arcane Warrior's spirit over time.
+
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[arcane warrior]]'s spirit over time.
  +
 
== Places ==
 
:{{:Ruins Upper Level|style=iconmini}}
 
:{{:Lower Ruins|style=iconmini}}
 
:{{:Werewolf Lair|style=iconmini}}
  +
  +
{{Note|After the [[Nature of the Beast]] is completed, traveling to the '''Brecilian Ruins''' via the [[World map (Origins)|world map]] will not place the party inside the ruins, but rather in the southern part of the [[East Brecilian Forest]] near the entrance to [[Ruins Upper Level]] (turn around to enter the ruins).}}
   
 
== Quests ==
 
== Quests ==
 
=== Main ===
 
=== Main ===
{{:Nature of the Beast|style=iconmini}}{{clrl}}
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:{{:Nature of the Beast|style=iconmini}}
 
=== Side Quests ===
 
{{:The Mage's Treasure|style=iconmini}}{{clrl}}
 
{{:Unbound|style=iconmini}}{{clrl}}
 
{{:The Black Vials|style=iconmini}}{{clrl}}
 
{{:Correspondence Interruptus|style=iconmini}}{{clrl}}
 
 
== Enemies ==
 
 
=== Ruins Upper Level ===
 
 
* [[Werewolves]]
 
* [[Poisonous spider]]
 
* [[Giant spider]]
 
* [[Dragon]]
 
* [[Fanged Skeleton]]
 
 
=== Lower Ruins ===
 
   
 
=== Side quests ===
* [[Skeleton]]s: [[Skeleton|Ordinary]], [[Fanged Skeleton|Fanged]], [[Devouring Skeleton|Devouring]], [[Shambling Skeleton|Shambling]], and [[Skeleton Archer|Archer]]
 
 
:{{:Correspondence Interruptus|style=iconmini}}
* [[Spiders]]: [[Poisonous spider]]
 
 
:{{:The Black Vials|style=iconmini}}
* [[Demon]]s: [[Arcane Horror]], [[Revenant]]
 
  +
:{{:The Elven Ritual|style=iconmini}}
 
:{{:The Mage's Treasure|style=iconmini}}
  +
:{{:The Scrolls of Banastor|style=iconmini}}
 
:{{:Unbound|style=iconmini}}
   
=== Werewolf Lair ===
+
== Ruins Upper Level ==
  +
=== Hostile creatures ===
  +
:[[Spider]]s
 
:* [[Poisonous spider]]
 
:* [[Giant spider]]
   
 
=== Enemies ===
* [[Gatekeeper]]
 
  +
:[[Undead]]
* [[The Lady of the Forest]]
 
* [[Werewolf]]
+
:* [[Fanged skeleton]]
* [[Rabid Werewolf]]
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:* [[Shambling skeleton]]
* [[Shadow Werewolf]]
+
:[[Werewolf|Werewolves]]
* [[Swiftrunner]]
+
:* [[Werewolf]]
* [[Wild sylvan]]
+
:* [[Werewolf|Rabid werewolf]]
* [[Greater shade]]
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:* [[Werewolf|Shadow werewolf]]
* [[Zathrian]]
+
:[[Dragon]]s
 
:* [[Dragon (variation)]]
   
== Items ==
+
== Lower Ruins ==
  +
=== Hostile creatures ===
  +
:[[Spider]]s
 
:* [[Poisonous spider]]
   
 
=== Enemies ===
To open all locked Chests in the Brecilian Ruins one needs a [http://social.bioware.com/forum/1/topic/66/index/243304 lockpicking score] of 60.
 
  +
:[[Demon]]s
  +
:* [[Shade#The Mage's Treasure|Shade]]
  +
:* [[Shade|Greater shade]]
  +
:[[Undead]]
  +
:* [[Arcane horror]]
  +
:* [[Revenant]] - encountered if summoned with a [[The Black Vials|Glass Phylactery]]
 
:* [[Skeleton]]
  +
:* [[Skeleton archer]]
  +
:* [[Devouring skeleton]]
  +
:* [[Fanged skeleton]]
  +
:* [[Shambling skeleton]]
   
== Exits ==
+
== Werewolf Lair ==
  +
=== Enemies ===
{{:East Brecilian Forest|style=iconmini}}{{clrl}}
 
 
:[[Werewolf|Werewolves]]
{{:The Elven Tombs|style=iconmini}}{{clrl}}
 
  +
:* [[Werewolf]]
{{:Werewolf Lair|style=iconmini}}{{clrl}}
 
  +
:* [[Werewolf#Variations|Rabid werewolf]]
  +
:* [[Werewolf#Variations|Shadow werewolf]]
 
:* [[Gatekeeper]]
  +
:* [[Swiftrunner]]
  +
:[[Demon]]s
  +
:* [[Shade|Greater shade]]
  +
:[[Undead]]
  +
:* [[Revenant]] - encountered if summoned with a [[The Black Vials|Glass Phylactery]]
  +
:[[Spirit]]s
  +
:* [[Witherfang]]
  +
:[[Elves]]
  +
:* [[Zathrian]]
   
== See also ==
+
== Notes ==
 
* To open all locked chests in the Brecilian Ruins a [[Rogue talents (Origins)#Deft Hands tree|lockpicking score]] of 60 is required.
{{:Brecilian Forest|style=iconmini}}{{clrl}}
 
   
  +
<!--Categories-->
== Bugs ==
 
  +
[[Category:Locations]]
If you chose to kill Witherfang and the Werewolves at the conclusion of the quest "Nature of the Beast," as you exit the Lair of the Werewolves and enter the chamber at the top of the stairs with the round raised floor and the decapitated dead knight at the center, you will see Zathrian, the Keeper of the Dalish elf clan, waiting for you. If you do not approach him, but instead bombard him with AOE spells, he can be killed for some xp and the same loot drop as if you had decided to join the werewolves and slaughter the elves. Namely, his Staff of the Magister Lords and Keeper's Ring. As you have now glitched the quest by killing Zathrian, return to the Dalish camp to find him standing in his usual position. Speak to him and the world will glitch, causing the cut scene to happen in an environment well below and off screen of the dalish camp,. If the Griffon's Beak was promised to the player for the slaying of Witherfang, however, it cannot be attained, as Zathrian disappears after the conversation that was supposed to have occurred in the Ruins Upper Level and Zathrian grants that weapon to the player upon your return to the Dalish camp if you had done it the correct way. For a player not using two handed weapons, the ring and staff might be a better choice than completing the quest as normal.The rest of the game is not glitched by this, you get a quest completion for having sided with the elves and you can enter your map screen via the back button to leave the glitched world beneath the dalish camp. Try this out.
 
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Dragon Age: Origins locations]]
[[Category:Dungeons]]
+
[[Category:Underground]]
  +
[[Category:Ferelden]]
  +
<!--Interwiki links-->

Latest revision as of 05:14, 25 December 2023

The Brecilian Ruins are old ruins of presumably Tevinter origin located deep in the Brecilian Forest.

Background[]

The spirit the Warden encounters in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.

The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the arcane warrior's spirit over time.

Places[]

Ruins Upper Level Ruins Upper Level
Lower Ruins Lower Ruins
Werewolf Lair Werewolf Lair
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest near the entrance to Ruins Upper Level (turn around to enter the ruins).

Quests[]

Main[]

Nature of the Beast Nature of the Beast

Side quests[]

Correspondence Interruptus Correspondence Interruptus
The Black Vials The Black Vials
The Elven Ritual The Elven Ritual
The Mage's Treasure The Mage's Treasure
The Scrolls of Banastor The Scrolls of Banastor
Unbound Unbound

Ruins Upper Level[]

Hostile creatures[]

Spiders

Enemies[]

Undead
Werewolves
Dragons

Lower Ruins[]

Hostile creatures[]

Spiders

Enemies[]

Demons
Undead

Werewolf Lair[]

Enemies[]

Werewolves
Demons
Undead
Spirits
Elves

Notes[]

  • To open all locked chests in the Brecilian Ruins a lockpicking score of 60 is required.