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<onlyinclude>{{LocationTransformer |
<onlyinclude>{{LocationTransformer |
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|style = {{{style|}}} |
|style = {{{style|}}} |
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+ | |supertitle = |
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|name = [[Brecilian Ruins]] |
|name = [[Brecilian Ruins]] |
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|icon = Ico Ruins.png |
|icon = Ico Ruins.png |
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− | | |
+ | |image = Preview-4.jpg |
− | | |
+ | |px = 270x360px |
+ | |type = Elven Ruin |
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− | |description = A strange ruin dating back to the Imperium, now completely overgrown. |
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+ | |terrain = Tevinter Architecture <br> [[Thedas#Underground|Underground]] |
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− | |inhabitants = [[Demons]], [[Skeletons]], [[Spiders]], [[Spirits]], [[Werewolves]] |
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− | |location = [[Brecilian Forest]] |
+ | |location = [[Brecilian Forest]], [[Brecilian Forest]] |
− | |sections = [[ |
+ | |sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]] |
+ | |inhabitants = [[Demon]]s <br> [[Undead]] <br> [[Spider]]s <br> [[Spirit]]s <br> [[Werewolf|Werewolves]] <br> [[Dragon]]s |
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+ | |enemies = |
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+ | |factions = |
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+ | |quests = |
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+ | |exits = |
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+ | |caption = |
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+ | |description = |
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+ | |area map name = |
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|appearances = [[Dragon Age: Origins]] |
|appearances = [[Dragon Age: Origins]] |
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− | }} |
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+ | The '''Brecilian Ruins''' are old ruins of presumably [[Tevinter Imperium|Tevinter]] origin located deep in the [[Brecilian Forest]]. |
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− | In the '''Brecilian Ruins''', a life gem can be found, containing an imprisoned elf's spirit. The presence inside can give the player the [[Arcane Warrior]] specialization, but it can also describe some of the ruin's history. |
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+ | == Background == |
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− | + | The spirit [[the Warden]] [[Broken Stone Altar|encounters]] in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elf|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to [[Elven pantheon|the gods]] on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[human]]s were coexisting with the elves in some form. |
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− | The structure and its inhabitants, human and elf, |
+ | The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[arcane warrior]]'s spirit over time. |
+ | |||
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+ | |||
+ | {{Note|After the [[Nature of the Beast]] is completed, traveling to the '''Brecilian Ruins''' via the [[World map (Origins)|world map]] will not place the party inside the ruins, but rather in the southern part of the [[East Brecilian Forest]] near the entrance to [[Ruins Upper Level]] (turn around to enter the ruins).}} |
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== Quests == |
== Quests == |
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=== Main === |
=== Main === |
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− | {{:Nature of the Beast|style=iconmini |
+ | :{{:Nature of the Beast|style=iconmini}} |
− | |||
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− | |||
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− | |||
− | === Ruins Upper Level === |
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− | |||
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− | |||
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− | * [[Skeleton]]s: [[Skeleton|Ordinary]], [[Fanged Skeleton|Fanged]], [[Devouring Skeleton|Devouring]], [[Shambling Skeleton|Shambling]], and [[Skeleton Archer|Archer]] |
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− | * [[Demon]]s: [[Arcane Horror]], [[Revenant]] |
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+ | :{{:The Elven Ritual|style=iconmini}} |
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+ | :{{:The Scrolls of Banastor|style=iconmini}} |
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− | + | == Ruins Upper Level == |
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+ | === Hostile creatures === |
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+ | :[[Spider]]s |
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+ | :[[Undead]] |
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− | * [[The Lady of the Forest]] |
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− | * [[ |
+ | :* [[Fanged skeleton]] |
− | * [[ |
+ | :* [[Shambling skeleton]] |
− | + | :[[Werewolf|Werewolves]] |
|
− | * [[ |
+ | :* [[Werewolf]] |
− | * [[ |
+ | :* [[Werewolf|Rabid werewolf]] |
− | * [[ |
+ | :* [[Werewolf|Shadow werewolf]] |
− | + | :[[Dragon]]s |
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⚫ | |||
− | == |
+ | == Lower Ruins == |
+ | === Hostile creatures === |
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+ | :[[Spider]]s |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | :[[Demon]]s |
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+ | :* [[Shade#The Mage's Treasure|Shade]] |
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+ | :* [[Shade|Greater shade]] |
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+ | :[[Undead]] |
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+ | :* [[Arcane horror]] |
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+ | :* [[Revenant]] - encountered if summoned with a [[The Black Vials|Glass Phylactery]] |
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+ | :* [[Skeleton archer]] |
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+ | :* [[Devouring skeleton]] |
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+ | :* [[Fanged skeleton]] |
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+ | :* [[Shambling skeleton]] |
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− | == |
+ | == Werewolf Lair == |
+ | === Enemies === |
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− | {{:East Brecilian Forest|style=iconmini}}{{clrl}} |
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⚫ | |||
⚫ | |||
+ | :* [[Werewolf]] |
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⚫ | |||
+ | :* [[Werewolf#Variations|Rabid werewolf]] |
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+ | :* [[Werewolf#Variations|Shadow werewolf]] |
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⚫ | |||
+ | :* [[Swiftrunner]] |
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+ | :[[Demon]]s |
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+ | :* [[Shade|Greater shade]] |
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+ | :[[Undead]] |
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+ | :* [[Revenant]] - encountered if summoned with a [[The Black Vials|Glass Phylactery]] |
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+ | :[[Spirit]]s |
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+ | :* [[Witherfang]] |
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+ | :[[Elves]] |
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+ | :* [[Zathrian]] |
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− | == |
+ | == Notes == |
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+ | <!--Categories--> |
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− | == Bugs == |
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+ | [[Category:Locations]] |
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− | If you chose to kill Witherfang and the Werewolves at the conclusion of the quest "Nature of the Beast," as you exit the Lair of the Werewolves and enter the chamber at the top of the stairs with the round raised floor and the decapitated dead knight at the center, you will see Zathrian, the Keeper of the Dalish elf clan, waiting for you. If you do not approach him, but instead bombard him with AOE spells, he can be killed for some xp and the same loot drop as if you had decided to join the werewolves and slaughter the elves. Namely, his Staff of the Magister Lords and Keeper's Ring. As you have now glitched the quest by killing Zathrian, return to the Dalish camp to find him standing in his usual position. Speak to him and the world will glitch, causing the cut scene to happen in an environment well below and off screen of the dalish camp,. If the Griffon's Beak was promised to the player for the slaying of Witherfang, however, it cannot be attained, as Zathrian disappears after the conversation that was supposed to have occurred in the Ruins Upper Level and Zathrian grants that weapon to the player upon your return to the Dalish camp if you had done it the correct way. For a player not using two handed weapons, the ring and staff might be a better choice than completing the quest as normal.The rest of the game is not glitched by this, you get a quest completion for having sided with the elves and you can enter your map screen via the back button to leave the glitched world beneath the dalish camp. Try this out. |
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[[Category:Dragon Age: Origins locations]] |
[[Category:Dragon Age: Origins locations]] |
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− | [[Category: |
+ | [[Category:Underground]] |
+ | [[Category:Ferelden]] |
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+ | <!--Interwiki links--> |
Latest revision as of 05:14, 25 December 2023
The Brecilian Ruins are old ruins of presumably Tevinter origin located deep in the Brecilian Forest.
Background[]
The spirit the Warden encounters in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the arcane warrior's spirit over time.
Places[]
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest near the entrance to Ruins Upper Level (turn around to enter the ruins).
Quests[]
Main[]
Side quests[]
- Correspondence Interruptus
- The Black Vials
- The Elven Ritual
- The Mage's Treasure
- The Scrolls of Banastor
- Unbound
Ruins Upper Level[]
Hostile creatures[]
Enemies[]
Lower Ruins[]
Hostile creatures[]
Enemies[]
- Demons
- Undead
- Arcane horror
- Revenant - encountered if summoned with a Glass Phylactery
- Skeleton
- Skeleton archer
- Devouring skeleton
- Fanged skeleton
- Shambling skeleton
Werewolf Lair[]
Enemies[]
- Werewolves
- Demons
- Undead
- Revenant - encountered if summoned with a Glass Phylactery
- Spirits
- Elves
Notes[]
- To open all locked chests in the Brecilian Ruins a lockpicking score of 60 is required.