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(added Places section & minor cleanup)
(Background)
 
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|terrain = Underground
 
|terrain = Underground
 
|type = Ruins
 
|type = Ruins
|inhabitants = [[Demon]]s, [[Skeleton]]s, [[Spider]]s, [[Spirit]]s, [[Werewolf|Werewolves]]
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|inhabitants = [[Demon]]s, [[Skeleton]]s, [[Spider]]s, [[Spirit]]s, [[Werewolf|Werewolves]], [[Dragon (variation)|Dragons]]
 
|location = [[Brecilian Forest]]
 
|location = [[Brecilian Forest]]
|exits = [[East Brecilian Forest]] <br> [[World map (Origins)|World map]] <small>(after the [[Nature of the Beast]] is completed)</small>
 
 
|sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]]
 
|sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]]
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
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== Background ==
 
== Background ==
The spirit [[the Warden]] meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elf|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[human]]s were coexisting with the elves in some form.
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The spirit [[the Warden]] [[Broken Stone Altar|encounters]] in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elf|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to [[Elven pantheon|the gods]] on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[human]]s were coexisting with the elves in some form.
   
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[Arcane Warrior]]'s spirit over time.
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The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[arcane warrior]]'s spirit over time.
   
 
== Quests ==
 
== Quests ==
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{{:Correspondence Interruptus|style=iconmini}}{{clrl}}
 
{{:Correspondence Interruptus|style=iconmini}}{{clrl}}
 
{{:The Black Vials|style=iconmini}}{{clrl}}
 
{{:The Black Vials|style=iconmini}}{{clrl}}
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{{:The Elven Ritual|style=iconmini}}{{clrl}}
 
{{:The Mage's Treasure|style=iconmini}}{{clrl}}
 
{{:The Mage's Treasure|style=iconmini}}{{clrl}}
 
{{:The Scrolls of Banastor|style=iconmini}}{{clrl}}
 
{{:The Scrolls of Banastor|style=iconmini}}{{clrl}}
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== Places ==
 
== Places ==
{{:Ruins Upper Level|style=iconmini}} (arrival point when traveling via World Map to the Brecilian Ruins){{clrl}}
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{{:Ruins Upper Level|style=iconmini}}{{clrl}}
 
{{:Lower Ruins|style=iconmini}}{{clrl}}
 
{{:Lower Ruins|style=iconmini}}{{clrl}}
 
{{:Werewolf Lair|style=iconmini}}{{clrl}}
 
{{:Werewolf Lair|style=iconmini}}{{clrl}}
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  +
{{Note|After the [[Nature of the Beast]] is completed, traveling to the '''Brecilian Ruins''' via the [[World map (Origins)|world map]] will not place the party inside the ruins, but rather in the southern part of the [[East Brecilian Forest]] by the entrance to [[Ruins Upper Level]]. Just turn around to enter the ruins.}}
   
 
== Enemies ==
 
== Enemies ==
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* [[Skeleton]]s: [[Skeleton|Ordinary]], [[Fanged skeleton|Fanged]], [[Devouring skeleton|Devouring]], [[Shambling skeleton|Shambling]], and [[Skeleton archer|Archer]]
 
* [[Skeleton]]s: [[Skeleton|Ordinary]], [[Fanged skeleton|Fanged]], [[Devouring skeleton|Devouring]], [[Shambling skeleton|Shambling]], and [[Skeleton archer|Archer]]
 
* [[Poisonous spider]]
 
* [[Poisonous spider]]
* [[Demon]]s: [[Arcane horror]], [[Revenant]]
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* [[Demon]]s: [[arcane horror]], [[revenant]], [[Shade|greater shade]]s, [[Shade#The Mage's Treasure|shade]]s
   
 
=== Werewolf Lair ===
 
=== Werewolf Lair ===
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* [[The Lady of the Forest]]
 
* [[The Lady of the Forest]]
 
* [[Werewolf]]
 
* [[Werewolf]]
* [[Werewolf#Variations|Rabid Werewolf]]
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* [[Werewolf#Variations|Rabid werewolf]]
* [[Werewolf#Variations|Shadow Werewolf]]
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* [[Werewolf#Variations|Shadow werewolf]]
 
* [[Swiftrunner]]
 
* [[Swiftrunner]]
 
* [[Wild sylvan]]
 
* [[Wild sylvan]]
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* To open all locked chests in the Brecilian Ruins one needs a [[Rogue talents (Origins)#Deft Hands tree|lockpicking score]] of 60.
 
* To open all locked chests in the Brecilian Ruins one needs a [[Rogue talents (Origins)#Deft Hands tree|lockpicking score]] of 60.
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Dragon Age: Origins locations]]
[[Category:Dungeons]]
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[[Category:Buildings]]

Latest revision as of 20:11, October 1, 2017

The Brecilian Ruins are old ruins of presumably Tevinter origin in the Brecilian Forest.

Background Edit

The spirit the Warden encounters in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.

The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the arcane warrior's spirit over time.

Quests Edit

Main Edit

Ico Quest Nature of the Beast

Side quests Edit

Ico Quest Correspondence Interruptus
Ico Quest The Black Vials
Ico Quest The Elven Ritual
Ico Quest The Mage's Treasure
Ico Quest The Scrolls of Banastor
Ico Quest Unbound

Places Edit

Ico Cave Ruins Upper Level
Ico Cave Lower Ruins
Ico Cave Werewolf Lair
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest by the entrance to Ruins Upper Level. Just turn around to enter the ruins.

Enemies Edit

Ruins Upper Level Edit

Lower Ruins Edit

Werewolf Lair Edit

Notes Edit

  • To open all locked chests in the Brecilian Ruins one needs a lockpicking score of 60.
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