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<onlyinclude>
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<onlyinclude>{{LocationTransformer
{{LocationTransformer
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|style = {{{style|}}}
|style={{{style|}}}
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|name = [[Brecilian Ruins]]
|name= [[Brecilian Ruins]]
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|icon = Ico Ruins.png
|icon= Ico Ruins.png
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|image = Preview-4.jpg
|terrain= Underground
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|px = 270px
|type= Ruins
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|terrain = Underground
|description= A strange ruin dating back to the Imperium, now completely overgrown.
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|type = Ruins
|inhabitants= [[Demons]], [[Skeletons]], [[Spiders]], [[Spirits]], [[Werewolves]]
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|inhabitants = [[Demon]]s, [[Skeleton]]s, [[Spider]]s, [[Spirit]]s, [[Werewolf|Werewolves]], [[Dragon (variation)|Dragons]]
|location= [[Brecilian Forest]]
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|location = [[Brecilian Forest]]
|sections= [[The Elven Tombs]]<br />[[Werewolf Lair]]
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|sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]]
|appearances= [[Dragon Age: Origins]]
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|appearances = [[Dragon Age: Origins]]
}}
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}}</onlyinclude>
</onlyinclude>
 
{{Quote|The ruins certainly look Tevinter, but are filled with elven trappings. How very odd.|[[Morrigan]]}}
 
   
==History==
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The '''Brecilian Ruins''' are old ruins of presumably [[Tevinter Imperium|Tevinter]] origin in the [[Brecilian Forest]].
In the Brecilian Ruins, a [[life gem]] can be found, containing an imprisoned elf's spirit. The presence inside can give the player the [[Arcane Warrior]] specialization, but it can also describe some of the ruin's history.
 
   
Elves had built the structure long ago. It was a sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. Humans were also present at the time, coexisting with the elves in some form.
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== Background ==
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The spirit [[the Warden]] [[Broken Stone Altar|encounters]] in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elf|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to [[Elven pantheon|the gods]] on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[human]]s were coexisting with the elves in some form.
   
The structure and its inhabitants, human and elf, was destroyed by a "terrible presence", though exactly what the presence was was forgotten by the Arcane Warrior's spirit over time.
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The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[arcane warrior]]'s spirit over time.
   
==Quests==
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== Quests ==
===Main===
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  +
=== Main ===
 
{{:Nature of the Beast|style=iconmini}}{{clrl}}
 
{{:Nature of the Beast|style=iconmini}}{{clrl}}
   
===Side Quests===
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=== Side quests ===
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{{:Correspondence Interruptus|style=iconmini}}{{clrl}}
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{{:The Black Vials|style=iconmini}}{{clrl}}
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{{:The Elven Ritual|style=iconmini}}{{clrl}}
 
{{:The Mage's Treasure|style=iconmini}}{{clrl}}
 
{{:The Mage's Treasure|style=iconmini}}{{clrl}}
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{{:The Scrolls of Banastor|style=iconmini}}{{clrl}}
 
{{:Unbound|style=iconmini}}{{clrl}}
 
{{:Unbound|style=iconmini}}{{clrl}}
{{:The Black Vials|style=iconmini}}{{clrl}}
 
{{:Correspondence Interruptus|style=iconmini}}{{clrl}}
 
   
==Enemies==
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== Places ==
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{{:Ruins Upper Level|style=iconmini}}{{clrl}}
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{{:Lower Ruins|style=iconmini}}{{clrl}}
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{{:Werewolf Lair|style=iconmini}}{{clrl}}
   
===Ruins Upper Level===
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{{Note|After the [[Nature of the Beast]] is completed, traveling to the '''Brecilian Ruins''' via the [[World map (Origins)|world map]] will not place the party inside the ruins, but rather in the southern part of the [[East Brecilian Forest]] by the entrance to [[Ruins Upper Level]]. Just turn around to enter the ruins.}}
   
*[[Werewolves]]
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== Enemies ==
*[[Poisonous Spider]]
 
*[[Giant Spider]]
 
*[[Dragon]]
 
*[[Fanged Skeleton]]
 
   
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=== Ruins Upper Level ===
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* [[Werewolf|Werewolves]]
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* [[Poisonous spider]]
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* [[Giant spider]]
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* [[Dragon]]
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* [[Fanged skeleton]]
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* [[Shambling skeleton]]
   
===Lower Ruins===
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=== Lower Ruins ===
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* [[Skeleton]]s: [[Skeleton|Ordinary]], [[Fanged skeleton|Fanged]], [[Devouring skeleton|Devouring]], [[Shambling skeleton|Shambling]], and [[Skeleton archer|Archer]]
*[[Skeleton]]s: [[Skeleton|Ordinary]], [[Fanged Skeleton|Fanged]], [[Devouring Skeleton|Devouring]], [[Shambling Skeleton|Shambling]], and [[Skeleton Archer|Archer]]
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* [[Poisonous spider]]
*[[Spiders]]: [[Poisonous Spider]]
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* [[Demon]]s: [[arcane horror]], [[revenant]], [[Shade|greater shade]]s, [[Shade#The Mage's Treasure|shade]]s
*[[Demon]]s: [[Arcane Horror]], [[Revenant]]
 
 
 
===Werewolf Lair===
 
 
*[[Gatekeeper]]
 
*[[The Lady of the Forest]]
 
*[[Werewolf]]
 
*[[Rabid Werewolf]]
 
*[[Shadow Werewolf]]
 
*[[Swiftrunner]]
 
*[[Wild Sylvan]]
 
*[[Greater Shade]]
 
*[[Zathrian]]
 
 
==Items==
 
 
To open all locked Chests in the Brecilian Ruins one needs a [http://social.bioware.com/forum/1/topic/66/index/243304 lockpicking score] of 60.
 
 
==Exits==
 
{{:East Brecilian Forest|style=iconmini}}{{clrl}}
 
{{:The Elven Tombs|style=iconmini}}{{clrl}}
 
{{:Werewolf Lair|style=iconmini}}{{clrl}}
 
   
==See Also==
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=== Werewolf Lair ===
{{:Brecilian Forest|style=iconmini}}{{clrl}}
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* [[Gatekeeper]]
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* [[The Lady of the Forest]]
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* [[Werewolf]]
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* [[Werewolf#Variations|Rabid werewolf]]
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* [[Werewolf#Variations|Shadow werewolf]]
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* [[Swiftrunner]]
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* [[Wild sylvan]]
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* Greater [[shade]]
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* [[Zathrian]]
   
==Bugs==
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== Notes ==
If you chose to kill Witherfang and the Werewolves at the conclusion of the quest "Nature of the Beast," as you exit the Lair of the Werewolves and enter the chamber at the top of the stairs with the round raised floor and the decapitated dead knight at the center, you will see Zathrian, the Keeper of the Dalish elf clan, waiting for you. If you do not approach him, but instead bombard him with AOE spells, he can be killed for some xp and the same loot drop as if you had decided to join the werewolves and slaughter the elves. Namely, his Staff of the Magister Lords and Keeper's Ring. As you have now glitched the quest by killing Zathrian, return to the Dalish camp to find him standing in his usual position. Speak to him and the world will glitch, causing the cut scene to happen in an environment well below and off screen of the dalish camp,. If the Griffon's Beak was promised to the player for the slaying of Witherfang, however, it cannot be attained, as Zathrian disappears after the conversation that was supposed to have occured in the Ruins Upper Level and Zathrian grants that weapon to the player upon your return to the Dalish camp if you had done it the correct way. For a player not using two handed weapons, the ring and staff might be a better choice than completing the quest as normal.The rest of the game is not glitched by this, you get a quest completion for having sided with the elves and you can enter your map screen via the back button to leave the glitched world beneath the dalish camp. Try this out.
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* To open all locked chests in the Brecilian Ruins one needs a [[Rogue talents (Origins)#Deft Hands tree|lockpicking score]] of 60.
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Dragon Age: Origins locations]]
[[Category:Dungeons]]
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[[Category:Buildings]]

Latest revision as of 20:11, October 1, 2017

The Brecilian Ruins are old ruins of presumably Tevinter origin in the Brecilian Forest.

Background Edit

The spirit the Warden encounters in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.

The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the arcane warrior's spirit over time.

Quests Edit

Main Edit

Ico Quest Nature of the Beast

Side quests Edit

Ico Quest Correspondence Interruptus
Ico Quest The Black Vials
Ico Quest The Elven Ritual
Ico Quest The Mage's Treasure
Ico Quest The Scrolls of Banastor
Ico Quest Unbound

Places Edit

Ico Cave Ruins Upper Level
Ico Cave Lower Ruins
Ico Cave Werewolf Lair
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest by the entrance to Ruins Upper Level. Just turn around to enter the ruins.

Enemies Edit

Ruins Upper Level Edit

Lower Ruins Edit

Werewolf Lair Edit

Notes Edit

  • To open all locked chests in the Brecilian Ruins one needs a lockpicking score of 60.
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