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(deleted exits to match with B. Forest page & added note about traveling via World Map)
(Background)
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== Background ==
 
== Background ==
The spirit [[the Warden]] meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elf|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[human]]s were coexisting with the elves in some form.
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The spirit [[the Warden]] meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elf|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to [[Elven pantheon|the gods]] on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[human]]s were coexisting with the elves in some form.
   
 
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[Arcane Warrior]]'s spirit over time.
 
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[Arcane Warrior]]'s spirit over time.

Revision as of 20:24, April 20, 2014

The Brecilian Ruins are old ruins of presumably Tevinter origin in the Brecilian Forest.

Background

The spirit the Warden meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.

The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the Arcane Warrior's spirit over time.

Quests

Main

Ico Quest Nature of the Beast

Side quests

Ico Quest Correspondence Interruptus
Ico Quest The Black Vials
Ico Quest The Elven Ritual
Ico Quest The Mage's Treasure
Ico Quest The Scrolls of Banastor
Ico Quest Unbound

Places

Ico Cave Ruins Upper Level
Ico Cave Lower Ruins
Ico Cave Werewolf Lair
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest by the entrance to Ruins Upper Level. Just turn around to enter the ruins.

Enemies

Ruins Upper Level

Lower Ruins

Werewolf Lair

Notes

  • To open all locked chests in the Brecilian Ruins one needs a lockpicking score of 60.
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