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(Werewolf Lair: Make section header a link to the Werewolf Lair article.)
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|terrain = Underground
 
|terrain = Underground
 
|type = Ruins
 
|type = Ruins
|description = A strange ruin dating back to the Imperium, now completely overgrown.
 
 
|inhabitants = [[Demons]], [[Skeletons]], [[Spiders]], [[Spirits]], [[Werewolves]]
 
|inhabitants = [[Demons]], [[Skeletons]], [[Spiders]], [[Spirits]], [[Werewolves]]
 
|location = [[Brecilian Forest]]
 
|location = [[Brecilian Forest]]
|exits = [[East Brecilian Forest]] <br>[[The Elven Tombs]]<br>[[Werewolf Lair]]
+
|exits = [[East Brecilian Forest]] <br> [[World map (Origins)|World map]] <small>(after the [[Nature of the Beast]] is completed)</small>
|sections = [[The Elven Tombs]] <br> [[Werewolf Lair]]
+
|sections = [[Ruins Upper Level]] <br> [[Lower Ruins]] <br> [[Werewolf Lair]]
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
 
}}</onlyinclude>
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== Background ==
 
== Background ==
The spirit the [[Warden]] meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[Humans]] were coexisting with the elves in some form.
+
The spirit the [[Warden]] meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an [[Elves|elven]] sanctuary where, according to the presence, "the eldest came to [[uthenera|slumber]]", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that [[humans]] were coexisting with the elves in some form.
   
 
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[Arcane Warrior]]'s spirit over time.
 
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the [[Arcane Warrior]]'s spirit over time.
   
 
== Quests ==
 
== Quests ==
  +
 
=== Main ===
 
=== Main ===
 
{{:Nature of the Beast|style=iconmini}}{{clrl}}
 
{{:Nature of the Beast|style=iconmini}}{{clrl}}
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=== [[Ruins Upper Level]] ===
 
=== [[Ruins Upper Level]] ===
 
 
* [[Werewolves]]
 
* [[Werewolves]]
 
* [[Poisonous spider]]
 
* [[Poisonous spider]]
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=== [[Lower Ruins]] ===
 
=== [[Lower Ruins]] ===
 
 
* [[Skeleton]]s: [[Skeleton|Ordinary]], [[Fanged Skeleton|Fanged]], [[Devouring Skeleton|Devouring]], [[Shambling Skeleton|Shambling]], and [[Skeleton Archer|Archer]]
 
* [[Skeleton]]s: [[Skeleton|Ordinary]], [[Fanged Skeleton|Fanged]], [[Devouring Skeleton|Devouring]], [[Shambling Skeleton|Shambling]], and [[Skeleton Archer|Archer]]
 
* [[Spiders]]: [[Poisonous spider]]
 
* [[Spiders]]: [[Poisonous spider]]
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=== [[Werewolf Lair]] ===
 
=== [[Werewolf Lair]] ===
 
 
* [[Gatekeeper]]
 
* [[Gatekeeper]]
 
* [[The Lady of the Forest]]
 
* [[The Lady of the Forest]]
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== Notes ==
 
== Notes ==
* To open all locked chests in the Brecilian Ruins one needs a [http://social.bioware.com/forum/1/topic/66/index/243304 lockpicking score] of 60.
+
* To open all locked chests in the Brecilian Ruins one needs a [[Rogue talents (Origins)#Deft Hands tree|lockpicking score]] of 60.
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Dungeons]]
 
[[Category:Dungeons]]

Revision as of 12:23, August 26, 2013

The Brecilian Ruins are old ruins of presumably Tevinter origin in the Brecilian Forest.

Background

The spirit the Warden meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.

The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the Arcane Warrior's spirit over time.

Quests

Main

Ico Quest Nature of the Beast

Side quests

Ico Quest The Mage's Treasure
Ico Quest Unbound
Ico Quest The Black Vials
Ico Quest Correspondence Interruptus

Enemies

Ruins Upper Level

Lower Ruins

Werewolf Lair

Notes

  • To open all locked chests in the Brecilian Ruins one needs a lockpicking score of 60.
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