Background[edit | edit source]
The spirit the Warden encounters in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the arcane warrior's spirit over time.
Quests[edit | edit source]
Main[edit | edit source]
Side quests[edit | edit source]
Places[edit | edit source]
Enemies[edit | edit source]
Ruins Upper Level[edit | edit source]
Lower Ruins[edit | edit source]
- Skeletons: Ordinary, Fanged, Devouring, Shambling, and Archer
- Poisonous spider
- Demons: arcane horror, revenant, greater shades, shades
Werewolf Lair[edit | edit source]
- The Lady of the Forest
- Rabid werewolf
- Shadow werewolf
- Wild sylvan
- Greater shade
Notes[edit | edit source]
- To open all locked chests in the Brecilian Ruins one needs a lockpicking score of 60.