The Brecilian Ruins are old ruins of presumably Tevinter origin located deep in the Brecilian Forest.
Background[]
The spirit the Warden encounters in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the arcane warrior's spirit over time.
Places[]
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest near the entrance to Ruins Upper Level (turn around to enter the ruins).
Quests[]
Main[]
Side quests[]
- Correspondence Interruptus
- The Black Vials
- The Elven Ritual
- The Mage's Treasure
- The Scrolls of Banastor
- Unbound
Ruins Upper Level[]
Hostile creatures[]
Enemies[]
Lower Ruins[]
Hostile creatures[]
Enemies[]
- Demons
- Undead
- Arcane horror
- Revenant - encountered if summoned with a Glass Phylactery
- Skeleton
- Skeleton archer
- Devouring skeleton
- Fanged skeleton
- Shambling skeleton
Werewolf Lair[]
Enemies[]
- Werewolves
- Demons
- Undead
- Revenant - encountered if summoned with a Glass Phylactery
- Spirits
- Elves
Notes[]
- To open all locked chests in the Brecilian Ruins a lockpicking score of 60 is required.