Dragon Age Wiki
Advertisement
Dragon Age Wiki

The Brecilian Ruins are old ruins of presumably Tevinter origin located deep in the Brecilian Forest.

Background[]

The spirit the Warden encounters in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.

The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the arcane warrior's spirit over time.

Places[]

Ruins Upper Level Ruins Upper Level
Lower Ruins Lower Ruins
Werewolf Lair Werewolf Lair
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest near the entrance to Ruins Upper Level (turn around to enter the ruins).

Quests[]

Main[]

Nature of the Beast Nature of the Beast

Side quests[]

Correspondence Interruptus Correspondence Interruptus
The Black Vials The Black Vials
The Elven Ritual The Elven Ritual
The Mage's Treasure The Mage's Treasure
The Scrolls of Banastor The Scrolls of Banastor
Unbound Unbound

Ruins Upper Level[]

Hostile creatures[]

Spiders

Enemies[]

Undead
Werewolves
Dragons

Lower Ruins[]

Hostile creatures[]

Spiders

Enemies[]

Demons
Undead

Werewolf Lair[]

Enemies[]

Werewolves
Demons
Undead
Spirits
Elves

Notes[]

  • To open all locked chests in the Brecilian Ruins a lockpicking score of 60 is required.
Advertisement