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The Brecilian Forest is a large forest in south-eastern Ferelden.

Background

According to Sarel, the Dalish storyteller, there have been many wars and battles in the Brecilian Forest, many of which were between the elves and Tevinter mages. Sarel also mentions barbarians fighting the Tevinters as well. The existence of the elves in the forest goes far in time, even before the time of Arlathan. The death of so many supposedly tore the Veil, which separates the Fade and the real world. Its sinister air, and possessed flora, have led to many (and somewhat true) rumors and stories behind the ancient woods.

Preview-4

The Forest Ruins

The Brecilian Forest incorporates the forest itself as well as the entrance to the ancient ruins, which is used as the Werewolf Lair. There is also a small camp here inhabited by a madman. The forest is divided into two parts: East and West. East Breciliant Forest contains the Brecilian Ruins.

Involvement

The Dalish Elf Origin takes place in here.

When the Warden enters the Brecilian Outskirts and the Dalish Camp, they are requested by Zathrian to aid his people in stopping a disease that is destroying them. To do this, they must enter the Brecilian Forest and work out the Nature of the Beast.

Quests

Main

Nature of the Beast Nature of the Beast

Side quests

Cammen's Lament Cammen's Lament

Correspondence Interruptus Correspondence Interruptus

Elora's Halla Elora's Halla

Lost to the Curse Lost to the Curse

Places of Power Places of Power

Rare Ironbark Rare Ironbark

Sign of Safe Passage Sign of Safe Passage

Thy Brother's Killer Thy Brother's Killer

The Mage's Treasure The Mage's Treasure

Wounded in the Forest Wounded in the Forest

Wynne's Regret Wynne's Regret

Places

Dalish Camp

Dalish Camp Dalish Camp (arrival point when traveling via World Map to the Brecilian Outskirts)

The Brecilian Forest

West Brecilian Forest West Brecilian Forest (arrival point when traveling via World Map to the Brecilian Forest)

East Brecilian Forest East Brecilian Forest

Object-Magical Barrier

The magical barrier in the Brecilian Forest

The Brecilian Ruins

Ruins Upper Level Ruins Upper Level

Lower Ruins Lower Ruins

Werewolf Lair Werewolf Lair

Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest by the entrance to Ruins Upper Level. Just turn around to enter the ruins.

Companion remarks

One of the companions may make interesting remarks at certain spots:

  • Center of the Dalish Camp
  • Near the halla pen
  • First entering the Western Brecilian Forest area
  • Near the hermit's camp in Eastern Brecilian Forest area
  • Just outside the Elven Ruins
East Brecilian Forest - Elven vigil

Elven vigil above a brook

Random encounters

These are some of the possible random encounters you may experience when traveling to any of the Brecilian Forest destinations:

Dark Forest Dark Forest

Forest Clearing Forest Clearing

Gentle Path Gentle Path

Rocky Road Rocky Road

Strange Wood Strange Wood

Twisted Forest Twisted Forest

Wooded Highway Wooded Highway

Wooded Hills Wooded Hills

Notes

  • If you run from enemies in the forest and have not yet killed the Grand Oak or recovered its acorn, running into the forest barrier will revive your entire party, though they will be at the same health level as they would had you used Revive.

Gallery

References

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