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<onlyinclude>
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<onlyinclude>{{LocationTransformer
 
|style = {{{style|}}}
{{LocationTransformer
 
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|supertitle =
|style={{{style|}}}
 
|name= [[Brecilian Forest]]
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|name = [[Brecilian Forest]]
|icon= Ico_Forest.png
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|icon = Ico_Forest.png
|image= Area-Brecilian_Forest.png
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|image = Area-Brecilian Forest.jpg
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|px = 270x360px
|location= [[World Map]]
 
|terrain= Forest
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|type = Forest
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|terrain = Mountainous
|appearances= [[Dragon Age: Origins]]
 
 
|location = [[World map (Origins)|World map]]
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|sections = [[Dalish Camp]] <br> [[West Brecilian Forest]] <br> [[East Brecilian Forest]] <br> [[Brecilian Ruins]]
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|quests =
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|inhabitants =
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|enemies =
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|factions =
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|exits =
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|caption =
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|appearances = [[Dragon Age: The Stolen Throne]] <br> [[Dragon Age: Origins]] <br> [[Dragon Age (tabletop RPG)]] <br> [[Dragon Age II]] <small>(mentioned)</small> <br> [[Dragon Age: Inquisition]] <small>(mentioned)</small>
 
}}</onlyinclude>
 
}}</onlyinclude>
{{Quote|People have always spoken of dark and mysterious woods, haunted by unseen beings. The Brecilian Forest is one such forest. They say the Veil is thin here and spirits from the Fade pass over, drifting through the trees and giving them an unnatural and sinister intelligence. It is said that if you feel you are being watched in the Brecilian Forest, you are.|[[Leliana]]}}
 
==Background==
 
When you enter the Brecilian Outskirts and the [[Dalish Camp]], you are requested by the elder to aid his people in stopping a disease that is destroying them. To do this, you must enter the Brecilian Forest.
 
   
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The '''Brecilian Forest''' is a large forest in south-eastern [[Ferelden]]. It is a favorite hiding place for [[Dalish]] [[Elf]] clans and according to some Dalish Legends, was a revered place for the Ancient Elves.
According the Sarel, the Dalish storyteller, there have been many wars and battles in the Brecilian Forest, many of which were between the elves and Tevinter mages. The death of so many, supposedly tore the Veil, which separates the Fade, and the real world. It's sinister air, and possessed flora, have led to many (and somewhat true) rumors and stories behind the ancient woods.
 
   
==Places==
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== Background ==
 
According to [[Sarel]], the [[Dalish]] storyteller, there have been many wars and battles in the Brecilian Forest, many of which were between the [[Elf|elves]] and [[Tevinter Imperium|Tevinter]] [[mages]]. Sarel also mentions barbarians fighting the Tevinters as well. The existence of the elves in the forest goes far in time, even before the time of [[Elvhenan|Arlathan]]. The death of so many supposedly tore the [[Veil]], which separates the [[Fade]] and the real world. Its sinister air, and possessed flora, have led to many (and somewhat true) rumors and stories behind the ancient woods.
The Brecilian Forest incorporates the forest itself as well as holding the entrance to the ancient ruins also used as the Werewolf Lair. There is also a small camp here inhabited only by a madman. The forest itself comes in 2 parts, East and West. And the East part contains the Brecilian Ruins. Each of these parts will describe, in detail, the inhabitants, strategies and objects and items to be found.
 
   
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[[File:preview-4.jpg|thumb|250px|The Forest Ruins]]
===Dalish Camp===
 
 
The Brecilian Forest incorporates the forest itself as well as the entrance to the ancient ruins, which is used as the Werewolf Lair. There is also a small camp here inhabited by a madman. The forest is divided into two parts: East and West. East Brecilian Forest contains the [[Brecilian Ruins]].
{{:Dalish Camp|style=iconmini}} (arrival point when traveling via World Map to the Brecilian Outskirts){{clrl}}
 
   
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Brecilian Forest surrounds the [[teyrnir]] of [[Gwaren]], the only way to reach human settlements is to travel via the Brecilian Passage or take a sea route.<ref>''[[Dragon Age: The Stolen Throne]]'', Chapter 12]]</ref>
===The Brecilian Forest===
 
{{:West Brecilian Forest|style=iconmini}} (arrival point when traveling via World Map to the Brecilian Forest){{clrl}}
 
{{:East Brecilian Forest|style=iconmini}} {{clrl}}
 
   
===The Brecilian Ruins===
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== Involvement ==
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The [[Dalish Elf Origin]] takes place in the area.
{{:Ruins Upper Level|style=iconmini}} (arrival point when traveling via World Map to the Brecilian Ruins){{clrl}}
 
{{:Lower Ruins|style=iconmini}}{{clrl}}
 
{{:Werewolf Lair|style=iconmini}}{{clrl}}
 
   
 
As soon as [[the Warden]] enters the Brecilian Outskirts and the [[Dalish Camp]], they are requested by [[Zathrian]] to aid his people in stopping a disease that is destroying them. To do this, they must enter the Brecilian Forest and work out the [[Nature of the Beast]].
==Companion Remarks==
 
One of your companions may make interesting remarks at certain spots:
 
   
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== Quests ==
*Center of the Dalish Camp
 
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=== Main ===
*Near the halla pen
 
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:{{:Dalish Elf Origin|style=iconmini}}
*First entering the Western Brecilian Forest area
 
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:{{:Nature of the Beast|style=iconmini}}
*Near the hermit's camp in Eastern Brecilian Forest area
 
*Just outside the Elven Ruins
 
   
==Random Encounters==
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=== Side quests ===
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:{{:Cammen's Lament|style=iconmini}}
These are some of the possible random encounters you may experience when traveling to any of the Brecilian Forest destinations:
 
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:{{:Correspondence Interruptus|style=iconmini}}
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:{{:Elora's Halla|style=iconmini}}
 
:{{:Lost to the Curse|style=iconmini}}
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:{{:Places of Power|style=iconmini}}
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:{{:Rare Ironbark|style=iconmini}}
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:{{:Sign of Safe Passage|style=iconmini}}
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:{{:Thy Brother's Killer|style=iconmini}}
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:{{:The Mage's Treasure|style=iconmini}}
 
:{{:Wounded in the Forest|style=iconmini}}
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:{{:Wynne's Regret|style=iconmini}}
   
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== Places ==
{{:Dark Forest|style=iconmini}}{{clrl}}
 
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=== Outskirts ===
{{:Forest Clearing|style=iconmini}}{{clrl}}
 
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:{{:Dalish Camp (Dalish Elf Origin)|style=iconmini}} <small>(''visited during the [[Dalish Elf Origin]]'')</small>
{{:Gentle Path|style=iconmini}}{{clrl}}
 
 
:{{:Dalish Camp|style=iconmini}} <small>(''arrival point when traveling via World Map to the [[Brecilian Outskirts]]'')</small>
{{:Rocky Road|style=iconmini}}{{clrl}}
 
{{:Strange Wood|style=iconmini}}{{clrl}}
 
{{:Twisted Forest|style=iconmini}}{{clrl}}
 
{{:Wooded Highway|style=iconmini}}{{clrl}}
 
{{:Wooded Hills|style=iconmini}}{{clrl}}
 
   
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=== Forest ===
 
:{{:West Brecilian Forest|style=iconmini}} <small>(''arrival point when traveling via World Map to the Brecilian Forest'')</small>
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:* {{:Abandoned Campsite|style=iconmini}}
 
:{{:East Brecilian Forest|style=iconmini}}
 
:* {{:Brecilian Ruins|style=iconmini}}
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[[File:Object-Magical Barrier.jpg|thumb|275px|The Brecilian Forest's magical barrier]]
   
==See Also==
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=== Ruins ===
{{:Nature of the Beast|style=iconmini}} - the main quest line in this area{{clrl}}
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:{{:Brecilian Ruins|style=iconmini}}
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:*{{:Ruins Upper Level|style=iconmini}}
[[Category:Origins locations]]
 
 
:*{{:Lower Ruins|style=iconmini}}
 
:*{{:Werewolf Lair|style=iconmini}}
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  +
{{Note|After completing [[Nature of the Beast]], traveling to the [[Brecilian Ruins]] via the [[World map (Origins)|world map]] will not place the party inside the ruins, but rather in the southern part of the [[East Brecilian Forest]] near the entrance to [[Ruins Upper Level|upper level]] (simply turn around to enter the ruin).}}
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=== Additional places ===
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:{{:Elven Ruins|style=iconmini}} <small>(''accessible during the [[Dalish Elf Origin]] and [[Witch Hunt]]'')</small>
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=== Random encounters ===
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[[File:East Brecilian Forest - Elven vigil.png|thumb|270px|Elven vigil above a brook]]
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There are several potential [[Encounters (Origins)#Random|encounters]] the Warden may experience when traveling via the world map to, from and around the Brecilian Forest:
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:{{:Dark Forest|style=iconmini}}
 
:{{:Forest Clearing|style=iconmini}}
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:{{:Forest Clearing (Dalish Elf Origin)|style=iconmini}}
 
:{{:Gentle Path|style=iconmini}}
 
:{{:Rocky Road|style=iconmini}}
 
:{{:Strange Wood|style=iconmini}}
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:{{:Twisted Forest|style=iconmini}}
 
:{{:Wooded Highway|style=iconmini}}
 
:{{:Wooded Hills|style=iconmini}}
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== Companion remarks ==
 
One of the [[Companions (Origins)|companions]] may make interesting remarks at certain spots:
 
* Center of the Dalish Camp
 
* Near the halla pen
 
* When first entering the Western Brecilian Forest area
 
* Near the [[Mad Hermit|hermit's camp]] in Eastern Brecilian Forest area
 
* Just outside the [[Brecilian Ruins]]
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  +
== Notes ==
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* If you run from enemies in the forest and have not yet killed [[the Grand Oak]] or recovered its [[Grand Oak Acorn|acorn]], running into the forest barrier will revive your entire party, though they will be at the same health level as they would had you used Revive.
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== Trivia ==
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* The Brecilian Forest may be named after the Medieval mythical forest known as the [[wikipedia:Brocéliande|Brocéliande]], or Brécilien.
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== Gallery ==
  +
<gallery widths="250" spacing="small" position="center" captionalign="center" orientation="landscape">
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concept-preview-1.jpg|Concept art for the Forest
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Brecilian_forest.jpg|The Brecilian Forest<ref>{{Cite wot|22}}</ref>
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Area-Brecilian_Forest.png|Western part of the Forest
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brec.jpg|Promotional art
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</gallery>
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== References ==
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<references />
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<!--Categories-->
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[[Category:Locations]]
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[[Category:Dragon Age: The Stolen Throne locations]]
 
[[Category:Dragon Age: Origins locations]]
 
[[Category:Dragon Age (tabletop RPG) locations]]
 
[[Category:Ferelden]]
 
[[Category:Ferelden]]
  +
<!--Interwiki link-->

Latest revision as of 09:03, 29 May 2023

The Brecilian Forest is a large forest in south-eastern Ferelden. It is a favorite hiding place for Dalish Elf clans and according to some Dalish Legends, was a revered place for the Ancient Elves.

Background[]

According to Sarel, the Dalish storyteller, there have been many wars and battles in the Brecilian Forest, many of which were between the elves and Tevinter mages. Sarel also mentions barbarians fighting the Tevinters as well. The existence of the elves in the forest goes far in time, even before the time of Arlathan. The death of so many supposedly tore the Veil, which separates the Fade and the real world. Its sinister air, and possessed flora, have led to many (and somewhat true) rumors and stories behind the ancient woods.

Preview-4

The Forest Ruins

The Brecilian Forest incorporates the forest itself as well as the entrance to the ancient ruins, which is used as the Werewolf Lair. There is also a small camp here inhabited by a madman. The forest is divided into two parts: East and West. East Brecilian Forest contains the Brecilian Ruins.

Brecilian Forest surrounds the teyrnir of Gwaren, the only way to reach human settlements is to travel via the Brecilian Passage or take a sea route.[1]

Involvement[]

The Dalish Elf Origin takes place in the area.

As soon as the Warden enters the Brecilian Outskirts and the Dalish Camp, they are requested by Zathrian to aid his people in stopping a disease that is destroying them. To do this, they must enter the Brecilian Forest and work out the Nature of the Beast.

Quests[]

Main[]

Dalish Elf Origin Dalish Elf Origin
Nature of the Beast Nature of the Beast

Side quests[]

Cammen's Lament Cammen's Lament
Correspondence Interruptus Correspondence Interruptus
Elora's Halla Elora's Halla
Lost to the Curse Lost to the Curse
Places of Power Places of Power
Rare Ironbark Rare Ironbark
Sign of Safe Passage Sign of Safe Passage
Thy Brother's Killer Thy Brother's Killer
The Mage's Treasure The Mage's Treasure
Wounded in the Forest Wounded in the Forest
Wynne's Regret Wynne's Regret

Places[]

Outskirts[]

Dalish Camp Dalish Camp (visited during the Dalish Elf Origin)
Dalish Camp Dalish Camp (arrival point when traveling via World Map to the Brecilian Outskirts)

Forest[]

West Brecilian Forest West Brecilian Forest (arrival point when traveling via World Map to the Brecilian Forest)
East Brecilian Forest East Brecilian Forest
Object-Magical Barrier

The Brecilian Forest's magical barrier

Ruins[]

Brecilian Ruins Brecilian Ruins
Note: After completing Nature of the Beast, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest near the entrance to upper level (simply turn around to enter the ruin).

Additional places[]

Elven Ruins Elven Ruins (accessible during the Dalish Elf Origin and Witch Hunt)

Random encounters[]

East Brecilian Forest - Elven vigil

Elven vigil above a brook

There are several potential encounters the Warden may experience when traveling via the world map to, from and around the Brecilian Forest:

Dark Forest Dark Forest
Forest Clearing Forest Clearing
Forest Clearing (Dalish Elf Origin) Forest Clearing (Dalish Elf Origin)
Gentle Path Gentle Path
Rocky Road Rocky Road
Strange Wood Strange Wood
Twisted Forest Twisted Forest
Wooded Highway Wooded Highway
Wooded Hills Wooded Hills

Companion remarks[]

One of the companions may make interesting remarks at certain spots:

  • Center of the Dalish Camp
  • Near the halla pen
  • When first entering the Western Brecilian Forest area
  • Near the hermit's camp in Eastern Brecilian Forest area
  • Just outside the Brecilian Ruins

Notes[]

  • If you run from enemies in the forest and have not yet killed the Grand Oak or recovered its acorn, running into the forest barrier will revive your entire party, though they will be at the same health level as they would had you used Revive.

Trivia[]

  • The Brecilian Forest may be named after the Medieval mythical forest known as the Brocéliande, or Brécilien.

Gallery[]

References[]