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According to [[Sarel]], the Dalish storyteller, there have been many wars and battles in the Brecilian Forest, many of which were between the elves and [[Tevinter]] mages. The death of so many supposedly tore the Veil, which separates the [[Fade]] and the real world. Its sinister air, and possessed flora, have led to many (and somewhat true) rumors and stories behind the ancient woods.
 
According to [[Sarel]], the Dalish storyteller, there have been many wars and battles in the Brecilian Forest, many of which were between the elves and [[Tevinter]] mages. The death of so many supposedly tore the Veil, which separates the [[Fade]] and the real world. Its sinister air, and possessed flora, have led to many (and somewhat true) rumors and stories behind the ancient woods.
   
Area-Brecilian_Forest.png
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image=Area-Brecilian_Forest.png
 
== Places ==
 
== Places ==
 
The Brecilian Forest incorporates the forest itself as well as holding the entrance to the ancient ruins also used as the Werewolf Lair. There is also a small camp here inhabited only by a madman. The forest itself comes in two parts, East and West. And the East part contains the Brecilian Ruins. Each of these parts will describe, in detail, the inhabitants, strategies and objects and items to be found. If you run from enemies in the forest have not yet killed [[the Grand Oak]] or recovered its [[Grand Oak Acorn|acorn]], running into the forest barrier will revive your entire party, though they will be at the same health level as they would had you used Revive.
 
The Brecilian Forest incorporates the forest itself as well as holding the entrance to the ancient ruins also used as the Werewolf Lair. There is also a small camp here inhabited only by a madman. The forest itself comes in two parts, East and West. And the East part contains the Brecilian Ruins. Each of these parts will describe, in detail, the inhabitants, strategies and objects and items to be found. If you run from enemies in the forest have not yet killed [[the Grand Oak]] or recovered its [[Grand Oak Acorn|acorn]], running into the forest barrier will revive your entire party, though they will be at the same health level as they would had you used Revive.

Revision as of 00:42, 2 July 2012

Background

When you enter the Brecilian Outskirts and the Dalish Camp, you are requested by Zathrian to aid his people in stopping a disease that is destroying them. To do this, you must enter the Brecilian Forest.

According to Sarel, the Dalish storyteller, there have been many wars and battles in the Brecilian Forest, many of which were between the elves and Tevinter mages. The death of so many supposedly tore the Veil, which separates the Fade and the real world. Its sinister air, and possessed flora, have led to many (and somewhat true) rumors and stories behind the ancient woods.

image=Area-Brecilian_Forest.png

Places

The Brecilian Forest incorporates the forest itself as well as holding the entrance to the ancient ruins also used as the Werewolf Lair. There is also a small camp here inhabited only by a madman. The forest itself comes in two parts, East and West. And the East part contains the Brecilian Ruins. Each of these parts will describe, in detail, the inhabitants, strategies and objects and items to be found. If you run from enemies in the forest have not yet killed the Grand Oak or recovered its acorn, running into the forest barrier will revive your entire party, though they will be at the same health level as they would had you used Revive.

Dalish Camp

Dalish Camp Dalish Camp (arrival point when traveling via World Map to the Brecilian Outskirts)

The Brecilian Forest

West Brecilian Forest West Brecilian Forest (arrival point when traveling via World Map to the Brecilian Forest)

East Brecilian Forest East Brecilian Forest

The Brecilian Ruins

Ruins Upper Level Ruins Upper Level (arrival point when traveling via World Map to the Brecilian Ruins)

Lower Ruins Lower Ruins

Werewolf Lair Werewolf Lair

Companion Remarks

One of your companions may make interesting remarks at certain spots:

  • Center of the Dalish Camp
  • Near the halla pen
  • First entering the Western Brecilian Forest area
  • Near the hermit's camp in Eastern Brecilian Forest area
  • Just outside the Elven Ruins

Random Encounters

These are some of the possible random encounters you may experience when traveling to any of the Brecilian Forest destinations:

Dark Forest Dark Forest

Forest Clearing Forest Clearing

Gentle Path Gentle Path

Rocky Road Rocky Road

Strange Wood Strange Wood

Twisted Forest Twisted Forest

Wooded Highway Wooded Highway

Wooded Hills Wooded Hills

Gallery

See also

Nature of the Beast Nature of the Beast - the main quest line in this area