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The Brecilian Forest is a large forest in south-eastern Ferelden. It is a favorite hiding place for Dalish Elf clans and according to some Dalish Legends, was a revered place for the Ancient Elves.


According to Sarel, the Dalish storyteller, there have been many wars and battles in the Brecilian Forest, many of which were between the elves and Tevinter mages. Sarel also mentions barbarians fighting the Tevinters as well. The existence of the elves in the forest goes far in time, even before the time of Arlathan. The death of so many supposedly tore the Veil, which separates the Fade and the real world. Its sinister air, and possessed flora, have led to many (and somewhat true) rumors and stories behind the ancient woods.


The Forest Ruins

The Brecilian Forest incorporates the forest itself as well as the entrance to the ancient ruins, which is used as the Werewolf Lair. There is also a small camp here inhabited by a madman. The forest is divided into two parts: East and West. East Brecilian Forest contains the Brecilian Ruins.

Brecilian Forest surrounds the teyrnir of Gwaren, the only way to reach human settlements is to travel via the Brecilian Passage or take a sea route.[1]


The Dalish Elf Origin takes place in the area.

As soon as the Warden enters the Brecilian Outskirts and the Dalish Camp, they are requested by Zathrian to aid his people in stopping a disease that is destroying them. To do this, they must enter the Brecilian Forest and work out the Nature of the Beast.



Dalish Elf Origin Dalish Elf Origin
Nature of the Beast Nature of the Beast

Side quests[]

Cammen's Lament Cammen's Lament
Correspondence Interruptus Correspondence Interruptus
Elora's Halla Elora's Halla
Lost to the Curse Lost to the Curse
Places of Power Places of Power
Rare Ironbark Rare Ironbark
Sign of Safe Passage Sign of Safe Passage
Thy Brother's Killer Thy Brother's Killer
The Mage's Treasure The Mage's Treasure
Wounded in the Forest Wounded in the Forest
Wynne's Regret Wynne's Regret



Dalish Camp Dalish Camp (visited during the Dalish Elf Origin)
Dalish Camp Dalish Camp (arrival point when traveling via World Map to the Brecilian Outskirts)


West Brecilian Forest West Brecilian Forest (arrival point when traveling via World Map to the Brecilian Forest)
East Brecilian Forest East Brecilian Forest
Object-Magical Barrier

The Brecilian Forest's magical barrier


Brecilian Ruins Brecilian Ruins
Note: After completing Nature of the Beast, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest near the entrance to upper level (simply turn around to enter the ruin).

Additional places[]

Elven Ruins Elven Ruins (accessible during the Dalish Elf Origin and Witch Hunt)

Random encounters[]

East Brecilian Forest - Elven vigil

Elven vigil above a brook

There are several potential encounters the Warden may experience when traveling via the world map to, from and around the Brecilian Forest:

Dark Forest Dark Forest
Forest Clearing Forest Clearing
Forest Clearing (Dalish Elf Origin) Forest Clearing (Dalish Elf Origin)
Gentle Path Gentle Path
Rocky Road Rocky Road
Strange Wood Strange Wood
Twisted Forest Twisted Forest
Wooded Highway Wooded Highway
Wooded Hills Wooded Hills

Companion remarks[]

One of the companions may make interesting remarks at certain spots:

  • Center of the Dalish Camp
  • Near the halla pen
  • When first entering the Western Brecilian Forest area
  • Near the hermit's camp in Eastern Brecilian Forest area
  • Just outside the Brecilian Ruins


  • If you run from enemies in the forest and have not yet killed the Grand Oak or recovered its acorn, running into the forest barrier will revive your entire party, though they will be at the same health level as they would had you used Revive.


  • The Brecilian Forest may be named after the Medieval mythical forest known as the Brocéliande, or Brécilien.