The Brecilian Forest is a large forest in south-eastern Ferelden. It is a favorite hiding place for Dalish Elf clans and according to some Dalish Legends, was a revered place for the Ancient Elves

Background Edit

According to Sarel, the Dalish storyteller, there have been many wars and battles in the Brecilian Forest, many of which were between the elves and Tevinter mages. Sarel also mentions barbarians fighting the Tevinters as well. The existence of the elves in the forest goes far in time, even before the time of Arlathan. The death of so many supposedly tore the Veil, which separates the Fade and the real world. Its sinister air, and possessed flora, have led to many (and somewhat true) rumors and stories behind the ancient woods.


The Forest Ruins

The Brecilian Forest incorporates the forest itself as well as the entrance to the ancient ruins, which is used as the Werewolf Lair. There is also a small camp here inhabited by a madman. The forest is divided into two parts: East and West. East Brecilian Forest contains the Brecilian Ruins.

Involvement Edit

The Dalish Elf Origin takes place in here.

When the Warden enters the Brecilian Outskirts and the Dalish Camp, they are requested by Zathrian to aid his people in stopping a disease that is destroying them. To do this, they must enter the Brecilian Forest and work out the Nature of the Beast.

Quests Edit

Main Edit

Ico Quest Nature of the Beast

Side quests Edit

Ico Quest Cammen's Lament
Ico Quest Correspondence Interruptus
Ico Quest Elora's Halla
Ico Quest Lost to the Curse
Ico Quest Places of Power
Ico Quest Rare Ironbark
Ico Quest Sign of Safe Passage
Ico Quest Thy Brother's Killer
Ico Quest The Mage's Treasure
Ico Quest Wounded in the Forest
Ico Quest Wynne's Regret

Places Edit

Dalish Camp Edit

Ico Hut Dalish Camp (arrival point when traveling via World Map to the Brecilian Outskirts)

The Brecilian Forest Edit

Ico Forest West Brecilian Forest (arrival point when traveling via World Map to the Brecilian Forest)
Ico Forest East Brecilian Forest
Object-Magical Barrier

The magical barrier in the Brecilian Forest

The Brecilian Ruins Edit

Ico Cave Ruins Upper Level
Ico Cave Lower Ruins
Ico Cave Werewolf Lair
Note: After the Nature of the Beast is completed, traveling to the Brecilian Ruins via the world map will not place the party inside the ruins, but rather in the southern part of the East Brecilian Forest by the entrance to Ruins Upper Level. Just turn around to enter the ruins.

Companion remarks Edit

One of the companions may make interesting remarks at certain spots:

  • Center of the Dalish Camp
  • Near the halla pen
  • First entering the Western Brecilian Forest area
  • Near the hermit's camp in Eastern Brecilian Forest area
  • Just outside the Elven Ruins
East Brecilian Forest - Elven vigil

Elven vigil above a brook

Random encounters Edit

These are some of the possible random encounters you may experience when traveling to any of the Brecilian Forest destinations:

Ico Area Map Dark Forest
Ico Area Map Forest Clearing
Ico Area Map Gentle Path
Ico Area Map Rocky Road
Ico Area Map Strange Wood
Ico Area Map Twisted Forest
Ico Area Map Wooded Highway
Ico Area Map Wooded Hills

Notes Edit

  • If you run from enemies in the forest and have not yet killed the Grand Oak or recovered its acorn, running into the forest barrier will revive your entire party, though they will be at the same health level as they would had you used Revive.

Gallery Edit

References Edit

  1. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 22
  2. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 22
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