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|image = Blood of the first da2.png
 
|image = Blood of the first da2.png
 
|px = 270x360px
 
|px = 270x360px
|description = Merrill has a unique knowledge of [[Keeper]] lore and blood magic. While this mode is active, she sacrifices her own health to obtain a deeper pool of energy for casting spells. When Blood of the First is in use, she can cast [[Wounds of the Past]] but cannot be healed by conventional spells or potions.
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|description = Merrill has a unique knowledge of [[Keeper]] lore and [[blood magic]]. While this mode is active, she sacrifices her own health to obtain a deeper pool of energy for casting spells. When Blood of the First is in use, she can cast [[Wounds of the Past]] but cannot be healed by conventional spells or potions.
 
|effect type = Sustained
 
|effect type = Sustained
|upkeep = 70% of mana
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|upkeep = {{ColorMana/Spell|70%}}
 
|cooldown = 20s
 
|cooldown = 20s
 
|requires = Level 7
 
|requires = Level 7
 
<!--Below information is for the SkillSpellTalentRow-->
 
<!--Below information is for the SkillSpellTalentRow-->
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|effects = 1 health provides {{ColorPositiveStat|2}} {{ColorMana/Spell|mana}}<br>Spellcasting consumes health instead of mana<br>{{ColorNegativeStat|Immune}} to conventional healing
|effects =
 
{{ColorPositiveStat| Spellcasting consumes health instead of mana}}<br>{{ColorPositiveStat| Cost ratio: 1 health provides 2 mana}}<br>{{ColorNegativeStat| Immune to conventional healing}}
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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== Information ==
 
== Information ==
  +
* 1 health provides {{ColorPositiveStat|2}} {{ColorMana/Spell|mana}}
* Effect: Spellcasting consumes health instead of mana.
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* Spellcasting consumes health instead of mana
* Effect: Immune to conventional healing.
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* {{ColorNegativeStat|Immune}} to conventional healing
* Cost ratio: 1 health provides 2 mana (3 mana with [[Solidarity]]).
 
* Blood Magic enhancements on gear stack with the health-to-mana exchange of the skill as well.
 
   
 
== Notes ==
 
== Notes ==
 
* Damage caused by Blood Magic can be mitigated by the abilities [[Battle Synergy]] and [[Bodyguard (Dragon Age II)|Bodyguard]] (''This is no longer possible as of patch 1.03'').
 
* Damage caused by Blood Magic can be mitigated by the abilities [[Battle Synergy]] and [[Bodyguard (Dragon Age II)|Bodyguard]] (''This is no longer possible as of patch 1.03'').
 
* Blood Magic enhancements on gear stack with the health-to-mana exchange of the skill as well.
* Even though this mode prevents healing by conventional means, faster health regeneration is still possible provided that [[Panacea (spell)|Panacea]] and/or [[Healing Aura]] affects Merrill.
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* Even though this mode prevents healing by conventional means, faster health [[Combat mechanics (Dragon Age II)#Regeneration rate|regeneration]] is still possible provided that [[Panacea (spell)|Panacea]] and/or [[Healing Aura]] affects Merrill.
 
 
[[Category:Dragon Age II spells]]
 
[[Category:Dragon Age II spells]]

Latest revision as of 05:25, 9 May 2020


Blood of the First is one of Merrill's spells from her unique Dalish Pariah specialization in Dragon Age II. It has the same stats as the Blood Magic spell from the Blood Mage specialization.

Information[]

  • 1 health provides 2 mana
  • Spellcasting consumes health instead of mana
  • Immune to conventional healing

Notes[]

  • Damage caused by Blood Magic can be mitigated by the abilities Battle Synergy and Bodyguard (This is no longer possible as of patch 1.03).
  • Blood Magic enhancements on gear stack with the health-to-mana exchange of the skill as well.
  • Even though this mode prevents healing by conventional means, faster health regeneration is still possible provided that Panacea and/or Healing Aura affects Merrill.