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Revision as of 16:47, 27 August 2011

For the spell in Dragon Age: Origins, see Blood Magic (spell).
BloodMage-Icon-DA2

Blood magic is a form of magic that uses the power of blood to cast spells.

In the Dragon Age game series, Blood Mage is one of the mage specializations in Dragon Age: Origins, Dragon Age: Origins - Awakening and Dragon Age II.

Blood magic in Thedas

Blood Magic

Jowan using blood magic

Blood magic was the first form of magic in Thedas. According to legend, it was taught to Archon Thalsian, founder of the Tevinter Imperium, by Dumat, the Old God of Silence. Historians argue on this point, suggesting the Imperium's mages may have learned it from the elves of Arlathan. Whatever its origin, blood magic was used by the magisters of the Tevinter Imperium to rule over the whole of Thedas. According to the Chantry, its reckless use eventually led to the blackening of the Golden City, the creation of the darkspawn, and the first Blight.

In the contemporary world, blood magic is described as being one of the more "sinister" types of magic. Blood magic is the magical practice of using blood, life itself, as a potent fuel for magical spells. This life may be supplied by the mage, or by willing or unwilling sacrifices. It lets the mage control the minds of others as well as use their very own life force to fuel their power. This practice is so rare in Thedas now that it can now only be learned from contacting a demon, with the risk of becoming an abomination.

While not inherently evil, the Chantry strictly forbids the usage of blood magic as it supposedly eventually leads to corruption. Mages using blood magic are labeled maleficars and hunted by the The Templar Order, which was created for the purpose of controlling mages, killing demons and, more specifically, for hunting down maleficars and apostates. Indeed, the Chantry seems almost irrational in its fear of blood magic; going so far as to suppress anatomical study and ignoring more immediate or severe threats. Its fear have also resulted in the relentless hunt for all apostates, regardless of origin.[1] While all apostates are not necessarily maleficar, the Chantry certainly seems to go great lengths to make it seem so, and a non-negligible number of rogue mages turns to Blood Magic, if only to survive. The Circle of Magi endeavors to supervise all magic-sensitive people from a young age and ensure none of them tap into this forbidden school of the arcane. However, even their constant supervision allows the occasional maleficar to slip through their fingers and out into the world.

Blood magic and the Grey Wardens

Despite blood magic being banned in Ferelden, the Grey Wardens occasionally use it as a means to fight the darkspawn. This is confirmed if the Warden speaks with Duncan on the topic during the Mage Origin.


This section contains spoilers for:
Dragon Age: Origins.


In the Warden's Keep DLC, an ancient Grey Warden mage called Avernus had utilized blood magic to manipulate the darkspawn taint used in the Joining (The Joining itself being a form of blood magic). He even went so far as to torture his fellow Wardens in order to learn the secret powers found within the blood while theorizing the extensive capabilities it holds and stating that only within the ranks of the Grey Wardens can blood magic be used freely and allowed to flourish in the name of arcane progress. What he learned allowed him to use blood magic to survive unnaturally for hundreds of years as well as discover powerful talents and spells that the Warden can choose to use to unlock the Power of Blood school. Avernus argues that the Chantry foolishly forbids blood magic because of their belief that it caused the corruption of the Golden City and the creation of the darkspawn, which he dismisses as lies, and that there is a great deal that the Grey Wardens, and mages in general, can learn from it.

The Warden can become a blood mage during both Dragon Age: Origins and Dragon Age: Origins - Awakening. In Origins Wynne can become a blood Mage, and for all her bantering about its evils and dangers, she will never comment upon it. During Awakening, Anders can become a maleficar, which is somewhat ironic as the templars were likely to brand him as such sooner or later, despite the fact that he was merely an apostate, and as soon as he finds succor within the ranks of the Grey Wardens, he can possibly commit the crimes that he would have been accused of.


Blood Magic Items

Blood Ring Blood Ring, obtained by completing four on the side proving matches in Orzammar, given by the proving armsmaster.

Robes of Avernus Robes of Avernus, looted from Avernus at the end of the Warden's Keep

Lifedrinker Lifedrinker, inside an egg in Wyrmling Lair during Urn of Sacred Ashes quest

Blood Promise Blood Promise, located in an armoire during the Freedom for Anders quest in the Awakening expansion

Sash of Forbidden Secrets Sash of Forbidden Secrets, appears in inventory after completing The Golems of Amgarrak

Juggernaut armor set Juggernaut armor set, obtained via the The Mage's Treasure quest

Note: Items that improve blood magic do so by lowering health cost to activate abilities while Blood Magic is active by 25% (after fatigue adjustment). This improvement does not stack. This makes wearing two of them at the same time a nice style option but not a particularly potent one.

Blood Magic Items Dragon Age II

In Dragon Age II, the "Improves blood magic" property has been replaced with a property that allows Blood Magic to grant the equivalent of 1 more point of mana per point of health. By default, Hawke's Blood Magic already grants a 1 HP: 2 MP ratio. Different items increase the mana with a ratio of 0.25 or 0.5, based on the items. These properties also apply to Merrill's Blood of the First in the same way.

Before patch 1.3, the ratio for blood magic items was a lot higher, with a 1:1 ratio or more. This has been altered to balance the game, making sure that you can not render mana cost negligible with a 1:7 ratio.

Generic rings and amulets occasionally have this property, and can appear at any level.

Talisman of Saarebas, obtained at the end of Shepherding Wolves if you do not surrender Ketojan to his handler.

Ring of Minor Cantrips, bought from Trinkets Emporium in Lowtown.

Voracity If you do not read or take any of the Evil Tomes in Forbidden Knowledge(Side quest) but reading the last one, progressing to the fight with Xebenkeckand the staff.

Also Awakened's Might from Lirene's Fereldan Imports in Act 3

Notable blood mages

Dragon Age: Origins

Dragon Age II

References

Dragon Age: Origins - PRIMA Official Strategy Guide