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{{for|the spell in Dragon Age II|Blood Magic (Dragon Age II)}}
 
{{for|the spell in Dragon Age II|Blood Magic (Dragon Age II)}}
{{Quote|Perhaps there’s some truth to the idea that the real danger of blood magic isn’t that it draws its power from sacrifice, or that it tempts the greedy and ambitious into using the suffering of others to fuel their spells. Perhaps the danger is simply that we do not ''understand'' it, and that lack of understanding invites disaster even when our intentions are pure.|[[Calien d'Evaliste]]<ref>[[Dragon Age: Last Flight]], Chapter 23</ref>}}
 
   
 
[[File:Blood magic in action.png|right|350px]]
 
[[File:Blood magic in action.png|right|350px]]
'''Blood magic''' is a [[Mage#Schools of magic|school of magic]] that uses the power inherent in blood to fuel spellcasting and also to twist the blood in others for domination or violent corrupting purposes. Unlike users of conventional magic, its users do not touch the [[Fade]] when casting spells<ref>Dialogue between [[Isseya]] and [[Calien]], [[Dragon Age: Last Flight]], Chapter 10.</ref> and find it harder to enter the [[Fade]].<ref name="Solas dialogue">dialogue with [[Solas]]</ref>
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'''Blood magic''' is a [[Mage#Schools of magic|school of magic]] that uses the power inherent in blood to fuel spellcasting. It has the side effect of making it harder for the user to enter the [[Fade]].<ref name="Solas dialogue">dialogue with [[Solas]]</ref>
   
 
In the ''[[Dragon Age]]'' game series, [[Blood Mage]] is one of the [[mage]] [[specializations]] in ''[[Dragon Age: Origins]]'', and ''[[Dragon Age II]]''.
 
In the ''[[Dragon Age]]'' game series, [[Blood Mage]] is one of the [[mage]] [[specializations]] in ''[[Dragon Age: Origins]]'', and ''[[Dragon Age II]]''.
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[[File:Category Lore.JPG|thumb|300px|The magisters of the Imperium performing a dark ritual using blood magic.]]
 
[[File:Category Lore.JPG|thumb|300px|The magisters of the Imperium performing a dark ritual using blood magic.]]
   
The first person known to wield blood magic (circa -1595 [[Ancient Age|Ancient]]) is [[Thalsian]], a Neromenian [[dreamer]] who was later declared a honorary [[Archon]]. He claimed to learn the art after personally communicating with the [[Old God]] [[Dumat]].<ref>{{Cite wot|14, 121}}</ref><ref name=WoT236>{{Cite wot2|36-37}}</ref> Mages of the [[Imperial Chantry]] today argue that it is more likely that the blood magic was learned from the ancient [[Elf|elves]] of [[Elvhenan]] but there is no direct evidence of either stance being true.<ref>''[[Dragon Age: Origins: Prima Official Game Guide#Collector's Edition|Dragon Age: Origins: Collector's Edition: Prima Official Game Guide]]''</ref><ref name=WoT236/> It may even have been that Thalsian or another mage simply made a deal with a [[demon]].<ref>[[Codex entry: Forbidden Knowledge]]</ref>
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The first person known to wield blood magic (circa -1595 [[Ancient Age|Ancient]]) is [[Archon]] [[Thalsian]], a Neromenian [[dreamer]]. He claimed to learn the art after personally communicating with the [[Old God]] [[Dumat]].<ref>{{Cite wot|14, 121}}</ref> Mages of the [[Imperial Chantry]] today argue that it is more likely that the blood magic was learned from the ancient [[Elf|elves]] of [[Elvhenan]] but there is no direct evidence of either stance being true.<ref>''[[Dragon Age: Origins: Prima Official Game Guide#Collector's Edition|Dragon Age: Origins: Collector's Edition: Prima Official Game Guide]]''</ref> It may even have been that Thalsian or another mage simply made a deal with a [[demon]].<ref>[[Codex entry: Forbidden Knowledge]]</ref>
   
Whatever its ultimate origin, blood magic was used by the [[magister]]s of the Tevinter Imperium to rule over the whole of [[Thedas]]. History recounts how the magisters used their power to shatter even the mighty [[Elvhenan|elvish empire]], sack its capital Arlathan, and force its surviving people into [[slavery]]. But, according to the [[Chantry]], its [[Second Sin|reckless use]] eventually led to the blackening of the [[Golden City]], the creation of the [[darkspawn]], and the [[First Blight]] (and thus the other [[Blight]]s that followed).<ref>[[Codex entry: The First Blight: Chapter 1]]</ref>
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Whatever its ultimate origin, blood magic was used by the [[magister]]s of the Tevinter Imperium to rule over the whole of [[Thedas]]. History recounts how the magisters used their power to shatter even the mighty elvish empire of Arlathan, and force its surviving people into [[slavery]]. But, according to the [[Chantry]], its [[Second Sin|reckless use]] eventually led to the blackening of the [[Golden City]], the creation of the [[darkspawn]], and the [[First Blight]] (and thus the other [[Blight]]s that followed).<ref>[[Codex entry: The First Blight: Chapter 1]]</ref>
   
 
== In present-day Thedas ==
 
== In present-day Thedas ==
 
In the contemporary world, blood magic is described as being one of the more sinister types of magic. The efforts of the Chantry and the [[Templar Order]] to stigmatize this forbidden discipline over countless years have all but eradicated its practice outside the Tevinter Imperium; the sole exception being the creation of [[Phylactery|Phylacteries]]. Though the art can be taught by a [[blood mage]] to an apprentice or self-taught via [[Manual: Blood Mage|manual]], it can also be learned by contacting a [[demon]], with the risk of becoming an [[abomination]].<ref name="Scrolls of Banastor">[[Codex entry: Scrolls of Banastor]]</ref>
 
In the contemporary world, blood magic is described as being one of the more sinister types of magic. The efforts of the Chantry and the [[Templar Order]] to stigmatize this forbidden discipline over countless years have all but eradicated its practice outside the Tevinter Imperium; the sole exception being the creation of [[Phylactery|Phylacteries]]. Though the art can be taught by a [[blood mage]] to an apprentice or self-taught via [[Manual: Blood Mage|manual]], it can also be learned by contacting a [[demon]], with the risk of becoming an [[abomination]].<ref name="Scrolls of Banastor">[[Codex entry: Scrolls of Banastor]]</ref>
   
Common wisdom holds that there is no way to use blood magic with good intentions. Even blood mages who tap their own blood often find a need for the power of others. They are also known to try and control other's minds and to summon demons.<ref>''[[Dragon Age: Origins: Prima Official Game Guide#Collector's Edition|Dragon Age: Origins: Collector's Edition: Prima Official Game Guide]]'', p. 253</ref> Just as treacherous, blood magic allows the [[Veil]] to be [[Veil#Tears|opened completely]] so that demons may physically pass through it into the physical world.<ref name="forbidden">[[Codex entry: Blood Magic: The Forbidden School]]</ref> Fear of blood magic has stigmatized even some non-magical fields of research like anatomical studies.<ref>[[Tome of the Mortal Vessel]]</ref>
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Common wisdom holds that there is no way to use blood magic with good intentions. Even blood mages who tap their own blood often find a need for the power of others. They are also known to try and control other's minds and to summon demons.<ref>''[[Dragon Age: Origins: Prima Official Game Guide#Collector's Edition|Dragon Age: Origins: Collector's Edition: Prima Official Game Guide]]'', p. 253</ref> The use of blood magic itself is treacherous; as it allows the [[Veil]] to be [[Veil#Tears|opened completely]] so that demons may physically pass through it into the physical world.<ref name="forbidden">[[Codex entry: Blood Magic: The Forbidden School]]</ref> Fear of blood magic has stigmatized even some non-magical fields of research like anatomical studies.<ref>[[Tome of the Mortal Vessel]]</ref>
   
However, not all see blood magic as inherently evil. Despite the stereotype that blood magic is limited to madmen and monsters, this is not factually true. [[Solas]] states that blood magic is no worse than any other magic if properly used. Mages such as [[Merrill]] also see no harm in the discipline so long as blood is tapped from one's self or a willing participant that doesn't lead to the sacrifice of another's life.
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However, not all see blood magic as inherently evil. Despite the stereotype that blood magic is limited to madmen and monsters, this is not factually true. [[Solas]] states that blood magic is no worse than any other magic if properly used. Mages such as [[Dorian Pavus|Dorian]] and [[Merrill]] also sees no harm so long as blood is tapped from one's own blood or a willing participant that doesn't lead to the sacrifice of another's life. Blood magic may not necessarily be used for depraved means. Rather it could be used for nobler purposes. Ferelden's [[Blood Band]] for example, is an [[Old Gods]] cult with a blood mage leading them. The head mage uses his magic for the good of the group, protecting them, healing their crops, and their bodies. In exchange the members of the Blood Band known as "bleeders" provide him with their blood. Though it remains an undeniably violent and self-destructive discipline, many see blood magic as the only form of magic that is truly free since it's tied to the physical, not favors to spirits or demons.<ref>[[Blood Mage (Dragon Age II)]]</ref> Some believe it can be used ethically so long as it is not abused or becomes a crutch.<ref name="Solas dialogue">dialogue with [[Solas]]</ref>
 
Blood magic may not necessarily be used for wicked pursuits. Rather it could be used for nobler purposes. Ferelden's [[Blood Band]] for example, is an [[Old Gods]] cult with a blood mage leading them. The head mage uses his magic for the good of the group, protecting them, healing their crops, and their bodies. In exchange the members of the Blood Band known as "bleeders" provide him with their blood. Though it remains an undeniably violent and self-destructive discipline, many see blood magic as the only form of magic that is truly free since it's tied to the physical, not favors to spirits or demons.<ref>[[Blood Mage (Dragon Age II)]]</ref> Some believe it can be used ethically so long as it is not abused or becomes a crutch.<ref name="Solas dialogue">dialogue with [[Solas]]</ref>
 
   
 
Even if the application of blood magic may not be inherently evil, the Chantry recognizes the dangers of its use and strictly forbids the usage of blood magic as part of its formal doctrine<ref>[[Codex entry: Maleficarum]]</ref>. Mages using blood magic are labeled [[maleficar]]um and hunted by the Templar Order, which was created for the purpose of controlling mages, killing demons, and hunting down [[apostate]]s. Generally, all known maleficarum are killed on sight.
 
Even if the application of blood magic may not be inherently evil, the Chantry recognizes the dangers of its use and strictly forbids the usage of blood magic as part of its formal doctrine<ref>[[Codex entry: Maleficarum]]</ref>. Mages using blood magic are labeled [[maleficar]]um and hunted by the Templar Order, which was created for the purpose of controlling mages, killing demons, and hunting down [[apostate]]s. Generally, all known maleficarum are killed on sight.
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All apostates are hunted, regardless of their origin, with the Chantry reasoning that any mage left unsupervised by the Chantry or the Templars will ultimately succumb to the temptation of blood magic.<ref>[[Codex entry: Apostates]]</ref> While all apostates are not necessarily maleficarum, the Chantry appears to go great lengths to make it seem so, and a significant number of rogue mages turn to blood magic out of desperation to survive or escape imprisonment. The [[Circle of Magi]] endeavors to supervise all individuals with the gift of magic from a young age to ensure none of them tap into this forbidden school. However, even their constant supervision allows the occasional maleficar to slip through their fingers and out into the world.
 
All apostates are hunted, regardless of their origin, with the Chantry reasoning that any mage left unsupervised by the Chantry or the Templars will ultimately succumb to the temptation of blood magic.<ref>[[Codex entry: Apostates]]</ref> While all apostates are not necessarily maleficarum, the Chantry appears to go great lengths to make it seem so, and a significant number of rogue mages turn to blood magic out of desperation to survive or escape imprisonment. The [[Circle of Magi]] endeavors to supervise all individuals with the gift of magic from a young age to ensure none of them tap into this forbidden school. However, even their constant supervision allows the occasional maleficar to slip through their fingers and out into the world.
   
In the [[Tevinter Imperium]], blood magic is officially discouraged but it is widely, if quietly, practiced there. Since [[Andraste]] specifically spoke against blood magic, it has been removed from public ceremonies and is not formally taught in Imperial Circles. However, since most heroes of Tevinter folklore used or benefited from blood magic, the practice does not carry as much stigma as it does elsewhere. The traditions of blood magic are quietly passed from the master to the apprentice and even the most devout mage knows at least a little blood magic.<ref name="wot 109">{{Cite wot|109}}</ref> According to [[Fenris]], the Imperial templars have to stop Magisters when they cross the line. To elaborate, Tevinter does not consider the moderate use of blood magic inherently dangerous e.g., the use of one's own blood or a willing participant. The moderate use of blood magic can only garner so much power however. The line is crossed when mages start using sacrifices and [[demon]] summoning and it's safe to assume any mage of rank does the forbidden kind behind closed doors while the others are quietly shut out of power.<ref>[https://www.youtube.com/watch?v=KZK_hfTV4Zw&list=UUEvNGwLX3AKUAZRwTqrhhSQ&index=1 Dorian Pavus Conversation].</ref> Those who protest against such widespread use of blood magic are blackballed from power and shunned by the other magisters.
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In the [[Tevinter Imperium]], blood magic is discouraged but it is widely, if quietly, practiced there. Since [[Andraste]] specifically spoke against blood magic, it has been removed from public ceremonies and is not formally taught in Imperial Circles. However, since most heroes of Tevinter folklore used or benefited from blood magic, the practice does not carry as much stigma as it does elsewhere. The traditions of blood magic are quietly passed from the master to the apprentice and even the most devout mage knows at least a little blood magic.<ref name="wot 109">{{Cite wot|109}}</ref> According to [[Fenris]], the Imperial templars have to stop Magisters when they cross the line. To elaborate, Tevinter does not consider the moderate use of blood magic inherently dangerous e.g., the use of one's own blood or a willing participant. The moderate use of blood magic can only garner so much power however. The line is crossed when mages start using sacrifices and [[demon]] summoning and it's safe to assume any mage of rank does the forbidden kind behind closed doors while the others are quietly shut out of power.<ref>[https://www.youtube.com/watch?v=KZK_hfTV4Zw&list=UUEvNGwLX3AKUAZRwTqrhhSQ&index=1 Dorian Pavus Conversation].</ref> Those who protest against such widespread use of blood magic are blackballed from power and shunned by the other magisters.
   
 
== Spells and powers ==
 
== Spells and powers ==
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Originally, blood magic was not considered a school of its own. Rather, it was seen as a means to augment spells from any school.<ref name="forbidden" /> In time, however, magisters discovered certain spells that could only be performed using the power of blood, such as [[Blood Wound]]/[[Hemorrhage]]. And while lyrium may be used to send the individual waking minds of mages into the [[Fade]], blood magic can be used to find the sleeping minds of others. Therein lies the heart of one of blood magic's most potent and dangerous abilities: to influence, and even take control of, the actions of other beings. The [[Litany of Adralla]] is the only guaranteed counter to this mind control—and it can only be used as a preventive measure, not to sever control after it is established.<ref>[[Codex entry: The Litany of Adralla]]</ref>
 
Originally, blood magic was not considered a school of its own. Rather, it was seen as a means to augment spells from any school.<ref name="forbidden" /> In time, however, magisters discovered certain spells that could only be performed using the power of blood, such as [[Blood Wound]]/[[Hemorrhage]]. And while lyrium may be used to send the individual waking minds of mages into the [[Fade]], blood magic can be used to find the sleeping minds of others. Therein lies the heart of one of blood magic's most potent and dangerous abilities: to influence, and even take control of, the actions of other beings. The [[Litany of Adralla]] is the only guaranteed counter to this mind control—and it can only be used as a preventive measure, not to sever control after it is established.<ref>[[Codex entry: The Litany of Adralla]]</ref>
   
Blood magic can also be used to summon demons into the corporeal world, manifesting physically (e.g. [[shade]]s) which can be bound to a mage's will or by possessing a host body (living or dead). Demonic possession of the living produces abominations, while possession of a corpse results in one of the living dead, a creature whose strength and abilities depends on the power and type of host and demon involved (it is unclear whether or not Dwarves and other magic-resistant beings can become possessed).<ref>[[Codex entry: Corpse]]</ref> Often, however, the demons will possess, kill, or completely ignore the blood mage who summoned them.<ref name="Abomination">[[Codex entry: Abomination]]</ref> It is possible however, to influence creatures of the [[Fade]] to do one's bidding by forcing them into servitude via intimidation or pledging one's heart to them. Demons for example, require little in the way of bribery. Their natural state is one of longing for the world of flesh and blood. If a mage is strong, a demon will seek to possess him or her not through force but through guile.<ref name="Abomination" /> Should a mage offer them a respite from their eternal search for true life through a deal, a mage can negotiate a demon's compliance for a time though one should be aware that demons are well-versed in the art of manipulation and it will seek to possess the mage at any time. Should the demon get the upper hand, it will result in the mage becoming an abomination.<ref name="Scrolls of Banastor">[[Codex entry: Scrolls of Banastor]]</ref> If enough lives are sacrificed, a blood mage may use the corpses of the sacrifices to turn one's self into a [[Harvester]].
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Blood magic can also be used to summon demons into the corporeal world, manifesting physically (e.g. [[shade]]s) which can be binded to a mage's will or by possessing a host body (living or dead). Demonic possession of the living produces abominations, while possession of a corpse results in one of the living dead, a creature whose strength and abilities depends on the power and type of host and demon involved (it is unclear whether or not Dwarves and other magic-resistant beings can become possessed).<ref>[[Codex entry: Corpse]]</ref> Often, however, the demons will possess, kill, or completely ignore the blood mage who summoned them.<ref name="Abomination">[[Codex entry: Abomination]]</ref> It is possible however, to influence creatures of the [[Fade]] to do one's bidding by forcing them into servitude via intimidation or pledging one's heart to them. Demons for example, require little in the way of bribery. Their natural state is one of longing for the world of flesh and blood. If a mage is strong, a demon will seek to possess him or her not through force but through guile.<ref name="Abomination" /> Should a mage offer them a respite from their eternal search for true life through a deal, a mage can negotiate a demon's compliance for a time though one should be aware that demons are well-versed in the art of manipulation and it will seek to possess the mage at any time. Should the demon get the upper hand, it will result in the mage becoming an abomination.<ref name="Scrolls of Banastor">[[Codex entry: Scrolls of Banastor]]</ref>
   
 
The most powerful magisters who reigned at the height of the ancient Imperium were even able to use blood magic to physically cross the [[Veil]] into the Fade—a feat which required the ritual sacrifice of countless slaves and over two-thirds of the lyrium in the entire empire (and which has never been accomplished since).<ref>[[Codex entry: The Cardinal Rules of Magic]]</ref> The true cost, however, came when the magisters failed to conquer the [[Golden City]] and instead returned to Thedas as what the [[Chantry]] believe to be the first Darkspawn. The Chantry believe their actions [[Second Sin|unleashed]] the [[Blight]] and the [[taint]] upon all of Thedas.
 
The most powerful magisters who reigned at the height of the ancient Imperium were even able to use blood magic to physically cross the [[Veil]] into the Fade—a feat which required the ritual sacrifice of countless slaves and over two-thirds of the lyrium in the entire empire (and which has never been accomplished since).<ref>[[Codex entry: The Cardinal Rules of Magic]]</ref> The true cost, however, came when the magisters failed to conquer the [[Golden City]] and instead returned to Thedas as what the [[Chantry]] believe to be the first Darkspawn. The Chantry believe their actions [[Second Sin|unleashed]] the [[Blight]] and the [[taint]] upon all of Thedas.
   
{{SpoilerLF|Ironically, blood magic has been one of the few ways to cure the taint. A Grey Warden blood mage, [[Isseya]] was able to purify a clutch of griffon eggs by using blood magic to draw their taint into herself. Embryonic creatures, they had little to anchor the taint unlike mature organisms.}}
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Ancient lore and present-day events hint that blood magic holds the key to incredible powers yet undreamed of, or long thought lost. Such power generally requires a terrible sacrifice, however: a debt paid in blood at the cost of the lives of others or the blood mage; or even one's own humanity. As such, while blood magic itself is merely a convenient tool, it is by far the most dangerous means to any end in the realm of Thedas.
{{SpoilerDA2|[[Merrill]] was also able to purify a tainted [[eluvian]] with blood magic.}}
 
 
Ancient lore and present-day events hint that blood magic holds the key to incredible powers yet undreamed of, or long thought lost. Such power generally requires a terrible sacrifice, however: a debt paid in blood at the cost of the lives of others or the blood mage; or even one's own humanity. As such, while blood magic itself is merely a convenient tool, it is by far one of the most dangerous means to any end in the realm of Thedas.
 
   
 
== Blood magic and the Grey Wardens ==
 
== Blood magic and the Grey Wardens ==
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{{SpoilerDAO|
 
{{SpoilerDAO|
The Warden learns of an ancient Grey Warden mage named [[Avernus]] who utilized blood magic to manipulate the darkspawn taint used in the [[Joining]] (the Joining itself being a form of blood magic). He even went so far as to torture and experiment on his fellow Wardens in order to learn more about the secret powers found within blood, especially that of the Tainted blood found in Grey Wardens. His research notes theorize the extensive capabilities it holds, and claim that only within the ranks of the Grey Wardens can blood magic be used freely and allowed to flourish in the name of arcane progress. What he learned allowed him to use blood magic to unnaturally prolong his life for hundreds of years, as well as discover powerful talents and spells that the Warden can choose to use by unlocking the [[Power of Blood]] school. Avernus argues that the Chantry foolishly forbids blood magic because of their belief that it caused the corruption of the Golden City and the creation of the darkspawn. He dismisses all of this as lies, insisting that there is a great deal that the Grey Wardens—and mages in general—can learn from it.}}
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In the ''[[Warden's Keep]]'' [[Downloadable content (Origins)|DLC]], the Warden learns of an ancient Grey Warden mage named [[Avernus]] who utilized blood magic to manipulate the darkspawn taint used in the [[Joining]] (the Joining itself being a form of blood magic). He even went so far as to torture and experiment on his fellow Wardens in order to learn more about the secret powers found within blood, especially that of the Tainted blood found in Grey Wardens. His research notes theorize the extensive capabilities it holds, and claim that only within the ranks of the Grey Wardens can blood magic be used freely and allowed to flourish in the name of arcane progress. What he learned allowed him to use blood magic to unnaturally prolong his life for hundreds of years, as well as discover powerful talents and spells that the Warden can choose to use by unlocking the [[Power of Blood]] school. Avernus argues that the Chantry foolishly forbids blood magic because of their belief that it caused the corruption of the Golden City and the creation of the darkspawn. He dismisses all of this as lies, insisting that there is a great deal that the Grey Wardens—and mages in general—can learn from it.}}
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{{SpoilerDA2|
 
{{SpoilerDA2|
[[Hawke]] learns that shortly after the death of [[Dumat]] the Grey Wardens used blood magic to contain a powerful darkspawn [[Corypheus]] in the prison in [[Vimmark Mountains]]. At that moment blood magic was yet to be outlawed by the Chantry. The Wardens soon realized that Corypheus could call on their mages through the taint and started using the services of mages outside the Order to renew the seals. The last mage to provide such services was an apostate [[Malcolm Hawke]], Hawke's father. Trapped in the prison, Hawke ventured to its basement and freed Corypheus through a blood magic ritual involving [[The Hawke's Key|the Key]]. Corypheus appeared to be one of the ancient magisters who entered the Golden City. He then attacked Hawke and was defeated. It is shown, however, that he did not die but rather possessed one of the Wardens who accompanied Hawke, be it [[Janeka]] or [[Larius]].
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In the ''[[Legacy]]'' [[Downloadable content (Dragon Age II)|DLC]] [[Hawke]] learns that shortly after the death of [[Dumat]] the Grey Wardens used blood magic to contain a powerful darkspawn [[Corypheus]] in the prison in [[Vimmark Mountains]]. At that moment blood magic was yet to be outlawed by the Chantry. The Wardens soon realized that Corypheus could call on their mages through the taint and started using the services of mages outside the Order to renew the seals. The last mage to provide such services was an apostate [[Malcolm Hawke]], Hawke's father. Trapped in the prison, Hawke ventured to its basement and freed Corypheus through a blood magic ritual involving [[The Hawke's Key|the Key]]. Corypheus appeared to be one of the ancient magisters who entered the Golden City. He then attacked Hawke and was defeated. It is shown, however, that he did not die but rather possessed one of the Wardens who accompanied Hawke, be it [[Janeka]] or [[Larius]].
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}}
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{{SpoilerDAI|
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In the mission [[Here Lies the Abyss]] it's revealed tha Corypheus, in a effort to gain control over the Grey Wardens, has made a deal with a [[Nightmare (demon)|Nightmare Demon]] to trick them into believing that they are all about to under go the calling. Taking advantage of this new found desperation he arranges for Magister [[Livius Erimond]] to join the ranks of the Grey Wardens at [[Adamant Fortress]] where he teaches them a Blood Magic ritual involving the sacrifice of dozens of non-mage Grey Wardens to bind a army of Demons to them in a effort to invade the Deep Roads and put a end to the old gods once and for all. In reality the ritual also binds the Grey Warden mages to Corypheus's will therefore bolstering the ranks of his army dramatically. The [[Inquisition]] invade Adamant fortress and a fight breaks out that leaves the Warden's leaderless, kills Corypheus's demon ally, conquers the fortress for the Inquisition, and finally leaves open the choice to either ally with or exile the surviving Grey Wardens.
 
}}
 
}}
{{SpoilerDAI|It is revealed that Corypheus, in an effort to gain control over the Grey Wardens, has made a deal with a [[Nightmare (demon)|Nightmare Demon]] to amplify his [[Taint#Blight magic|Blight magic]] and intimidate the order with an imitation of the [[Grey Wardens#The_Calling|Calling]]. Taking advantage of their newfound desperation he arranges for Magister [[Livius Erimond]] to join the ranks of the Grey Wardens at [[Adamant Fortress]], where he teaches them a Blood Magic ritual involving the sacrifice of dozens of non-mage Grey Wardens to bind an army of Demons to them in an effort to invade the Deep Roads and put an end to the Old Gods once and for all. In reality the ritual also binds the Grey Warden mages to Corypheus's will, bolstering the ranks of his army dramatically. The [[Inquisition]] invades Adamant fortress and a fight breaks out that leaves the Wardens leaderless, neutralizes Corypheus's demon ally, conquers the fortress for the Inquisition, and finally leaves open the choice to either ally with or exile the surviving Grey Wardens.}}
 
   
 
== Involvement ==
 
== Involvement ==
The main character of ''[[Dragon Age II]]'' can become a blood mage, depending on the choice of the player. While blood magic is expressly forbidden throughout most of Thedas and reviled by the populace at large, the protagonist will never be confronted for their decision to harness the Forbidden School of magic. This is understandable, given the limitations of game design, but it can lead to some very odd circumstances. The protagonist can perform blood magic in front of [[First Enchanter]]s, Templar [[Knight-Commander]]s, and the [[Codex entry: Viscount Marlowe Dumar|Viscount]] of [[Kirkwall]] without receiving so much as a reprimand. In addressing this issue, the developers have dropped the specialization of Blood Mage from the players arsenal in ''[[Dragon Age: Inquisition]].''
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The main characters of ''[[Dragon Age: Origins]]'' and ''[[Dragon Age II]]'' can become blood mages, depending on the choices of the player. While blood magic is expressly forbidden throughout most of Thedas and reviled by the populace at large, the protagonist will never be confronted for their decision to harness the Forbidden School of magic. This is understandable, given the limitations of game design, but it can lead to some very odd circumstances. The protagonist can perform blood magic in front of [[First Enchanter]]s, Templar [[Knight-Commander]]s, the [[Codex entry: Viscount Marlowe Dumar|Viscount]] of [[Kirkwall]], and the entire [[The Landsmeet|Landsmeet]] without receiving so much as a reprimand. In addressing this issue, the developers have dropped the specialization of Blood Mage from the players arsenal in ''[[Dragon Age: Inquisition]].''
   
 
=== ''Dragon Age: Origins'' ===
 
=== ''Dragon Age: Origins'' ===
Under the vigilant eyes of the Chantry, the Templar Order, and the native Circle of Magi, blood magic has become all but extinct in the land of Ferelden. The Grey Wardens, however, operate outside the jurisdiction of most authorities in Thedas in their fight against the Darkspawn. Blood magic is generally permitted within their ranks as a means to an end, and the leaders of the Chantry and other powerful institutions are generally willing to look the other way as long as its powers are used solely against the Darkspawn. As such, the Warden can become a blood mage during both ''Dragon Age: Origins'' and ''Dragon Age: Origins - Awakening''. In fact, the Warden can even supplement his or her skills with the [[Power of Blood]] abilities found within the ancient Grey Warden Avernus's research. These abilities are blood-based talents that vary depending upon the Warden's class and are very close to blood magic.
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Under the vigilant eyes of the Chantry, the Templar Order, and the native Circle of Magi, blood magic has become all but extinct in the land of Ferelden. The Grey Wardens, however, operate outside the jurisdiction of most authorities in Thedas in their fight against the Darkspawn. Blood magic is generally permitted within their ranks as a means to an end, and the leaders of the Chantry and other powerful institutions are generally willing to look the other way as long as its powers are used solely against the Darkspawn. As such, the Warden can become a blood mage during both ''Dragon Age: Origins'' and ''Dragon Age: Origins - Awakening''. In fact, the Warden can even supplement his or her skills with the [[Power of Blood]] abilities found within the ancient Grey Warden Avernus's research. These abilities are blood-based talents that vary depending upon the Warden's class and are very close to blood magic.
   
 
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{{SpoilerDAO|
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* [[Avernus]]
 
* [[Avernus]]
 
* [[Caladrius]]
 
* [[Caladrius]]
 
 
{{SpoilerDAO|{{clear}}
 
{{SpoilerDAO|{{clear}}
 
* [[Jowan]]}}
 
* [[Jowan]]}}
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* [[Idunna]]
 
* [[Idunna]]
 
* Lady [[Johane Harimann|Harimann]]
 
* Lady [[Johane Harimann|Harimann]]
 
 
{{SpoilerDA2|{{clear}}
 
{{SpoilerDA2|{{clear}}
 
* [[Malcolm Hawke]]
 
* [[Malcolm Hawke]]
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== See also ==
 
== See also ==
{{:Codex entry: Blood Magic: The Forbidden School|style=iconmini}}
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{{:Codex entry: Blood Magic: The Forbidden School|style=iconmini}}{{clrl}}
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{{:Codex entry: Responsible Blood Magic|style=iconmini}}{{clrl}}
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{{:Codex entry: Responsible Blood Magic|style=iconmini}}
 
 
{{clrl}}
 
   
 
== References ==
 
== References ==
 
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{{Magic}}
 
{{Magic}}
 
[[Category:Blood magic| ]]
 
[[Category:Blood magic| ]]
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