Dragon Age Wiki
Dragon Age Wiki
m (→‎Information: grammar)
(→‎Notes: cleanup)
Line 22: Line 22:
   
 
* [[Arcane Warrior spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
 
* [[Arcane Warrior spellcasting]]: The spell can be cast with your weapon(s) '''drawn'''.
* Equipping the [[Blood Ring]], [[Robes of Avernus]], [[Blood Promise]] or [[Sash of Forbidden Secrets]] lowers that cost by 25%, yielding a total reduction of 40%. So if a spell would cost 40 mana under Blood Magic it is 32 health, and with Blood Ring it is 24 health (40 * 0.8 * 0.75). In percents it is 80% and 60% of the original mana cost respectively.
+
* Equipping the [[Blood Ring]], [[Robes of Avernus]], [[Blood Promise]] and/or [[Sash of Forbidden Secrets]] lowers health costs by 25%, yielding a total reduction of 40%.
  +
**Example: if a spell costs 40 mana, then with Blood Magic active the cost is 32 health, and with the Blood Ring equipped it is 24 health (40 * 0.8 * 0.75).
 
* Blood Magic must be active to cast the [[Blood Wound]] and [[Blood Control]] spells.
 
* Blood Magic must be active to cast the [[Blood Wound]] and [[Blood Control]] spells.
* If Blood Magic is deactivated while any enemies are under the effect of blood control, this effect is immediately released.
+
* If Blood Magic is deactivated while the caster is using Blood Control, the control is immediately cancelled.
 
* Blood Magic will de-activate automatically when combat ends, when plot events are triggered,{{confirm}} or after closing any menu (map, inventory, etc.) when out of combat if activated out of combat. This is because Blood Magic negates mana regeneration entirely.
 
* Blood Magic will de-activate automatically when combat ends, when plot events are triggered,{{confirm}} or after closing any menu (map, inventory, etc.) when out of combat if activated out of combat. This is because Blood Magic negates mana regeneration entirely.
   

Revision as of 05:52, 19 January 2012

For the form of magic, see Blood magic.


Blood Magic is a mage spell from the Blood Mage specialization in Dragon Age: Origins.

Information

  • Healing effect modified by -90%.
  • The health cost of a spell is 20% lower than the mana cost.
  • Conjuration time: 1s

Notes

  • Arcane Warrior spellcasting: The spell can be cast with your weapon(s) drawn.
  • Equipping the Blood Ring, Robes of Avernus, Blood Promise and/or Sash of Forbidden Secrets lowers health costs by 25%, yielding a total reduction of 40%.
    • Example: if a spell costs 40 mana, then with Blood Magic active the cost is 32 health, and with the Blood Ring equipped it is 24 health (40 * 0.8 * 0.75).
  • Blood Magic must be active to cast the Blood Wound and Blood Control spells.
  • If Blood Magic is deactivated while the caster is using Blood Control, the control is immediately cancelled.
  • Blood Magic will de-activate automatically when combat ends, when plot events are triggered,[confirmation needed] or after closing any menu (map, inventory, etc.) when out of combat if activated out of combat. This is because Blood Magic negates mana regeneration entirely.

Tips

Slightly counter-intuitively Blood Magic combines well with healing spells with a bit of care. Cast a few spells with mana, then switch to Blood Magic and cast until your health is low, then switch off Blood Magic and use mana to heal yourself and cast spells until Blood Magic is available again. Heal and Regeneration turn a small amount of mana in to a lot of health, and are improved by spellpower, so this can more than double your mana. This is of course only possible with micromanagement.

See also

  • Ability mechanics