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{{For|the school of magic|Blood magic}}
{{stub}}
 
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{{For|the spell in Dragon Age: Origins|Blood Magic (Origins)}}
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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
 
|name = [[Blood Magic (Dragon Age II)|Blood Magic]]
 
|name = [[Blood Magic (Dragon Age II)|Blood Magic]]
 
|type = [[Blood Mage (Dragon Age II)|Blood Mage]]
 
|type = [[Blood Mage (Dragon Age II)|Blood Mage]]
|icon = Blood_magic.png
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|icon = Blood magic.png
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|image = DA2BloodInvoke.jpg
|description = While this mode is active, the mage can use blood magic, sacrificing health rather than mana to obtain a deeper pool of energy for casting spells. When Blood Magic is in use, however, the mage cannot be healed by conventional spells or potions.
 
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|px = 270x360px
 
|description = While this mode is active, the mage can use [[blood magic]], sacrificing health rather than mana to obtain a deeper pool of energy for casting spells. When Blood Magic is in use, however, the mage cannot be healed by conventional spells or potions.
 
|effect type = Sustained
 
|effect type = Sustained
 
|requires = Level 7
 
|requires = Level 7
 
|range =
 
|range =
|activation = 50% reserved
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|activation = 70% reserved
 
|cooldown = 20s
 
|cooldown = 20s
 
|duration =
 
|duration =
 
|effects = {{ColorPositiveStat|1 health provides 2 mana}} <br> Spellcasting consumes health instead of mana <br> {{ColorNegativeStat|Immune to conventional healing}}
 
|effects = {{ColorPositiveStat|1 health provides 2 mana}} <br> Spellcasting consumes health instead of mana <br> {{ColorNegativeStat|Immune to conventional healing}}
 
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Blood Magic''' is a [[mage (Dragon Age II)|mage]] [[talents (Dragon Age II)|talent]] from the [[Blood Mage (Dragon Age II)|Blood Mage]] [[specializations (Dragon Age II)|specialization]] in ''[[Dragon Age II]]''.
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'''Blood Magic''' is a [[mage (Dragon Age II)|mage]] [[Spells (Dragon Age II)|spell]] from the [[Blood Mage (Dragon Age II)|Blood Mage]] [[specializations (Dragon Age II)|specialization]] in ''[[Dragon Age II]]''.
   
 
== Information ==
 
== Information ==
* 1 health provides 2 mana
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* 1 health provides 2 mana (3 mana with Bloodlust).
* Spellcasting consumes health instead of mana
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* Spellcasting consumes health instead of mana.
* Immune to conventional healing
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* Immune to conventional healing.
   
== Upgrades ==
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== Upgrade ==
* [[Bloodlust (Blood Mage)|Bloodlust]]
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{{:Bloodlust (Blood Mage)|Bloodlust|style=skillspelltalentrow}}
   
 
== Notes ==
 
== Notes ==
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* Even though this mode prevents healing by conventional means, faster health regeneration is still possible.
* Damage caused by Blood Magic can also be mitigated by the Warrior ability [[Battle Synergy]] and Guardian ability [[Bodyguard]].
 
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* Prior to patch 1.03, Blood Magic reserved only 50% of mana.
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* As of patch 1.03, Blood Magic is mutually exclusive with [[Healing Aura]].
   
== Related Gear ==
 
* {{:Ring of Ruin|style=iconmini}} {{clrl}}
 
* {{:Cold-Blooded|style=iconmini}} {{clrl}}
 
* {{:Ring of Transitional Power|style=iconmini}} {{clrl}}
 
* {{:Awakened's Might|style=iconmini}} {{clrl}}
 
* {{:Voracity|style=iconmini}} {{clrl}}
 
* {{:Talisman of Saarebas|style=iconmini}} {{clrl}}
 
* {{:Sketch's Resplit-Shaft|style=iconmini}} {{clrl}}
 
* {{:Corrupted Acolyte's Staff|style=iconmini}} {{clrl}}
 
 
[[Category:Dragon Age II spells]]
 
[[Category:Dragon Age II spells]]

Revision as of 07:00, 20 July 2014

For the school of magic, see Blood magic.
For the spell in Dragon Age: Origins, see Blood Magic (Origins).


Blood Magic is a mage spell from the Blood Mage specialization in Dragon Age II.

Information

  • 1 health provides 2 mana (3 mana with Bloodlust).
  • Spellcasting consumes health instead of mana.
  • Immune to conventional healing.

Upgrade

Bloodlust Bloodlust
Upgrade
Requires: Level 11
Requires: 5 points in Blood Mage
Blood magic consumes less health, allowing the mage to cast spells with greater frequency.

1 health provides 1 additional mana (total: 3)

Notes

  • Even though this mode prevents healing by conventional means, faster health regeneration is still possible.
  • Prior to patch 1.03, Blood Magic reserved only 50% of mana.
  • As of patch 1.03, Blood Magic is mutually exclusive with Healing Aura.