- Adds +1 damage for every 10% of health below the reaver's maximum health, i.e. from +1 damage when at 90% of maximum health to +9 damage when at 10%.
- -5 health regeneration (both combat and exploration).
- Conjuration time: 3s.
- Upkeep is in stamina.
- Blood Frenzy's health regeneration penalty can be mitigated with Resilience's (Berserker) bonus which gives +1.5/+3 health regeneration, or with gear such as the Cailan's armor set (+5 health regeneration).
- Unlike mana regeneration rate, health regeneration rate is capped below at 0, so characters do not lose health over time when they have negative health regeneration rate.
See also Edit
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