Dragon Age Wiki
Dragon Age Wiki
m (lead section)
(Undo revision 731246 by WikiaBot (talk))
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
  +
{{For|the spell in Dragon Age: Inquisition|Blizzard (Inquisition)}}
  +
 
<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
|name = [[Blizzard]]
+
|name = [[Blizzard (Origins)|Blizzard]]
 
|type = [[Primal spells (Origins)#Cold tree|Cold]]
 
|type = [[Primal spells (Origins)#Cold tree|Cold]]
 
|icon = Spell-Blizzard_icon.png
 
|icon = Spell-Blizzard_icon.png
  +
|image = Blizzard.jpg
|description = An ice storm deals continuous cold damage to everyone in the targeted area and slows their movement speed while granting bonuses to defense and fire [[Resistances#Elemental Resistance|resistance]]. Targets can fall or be frozen solid unless they pass a [[Resistances#Physical Resistance|physical resistance check]]. Friendly fire possible.
 
  +
|px = 270px
 
|description = An ice storm deals continuous cold damage to everyone in the targeted area and slows their movement speed while granting bonuses to defense and fire [[Resistances (Origins)#Elemental Resistance|resistance]]. Targets can fall or be frozen solid unless they pass a [[Resistances (Origins)#Physical Resistance|physical resistance check]]. Friendly fire possible.
 
|effect type = Activated
 
|effect type = Activated
 
|range = Medium
 
|range = Medium
Line 10: Line 14:
 
|cooldown = 60s
 
|cooldown = 60s
 
|requires = 34 magic
 
|requires = 34 magic
|effects =
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
Line 16: Line 19:
   
 
== Information ==
 
== Information ==
  +
* Area of effect: 10m sphere.
* Area of effect: 10m sphere. Cold Damage ([[Ability Mechanics#Effect Over Duration|over duration]], applied [[Ability Mechanics#Effect At Intervals|at interval(s)]]): (100.0 + [[Spellpower]]) * 0.1. [[Ability Mechanics#Effect At Intervals|At Interval(s)]]: 2.05, 30.0. [[Ability Mechanics#Effect Over Duration|Over Duration]]: 1.5s. [[Combat mechanics (Origins)|Freeze]]. Duration (adjusted for target rank): 20.0s. [[Combat mechanics (Origins)|Movement Speed]] Penalty. Friendly Targets: 50.0%. Enemy Targets: 20.0%. [[Combat mechanics (Origins)|Defense]] Bonus: 10.0. Fire Resistance Bonus: 50.0. Overall Duration: 30.0s. [[Ability Mechanics#Effect Limit|'''Effect Limit''']]: 1.
 
  +
* Deals <code>(10 + 0.1 * [[spellpower]])</code> <span style="color: LightSkyBlue;">cold damage</span>; [[Ability Mechanics#Effect At Intervals|at interval(s)]]: 2.05, 30; [[Ability Mechanics#Effect Over Duration|over duration]]: 1.5s.
* [[Spell Combinations|'''Spell Combinations''']]: [[Spell Combinations#Flame Quencher|Flame Quencher]], [[Spell Combinations#Storm of the Century|Storm of the Century]].
 
  +
* Creatures entering the AOE:
* Range: 25m
 
  +
** [[Immunity|Slip]] if Physical Resistance check is failed.
* Conjuration time: 2s
 
  +
** [[Combat mechanics (Origins)|Movement speed]] penalty: 20%.
  +
** [[Combat mechanics (Origins)|Defense]] bonus: 10.
  +
** Fire resistance bonus: 50.
  +
* Creatures in the AOE 8s after the spell was cast:
  +
** Paralyzed for 4s (duration adjusted by [[Rank|target rank]]) if Physical Resistance check is failed.
  +
** Party members are slowed by 50% instead of being paralyzed.
  +
* Overall duration: 30s.
 
* Range: 25m.
 
* Conjuration time: 2s.
  +
* [[Spell combinations]]: [[Flame Quencher]], [[Storm of the Century]].
   
 
== Notes ==
 
== Notes ==
 
* Activation base is in {{ColorMana/Spell|mana}} and values vary with [[fatigue]]%.
 
* Activation base is in {{ColorMana/Spell|mana}} and values vary with [[fatigue]]%.
 
* [[Arcane Warrior spellcasting]]: the spell requires be cast with your weapon(s) '''sheathed'''.
* Even on casual difficulty where friendly fire is deactivated the player and party can still be frozen solid
 
 
* The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an [[Ability Mechanics#Effect Over Duration|over duration]]-type effect is applied.
* Cold damage values are displayed in the game as the color: <font color="LightSkyBlue">'''light blue'''</font>.
 
* [[Arcane Warrior Spellcasting]]: The spell requires be cast with your weapon(s) '''sheathed'''.
 
* The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an [[Ability Mechanics#Effect Over Duration|Over Duration]]-type effect is applied.
 
 
* Blizzard can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.
 
* Blizzard can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.
   
 
== See also ==
 
== See also ==
 
* [[Ability mechanics]]
 
* [[Ability mechanics]]
  +
 
[[Category:Dragon Age: Origins spells]]
 
[[Category:Dragon Age: Origins spells]]

Revision as of 08:17, 4 May 2020

For the spell in Dragon Age: Inquisition, see Blizzard (Inquisition).


Blizzard is a mage spell from the Primal tree in Dragon Age: Origins.

Information

Notes

  • Activation base is in mana and values vary with fatigue%.
  • Arcane Warrior spellcasting: the spell requires be cast with your weapon(s) sheathed.
  • The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an over duration-type effect is applied.
  • Blizzard can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.

See also