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+ | <onlyinclude>{{ItemTransformer |
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− | #REDIRECT [[Primal_Spells#Blizzard]] |
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+ | |style = {{{style|}}} |
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+ | |name= [[Blizzard]] |
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+ | |type= [[Primal_Spells#Cold_Spells|Cold Spells]] |
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+ | |icon= Spell-Blizzard_icon.png |
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+ | |description= An ice storm deals continuous cold damage to everyone in the targeted area and slows their movement speed while granting bonuses to defense and fire [[Resistances#Elemental Resistance|resistance]]. Targets can fall or be frozen solid unless they pass a [[Resistances#Physical Resistance|physical resistance check]]. Friendly fire possible. |
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+ | |effects= |
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+ | Activated<br /> |
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+ | Range: Medium<br /> |
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+ | Activation: 70<br /> |
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+ | Cooldown: 60s<br /> |
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+ | Requires: 34 Magic<br /> |
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+ | }}</onlyinclude> |
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+ | <noinclude> |
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+ | {{See| Also [[Primal Spells]], [[Spells]], [[Mage]], [[Ability Mechanics]]}} |
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+ | |||
+ | ==Information== |
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+ | |||
+ | Cold Damage ([[Ability Mechanics#Effect Over Duration|over duration]], applied [[Ability Mechanics#Effect At Intervals|at interval(s)]]): (100.0 + [[Spellpower]]) * 0.1. [[Ability Mechanics#Effect At Intervals|At Interval(s)]]: 2.05, 30.0. [[Ability Mechanics#Effect Over Duration|Over Duration]]: 1.5s. [[Combat Mechanics|Freeze]]. Duration (adjusted for target rank): 20.0s. [[Combat Mechanics|Movement Speed]] Penalty. Friendly Targets: 50.0%. Enemy Targets: 20.0%. [[Combat Mechanics|Defense]] Bonus: 10.0. Fire Resistance Bonus: 50.0. Overall Duration: 30.0s. [[Ability Mechanics#Effect Limit|'''Effect Limit''']]: 1. [[Spell Combinations|'''Spell Combinations''']]: [[Spell Combinations#Flame Quencher|Flame Quencher]], [[Spell Combinations#Shattering|Shattering]], [[Spell Combinations#Storm of the Century|Storm of the Century]]. |
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+ | |||
+ | ==Notes== |
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+ | |||
+ | *Activation base is in {{ColorMana/Spell|Mana}} and values vary with [[fatigue]]%. |
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+ | *Cold Damage values are displayed in the game as the color: <font color="LightSkyBlue">'''Light Blue'''</font>. |
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+ | *The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an [[Ability Mechanics#Effect Over Duration|Over Duration]]-type effect is applied. |
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+ | *Blizzard can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures. |
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+ | |||
+ | </noinclude> |
Revision as of 10:40, 23 January 2010
- See Also Primal Spells, Spells, Mage, Ability Mechanics.
Information
Cold Damage (over duration, applied at interval(s)): (100.0 + Spellpower) * 0.1. At Interval(s): 2.05, 30.0. Over Duration: 1.5s. Freeze. Duration (adjusted for target rank): 20.0s. Movement Speed Penalty. Friendly Targets: 50.0%. Enemy Targets: 20.0%. Defense Bonus: 10.0. Fire Resistance Bonus: 50.0. Overall Duration: 30.0s. Effect Limit: 1. Spell Combinations: Flame Quencher, Shattering, Storm of the Century.
Notes
- Activation base is in Mana and values vary with fatigue%.
- Cold Damage values are displayed in the game as the color: Light Blue.
- The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an Over Duration-type effect is applied.
- Blizzard can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.