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<onlyinclude>{{SkillSpellTalentTransformer |
<onlyinclude>{{SkillSpellTalentTransformer |
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|style = {{{style|}}} |
|style = {{{style|}}} |
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− | |name = [[Blizzard]] |
+ | |name = [[Blizzard (Origins)|Blizzard]] |
|type = [[Primal spells (Origins)#Cold tree|Cold]] |
|type = [[Primal spells (Origins)#Cold tree|Cold]] |
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|icon = Spell-Blizzard_icon.png |
|icon = Spell-Blizzard_icon.png |
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* Area of effect: 10m sphere. |
* Area of effect: 10m sphere. |
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* Deals <code>(10 + 0.1 * [[spellpower]])</code> <span style="color: LightSkyBlue;">cold damage</span>; [[Ability Mechanics#Effect At Intervals|at interval(s)]]: 2.05, 30; [[Ability Mechanics#Effect Over Duration|over duration]]: 1.5s. |
* Deals <code>(10 + 0.1 * [[spellpower]])</code> <span style="color: LightSkyBlue;">cold damage</span>; [[Ability Mechanics#Effect At Intervals|at interval(s)]]: 2.05, 30; [[Ability Mechanics#Effect Over Duration|over duration]]: 1.5s. |
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+ | * Creatures entering the AOE: |
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− | * [[Combat mechanics (Origins)|Freeze]] duration (adjusted for target's rank): 20s. |
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+ | ** [[Immunity|Slip]] if Physical Resistance check is failed. |
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− | * [[Combat mechanics (Origins)|Movement speed]] penalty. Friendly Targets: 50%. Enemy Targets: 20%. |
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− | * [[Combat mechanics (Origins)| |
+ | ** [[Combat mechanics (Origins)|Movement speed]] penalty: 20%. |
− | * |
+ | ** [[Combat mechanics (Origins)|Defense]] bonus: 10. |
+ | ** Fire resistance bonus: 50. |
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+ | * Creatures in the AOE 8s after the spell was cast: |
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+ | ** Paralyzed for 4s (duration adjusted by [[Rank|target rank]]) if Physical Resistance check is failed. |
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+ | ** Party members are slowed by 50% instead of being paralyzed. |
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* Overall duration: 30s. |
* Overall duration: 30s. |
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− | * [[Ability Mechanics#Effect Limit|Effect limit]]: 1. |
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* Range: 25m. |
* Range: 25m. |
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* Conjuration time: 2s. |
* Conjuration time: 2s. |
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== Notes == |
== Notes == |
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* Activation base is in {{ColorMana/Spell|mana}} and values vary with [[fatigue]]%. |
* Activation base is in {{ColorMana/Spell|mana}} and values vary with [[fatigue]]%. |
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− | * Even on casual difficulty where friendly fire is deactivated the player and party can still be frozen solid. |
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* [[Arcane Warrior spellcasting]]: the spell requires be cast with your weapon(s) '''sheathed'''. |
* [[Arcane Warrior spellcasting]]: the spell requires be cast with your weapon(s) '''sheathed'''. |
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* The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an [[Ability Mechanics#Effect Over Duration|over duration]]-type effect is applied. |
* The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an [[Ability Mechanics#Effect Over Duration|over duration]]-type effect is applied. |
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== See also == |
== See also == |
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* [[Ability mechanics]] |
* [[Ability mechanics]] |
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+ | |||
[[Category:Dragon Age: Origins spells]] |
[[Category:Dragon Age: Origins spells]] |
Revision as of 15:09, 7 July 2015
Blizzard is a mage spell from the Primal tree in Dragon Age: Origins.
Information
- Area of effect: 10m sphere.
- Deals
(10 + 0.1 * spellpower)
cold damage; at interval(s): 2.05, 30; over duration: 1.5s. - Creatures entering the AOE:
- Slip if Physical Resistance check is failed.
- Movement speed penalty: 20%.
- Defense bonus: 10.
- Fire resistance bonus: 50.
- Creatures in the AOE 8s after the spell was cast:
- Paralyzed for 4s (duration adjusted by target rank) if Physical Resistance check is failed.
- Party members are slowed by 50% instead of being paralyzed.
- Overall duration: 30s.
- Range: 25m.
- Conjuration time: 2s.
- Spell combinations: Flame Quencher, Storm of the Century.
Notes
- Activation base is in mana and values vary with fatigue%.
- Arcane Warrior spellcasting: the spell requires be cast with your weapon(s) sheathed.
- The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an over duration-type effect is applied.
- Blizzard can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.