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|cooldown = 60s
 
|cooldown = 60s
 
|requires = 34 magic
 
|requires = 34 magic
|effects =
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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== Information ==
 
== Information ==
  +
* Area of effect: 10m sphere.
* Area of effect: 10m sphere. Cold Damage ([[Ability Mechanics#Effect Over Duration|over duration]], applied [[Ability Mechanics#Effect At Intervals|at interval(s)]]): (100.0 + [[Spellpower]]) * 0.1. [[Ability Mechanics#Effect At Intervals|At Interval(s)]]: 2.05, 30.0. [[Ability Mechanics#Effect Over Duration|Over Duration]]: 1.5s. [[Combat mechanics (Origins)|Freeze]]. Duration (adjusted for target rank): 20.0s. [[Combat mechanics (Origins)|Movement Speed]] Penalty. Friendly Targets: 50.0%. Enemy Targets: 20.0%. [[Combat mechanics (Origins)|Defense]] Bonus: 10.0. Fire Resistance Bonus: 50.0. Overall Duration: 30.0s. [[Ability Mechanics#Effect Limit|'''Effect Limit''']]: 1.
 
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* Deals <code>(10 + 0.1 * [[spellpower]])</code> <span style="color: LightSkyBlue;">cold damage</span>; [[Ability Mechanics#Effect At Intervals|at interval(s)]]: 2.05, 30; [[Ability Mechanics#Effect Over Duration|over duration]]: 1.5s.
* [[Spell Combinations|'''Spell Combinations''']]: [[Spell Combinations#Flame Quencher|Flame Quencher]], [[Spell Combinations#Storm of the Century|Storm of the Century]].
 
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* [[Combat mechanics (Origins)|Freeze]] duration (adjusted for target's rank): 20s.
* Range: 25m
 
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* [[Combat mechanics (Origins)|Movement speed]] penalty. Friendly Targets: 50%. Enemy Targets: 20%.
* Conjuration time: 2s
 
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* [[Combat mechanics (Origins)|Defense]] bonus: 10.
  +
* Fire resistance bonus: 50.
  +
* Overall duration: 30s.
  +
* [[Ability Mechanics#Effect Limit|Effect limit]]: 1.
 
* Range: 25m.
 
* Conjuration time: 2s.
  +
* [[Spell combinations]]: [[Flame Quencher]], [[Storm of the Century]].
   
 
== Notes ==
 
== Notes ==
 
* Activation base is in {{ColorMana/Spell|mana}} and values vary with [[fatigue]]%.
 
* Activation base is in {{ColorMana/Spell|mana}} and values vary with [[fatigue]]%.
* Even on casual difficulty where friendly fire is deactivated the player and party can still be frozen solid
+
* Even on casual difficulty where friendly fire is deactivated the player and party can still be frozen solid.
 
* [[Arcane Warrior spellcasting]]: the spell requires be cast with your weapon(s) '''sheathed'''.
* Cold damage values are displayed in the game as the color: <font color="LightSkyBlue">'''light blue'''</font>.
 
 
* The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an [[Ability Mechanics#Effect Over Duration|over duration]]-type effect is applied.
* [[Arcane Warrior Spellcasting]]: The spell requires be cast with your weapon(s) '''sheathed'''.
 
* The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an [[Ability Mechanics#Effect Over Duration|Over Duration]]-type effect is applied.
 
 
* Blizzard can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.
 
* Blizzard can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.
   
 
== See also ==
 
== See also ==
 
* [[Ability mechanics]]
 
* [[Ability mechanics]]
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[[Category:Dragon Age: Origins spells]]
 
[[Category:Dragon Age: Origins spells]]

Revision as of 17:17, 27 September 2012


Blizzard is a mage spell from the Primal tree in Dragon Age: Origins.

Information

Notes

  • Activation base is in mana and values vary with fatigue%.
  • Even on casual difficulty where friendly fire is deactivated the player and party can still be frozen solid.
  • Arcane Warrior spellcasting: the spell requires be cast with your weapon(s) sheathed.
  • The damage from Blizzard is applied in a special way. Instead of directly applying the damage at each interval, an over duration-type effect is applied.
  • Blizzard can be cast on creatures or locations not in line of sight. A mage can cast this spell on creatures in a different room when using the overhead view. This allows the mage to stay out of physical harm by staying out of reach of those creatures.

See also