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“Past the hills, the land withered rapidly. Within the span of a few miles, the trees turned to dead standing sticks, while the grass and brambles around them thinned to scabby patches like tufts of hair on a Blight-manged bereskarn. Sullen gray clouds closed overhead, dimming the purity of the sun. The only animals they encountered were a cluster of tumor-raddled deer, who looked up with bloody mouths from the corpse of a cow they'd been devouring and hissed through hollow fangs at the passing Wardens.[1] ―From the secret journal of Isseya, Warden of the Fourth Blight

The Blight
The Blight

Blight refers to two related concepts. The blight (formally spelled without capitalization of "blight")[2][3][4] is a force of corruption with primeval origins. The presence and reoccurring spread of this corruptive force in the world has resulted in events known as Blights, in which corrupted creatures known as darkspawn attack the surface world in massive hordes led by an Archdemon. Darkspawn are said to carry the taint, an aspect of the blight conceptualized as a corruption that is carried and spread by darkspawn.

As of the time of the Fifth Blight, the prevailing view in Thedas is that Blight events occur when darkspawn find and corrupt one of the Tevinter Old Gods, ancient draconic creatures slumbering in the depths of the earth, which is transformed into an Archdemon by the darkspawn's taint and leads the horde to attack the surface world. As Dragon Age: Origins begins, the Fifth Blight has just begun.

Chantry and scholarly views[]

As of the time of the Fifth Blight, there is no unified consensus about what the Blights really are or why they happen. The prevailing belief originated in the Chantry, and this is that the Blights are a punishment of the divine Maker upon the magisters of old, who breached and corrupted the Golden City, and the Archdemons are the Old Gods worshiped in the ancient Tevinter Imperium, tainted by the corruption of the darkspawn. Grey Warden scholars believe that the Blight is a spiritual corruption that pervades all that it touches, and that all Archdemons must be destroyed in order to stop any future Blights. The dwarves don't care what a Blight is, or what causes it, as long as it can be stopped for good.[5][6] The existence of sentient darkspawn, that was revealed shortly after the Fifth Blight, had further complicated this matter. However, few scholars point out that those questions are irrelevant when compared to the death and destruction that a Blight leaves in its wake.[5]

A Blight is distinct from the occasional darkspawn raids, in which the darkspawn are few, scattered, and disorganized on the surface, plaguing the Deep Roads almost exclusively. These grand highway-tunnels were constructed by the dwarves at the height of their empire, but has been almost entirely controlled by darkspawn since the First Blight—extending throughout subterranean Thedas. A particularly strong or clever alpha can lead darkspawn war bands to cause great devastation on the surface even when an Archdemon is not active in the world, and can even corrupt the lands those war bands attack with the darkspawn corruption at a lesser scale, but if the leader is defeated, the war bands will disperse and the land will slowly heal.[7]

Blights advance in a progression that the Grey Wardens understand relatively well. However, Warden scholars remain uncertain about the precise "rules" under which Blights operate. Does an Archdemon's presence cause and spread the Blight, or is it the hordes of darkspawn that invariably travel with them? Does it take all Archdemons a similar amount of time to reach the surface? What would happen if an Archdemon were left unchecked forever? Even for the gaps in their knowledge, the Grey Wardens use what they do know to carry out their vigilant work.[7] The following is what is known of the common progression of a Blight.

Anatomy of a Blight[]

Creature-Blight Wolf

A blight wolf

A Blight starts when the darkspawn discover one of the Old Gods and infect it with the taint, a virulent disease which corrupts the mind and body, causing it to rise as an Archdemon. The Archdemon then proceeds to unify the will of the darkspawn horde, and commands it to march on the surface and spread across the land, destroying all in their path. Usually, the first sightings of darkspawn are in the outskirts of civilization, and outlying farms and villages begin to be attacked by small war bands.[7] Victims not killed outright are dragged underground to be eaten or turned into broodmothers. Darkspawn inflict disease upon people, animals and vegetation. Their tainted blood defiles the very soil and water it falls upon, rendering entire regions infertile for many years.[8] However, at this stage of a Blight, many people will still believe that is just a random darkspawn incursion.[7]

As time passes and the presence of the horde on the surface grows, the darkspawn war bands organize and become whole armies that will travel in open roads across the countryside. These armies will launch raids against larger and larger settlements, even important and well-defended cities in the central lands of a given kingdom or country. More powerful darkspawn can be seen within these armies, such as emissaries and ogres. Mutant creatures such as blight wolves and bereskarns will plague the wilderness. The skies become dark and ominous, although occasional rains can occur from time to time.[7]

By the time the Archdemon has reached the surface to lead the seemingly unending horde, unnatural dark clouds shroud the sky, providing shelter for the sun-fearing darkspawn. They obscure the sun in the daytime and the moon and stars at night, and form a perpetual storm that can be seen from afar. Soundless violet lightning sometimes flashes at the eye of the storm. The black clouds offer hardly any rain, that evaporates as soon as it reaches the ground, and the rivers run dry. These conditions alone lead to deterioration of plant life, including forests, crops and seaweeds.[9][7] Ghouls and other weird mutants run rampant through the wilderness, with twisted animals turning fierce and carnivorous, and the tainted land itself capable of infecting the weak or unwary with the Blight disease.[7]

The Blight's corruption will follow the Archdemon as it travels the land, expanding especially swiftly from the lands where the tainted deity lairs.[7] Children and livestock born under the Blight clouds tend to be small and weak, often deformed and susceptible to disease.[10] The Blight affects even adult people, and individuals may become ill for no reason.[7]

The only way to end a Blight is to slay the Archdemon that started it, and the only ones who have ever managed such a feat have been Grey Wardens. For this reason, the order is accorded legendary respect throughout most nations, although their presence in some nations, such as Ferelden in the decades prior to the events of the Fifth Blight, is weakened by local political struggles and the centuries that have elapsed since the Fourth Blight.

Once the Archdemon is destroyed, the darkspawn under its command will flee underground to search for another Old God that can be turned into another Archdemon.[11] The skies clear immediately after the death of the Archdemon,[7][12] and the weather returns to what is normal for the season. The land can take months or even years to recover, depending on how hard it was hit by the Blight. Some areas will never recover. Examples of such locales are portions of the Anderfels that have been so ravaged by two Blights that they are now deserts. Blighted animals will begin to breed again, giving birth to non-mutant offspring, although it will take some time for animal populations to reach the levels they had before the Blight started.[7] Some degenerative diseases born of the taint may persist and spread long after a Blight is over, however.[5] The Blight severely impairs plant life as well; for example, the only plant that can be found in the Silent Plains, which were destroyed during the First Blight, is Felicidus Aria.[13] Commonly known as the Silent Plains rose, it's believed to be the only plant capable of growing on blighted land,[14] although other plants might possess the same ability, such as the Northern Prickleweed.[15]

Some Grey Wardens believe that, if left unchecked, the Blight will ravage the world, though they cannot know for sure.[7] They also believe that darkspawn have grown more and more violent with each successive Blight.[16]


This section contains spoilers for:
Dragon Age: The Veilguard.


During the Sixth Blight, the elven gods, Elgar'nan and Ghilan'nain, utilized a different kind of Blight that spread like tumorous growths, with it growing from blighted boils, and forming abscesses, blood vessels, blight pools, blighted roots, and tendrils. Darkspawn are created inside Blight pools, toxic pools of a red lava-like substance, and dozens emerge out of them at a time.[4]

During the quest Shadows Crossing, Lace Harding notes that the old Blight was usually dead and static while the new Blight is alive. Bellara Lutare also states it fed off the elven magic in Arlathan Forest.

Blighted roots can become obstacles or prisons. Elgar'nan and Ghilan'nain have used blighted roots to block off eluvians in the Crossroads. The Veilguard have to defeat their champions, powerful Ogre entities roaming the mortal world and tied to this blight magic, to break the spell.[17][18][19][20][21]

Blight tendrils wrap around their prey and infects them with the blight, and also to heal tainted creatures.[22] Over time, those blighted by the tendrils become darkspawn.[23] Ghilan'nain can use blight magic to transform qunari into darkspawn[24] and a combination of blood magic and blight magic to transform her Archdemon into a deadlier multi-headed monster.[25] In fact, Ghilan'nain had used the blight to reshape darkspawn into deadlier monsters and the new darkspawn encountered during the Sixth Blight were actually some of her earlier creations that have been locked away in the Fade. In contemporary times, some of the darkspawns' properties change without prompting.[4]

Control of the Blight can be controlled by an intelligence of a blighted creature. The blighted tendrils can act as an interface to control the Blight and the Blight's intelligence is typically housed in a Blight eruption.[26][27][28]


Aftermath[]

Even as the Blight ends and the darkspawn retreat, they will form small war bands that kill and destroy everyone and everything that crosses their path.[29]

During this period, scavengers may venture to the lower levels of the Deep Roads that are temporarily free of the darkspawn to get as many treasures as they can.[30]

The events of Dragon Age: Origins - Awakening take place during the aftermath that follows the Fifth Blight.

The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

The Grey Wardens call the recovery that occurs after a Blight the Thaw. The surviving darkspawn flee back towards the Deep Roads and the periphery of blighted lands can begin to be reclaimed. Surviving Grey Wardens strive to catch stragglers before they can cause any harm or go back underground—referring to this as the Thaw Hunt.[31]

Origin of the blight[]

Prior to the Sixth Blight, different views of the origin of the blight existed among the cultures of Thedas. The Chantry, in teaching that the magisters who entered the city "brought sin to heaven" and were "corrupted by their crime,"[32] has taken the view that the blight is a punishment from the Maker for the Tevinter Magisters' breach of the Golden City, an act that the Chantry teaches as the "Second Sin."


This section contains spoilers for:
Dragon Age II.


However, tainted lyrium can be found in the Primeval Thaig that was built before the First Blight.


Tevinter magisters deny their involvement in creating the blight. They claim that the darkspawn have always existed, and that the magisters have no connection to them.


This section contains spoilers for:
Dragon Age: Inquisition.


Corypheus rejects the accusation that they "brought darkness into the world", asserting that they "discovered the darkness", "claimed it as their own, let it permeate their being".[33]

A Nevarran cult known as "The Empty Ones" believed the blight to have originated from a place called the Void ("a place of nothing"), and that it is by the Maker's will for all of his creation to return to it.[34]

Ancient elven sources mention a "plague" that ate Andruil's lands after she entered the Void.[35]


The actual origin of the blight is revealed during the events of the Sixth Blight.


This section contains spoilers for:
Dragon Age: The Veilguard.


When the Evanuris were primeval spirits who longed to become corporeal, they used raw lyrium taken from the earth to craft physical bodies for themselves, thus becoming the first of the Elves. In the process, however, they wounded and, as a result, angered the Titans. Forced to respond to the growing rage of the Titans, the Evanuris entered into a long and costly war with them. When the elves began losing the war after many years of fighting, Mythal had Solas craft a Lyrium Dagger, which he used to sunder the Titans from their spirits and dreams.

The Titans' disembodied dreams, now severed from their hosts and locked away inside the Fade, were eventually driven mad, becoming what is described by Solas, as "a disembodied blight of pain and anger."[36] Solas and Mythal locked away the blight in a prison guarded by wards,[37] which would be known in later ages as the Black City.

The Evanuris later began to weaponize the magic of the blight in their wars of supremacy, especially during Solas' rebellion against them. When Mythal attempted to remind them of the danger, they murdered her. For unleashing the blight onto the world, and for the murder of Mythal, Solas imprisoned the Evanuris in the Fade and used their very lives to bind them to the Veil, ensuring that it would stand so long as even one of them still draw breath.

Yet Solas did not anticipate that the Evanuris he had imprisoned would speak through the Old Gods who were their thralls, and manipulate the Magisters Sidereal into breaching the Black City and releasing a fragment of the blight onto Thedas.[38][39] Although only a fragment of the blight escaped, this fragment grew beneath the earth and led to the Blights that would later sweep across the world over the next 1200 years.[40]


Properties of the blight[]

See also: Taint

In the Ancient Age after the First Blight, the Grey Wardens recognized the taint as an aspect of the blight that causes corruption and enables the call of the Old Gods to be heard by darkspawn.[41][42] The concept of the taint became a central aspect of the blight as it was understood by the cultures of Thedas. For example, the Chant of Light teaches that the darkspawn spread "their taint as a plague" and that their taint caused the corruption of Old Gods into Archdemons.

The taint can be transmitted through contact with darkspawn blood and fluids, or through objects imbued with the taint,[43] such as eluvians. Contact does not automatically make one sick, but there is a chance of it.[44] The Grey Wardens utilize the taint by ingesting darkspawn blood in a ritual known as the joining, with those surviving the ritual becoming Grey Wardens. The joining causes Grey Wardens to be connected to the darkspawn, enabling them to sense darkspawn and fight them more effectively. However, the joining also makes Wardens tainted by the blood they have consumed. As a result, Grey Wardens eventually succumb to the corruption of the taint, results in hearing the call the darkspawn that hear to search for the Old Gods and a gradual transformation into a ghoul.[45]

The Grey Warden Avernus sought to research the taint in order to isolate the "true power" that is found in darkspawn blood, while avoiding the corruptive effects of the taint.[45] The taint is, in fact, only a part of the blight's capabilities, whose full power has been locked away for millennia.


This section contains spoilers for:
Dragon Age: The Veilguard.


During the Sixth Blight, it is revealed that the blight in its full form is a significant source of power.

In ancient Arlathan, the Evanuris member Ghilan'nain was capable of using the power of the blight to create monsters. She saw the blight as raw potential and a tool of creation,[46] using it to create darkspawn.[47] Ghilan'nain was uniquely capable of molding the power of the blight into life,[48] an ability that not even other members of the Evanuris possessed. It is said that Ghilan'nain's skill in creating monsters earned her a place in the Evanuris. Ghilan'nain's abilities in using the power of the blight also include healing and re-animating creatures.

After being released from the Fade, Ghilan'nain observed that during her imprisonment, the fragment of the blight released from the Black City had been active in altering living creatures. However, the present-day darkspawn were rather crude and are unworthy of the Evanuris. Thus, she improved the blight that was present in Thedas in various ways, such as by reintroducing what she describes as "pools of blight that can be easily coaxed to produce darkspawn repeatedly," as well as altering the physical properties darkspawn to resemble those of ancient times.[4]

Due to the actions of the free Evanuris members Ghilan'nain and Elgar'nan, many observers noted that the blight present in Thedas had changed. In addition to manifesting in darkspawn, the blight has also manifested in significant physical form on the surface, including tendrils and boils. Blight structures such as tendrils can be controlled by Ghilan'nain and other beings that have been attuned to controlling the blight. The blight also became capable of manifesting "blight eruptions," a construct of the blight itself that is capable of controlling other blighted structures.[49]

It is also revealed that the mechanism by which darkspawn and Grey Wardens hear the call from Archdemons and other powerful blighted creatures is explained by the blight's origin in the Titans. Raw lyrium, which is the blood of Titans, emits a soothing sound that can be heard by some. The call that is heard by darkspawn and Grey Wardens bears a strong resemblance to the song of lyrium, suggesting that the former is derived from the original supernatural powers of the Titans.

Those who are aware of the blight's origins describe the blight as having animate characteristics. For example, the blight has been likened to a "caged animal."[50] Ghilan'nain regards the blight as something that must be tamed,[46] while Solas regards it as something that needs to be soothed to reduce its anger.[51]

While Ghilan'nain sees the blight as a tool of creation, others such as Elgar'nan see the blight as primarily a weapon. Although powerful beings such as the Evanuris are able to harness the power of the blight, they too become affected by its corruption, such as becoming blind to the horrors of the blight[52] and becoming scarred.[53] It is also claimed that the full blight that is locked away behind the veil is far too powerful for Elgar'nan to control, and that if the full blight were freed, it would rule the world with Elgar'nan being subservient to it.[54]


History of Blights[]

First Blight (800–992 TE)[]

Main article: First Blight
Archdemon

An archdemon

Corrupted blight

Corrupted magisters[55]

The Chantry teaches that it was the hubris of men that brought the darkspawn into existence. The mage rulers of the Tevinter Imperium sought to usurp the Golden City created by the Maker but were cast out, twisted with corruption, and returned as monsters—the first of the darkspawn. In their depravity, they sought the Old Gods, and, finding Dumat slumbering deep within the earth, began the First Blight.

The dwarves are less inclined to believe such a history; to them, the darkspawn simply appeared one day and have been their bitter enemies ever since. Some dwarves do suggest that the humans are the reason for their existence, though not necessarily magisters specifically.

Whatever happened, the result was catastrophic. Thedas was nearly overrun and the dwarven race nearly extinguished (to this day only Orzammar and Kal-Sharok still stand against the darkspawn). Only with the founding of the Grey Wardens in -305 Ancient (890 TE) the tide turned. Even then, it required a hundred years until Dumat was finally slain at the Battle of the Silent Plains in -203 Ancient (992 TE). The Imperium was left severely weakened, and was subsequently overthrown by a mass movement led by the prophet Andraste.

Second Blight (1:5–95 Divine)[]

Main article: Second Blight

Zazikel awoke in 1:5 Divine and the Second Blight began, with darkspawn coming out of the mountains in all corners of the continent. They slaughtered the entire cities of Hossberg and Nordbotten in the Anderfels before the Grey Wardens finally got the word out. The Free Marches and Orlais were hard-pressed to defend themselves, but the Wardens and the armies under Emperor Drakon made the difference. Just over ten years into the second Blight the Orlesians won several battles, including the hard-fought victory at the Battle of Cumberland. As the Orlesians and Grey Wardens shared continued victories, the Blight wound down to its last battle in Starkhaven. The Wardens destroyed Zazikel, and the darkspawn were routed for the second time.

Third Blight (3:10–25 Towers)[]

Main article: Third Blight

The Old God Toth arose in 3:10 Towers, and the darkspawn erupted in the central lands of Thedas. Swarms of them engulfed the Tevinter cities of Marnas Pell and Vyrantium, and the Orlesian cities of Arlesans and Montsimmard. The Grey Wardens of both countries were able to quickly organize a defense, and despite heavy losses in the besieged cities the darkspawn were pushed back, proceeding to ravage what would later become Nevarra as well as the Free Marches and the length of the Minanter River. Pressure from Weisshaupt convinced Orlais and Tevinter to unite against the horde, but neither would consent to aid the beleaguered city-states. After fifteen years of conflict, the armies of Orlais and Tevinter joined the Grey Wardens at Hunter Fell. Toth was destroyed, and the darkspawn in attendance were slaughtered in one of the bloodiest battles in history.

Fourth Blight (5:12–24 Exalted)[]

Main article: Fourth Blight

The Fourth Blight began when the Archdemon Andoral arose just as the Chantry's Exalted March during the Black Age against the Tevinter Imperium ended. The darkspawn appeared in great numbers in the northeast and northwestern regions of Thedas. They overran Antiva, the Free Marches, Rivain and Anderfels. Orlais and Tevinter were beset by smaller numbers and managed to drive the darkspawn back into the Deep Roads; despite their victories, Tevinter, bitter over the Exalted Marches refused to send aid to southern Thedas, while Orlais only contributed a token force to combat the Blight.

In 5:20 Exalted, the elven Warden Garahel led an army of Anders and Grey Wardens to Hossberg and broke the siege. They then marched to Starkhaven where they formed an alliance between the minor rulers of the Free Marches. This united army marched north, eventually ending the Blight at the Battle of Ayesleigh. Garahel sacrificed himself, having slain Andoral in single combat. So many darkspawn were killed, many imagined they would never return. The fact that dwarves had to continue to repel darkspawn from their borders was increasingly ignored by surfacers (excluding the Grey Wardens).

Fifth Blight (9:30–31 Dragon)[]

Main article: Fifth Blight

This section contains spoilers for:
Dragon Age: Origins - Awakening.


The Old God Urthemiel was inadvertently awakened in the earlier years of the Dragon Age by The Architect, and darkspawn swarm southern Ferelden.



This section contains spoilers for:
Dragon Age: Origins.


In 9:30 Dragon, the Fereldan army, commanded by Teyrn Loghain Mac Tir, achieved a few minor victories, but was devastated at Ostagar–King Cailan Theirin and all but three of the Fereldan chapter of Grey Wardens were slain, due to Loghain unexpectedly withdrawing from the battle. Loghain believed that the Blight was a hoax perpetrated to allow Orlais to covertly re-invade Ferelden. Following this by declaring himself Regent, Loghain attempted to suppress civil war while the Blight spread north and east. The village of Lothering was annihilated and many arlings were besieged (several, including West Hills, were overrun by the onslaught). Arl Eamon of Redcliffe led a faction assisted by the surviving Wardens, and they eventually challenged Loghain's ruthless machinations, but the darkspawn besieged both Redcliffe and Denerim. The Grey Wardens had by this time called for military aid promised by treaty from Orzammar, a few Dalish clans or an army of Werewolves; and the Circle of Magi or the Templar Order (the sources aren't clear about which forces helped the Wardens), and marched together with Redcliffe's army to break the siege of the capital. Urthemiel was slain atop Fort Drakon, ending the short-lived blight.


Sixth Blight (c. 9:52 Dragon)[]

Main article: Sixth Blight

This section contains spoilers for:
Dragon Age: Origins - Awakening.


Rumors about a potential Sixth Blight brewing in the Anderfels started around 9:31 Dragon, when The Warden-Commander was recalled to the Grey Wardens headquarters at Weisshaupt.



This section contains spoilers for:
Dragon Age: The Veilguard.


The Sixth and Final Blight started with the accidental release of Elgar'nan and Ghilan'nain from their imprisonment, when the Veilguard tried to stop Solas' ritual to undo the Veil. The two Evanuris soon began to blight high dragons, that they sent to destroy the cities of Minrathous and Treviso, with the help of the Venatori and the rebel Antaam, but the cities managed to be saved from total destruction by the intervention of the Veilguard. They also awakened the remaining Archdemons, Lusacan and Razikale, and started the Final Blight by sending the darkspawn hordes to destroy both Southern Thedas and the Anderfels. Ghilan'nain and Razikale led a huge darkspawn horde to Weisshaupt, destroying the ancient fortress, but the Grey Wardens managed to kill Razikale with the help of the Veilguard. The battle took the lives of almost all of the Grey Wardens, however. On the other hand, Elgar'nan sent Lusacan to destroy Minrathous, but the Veilguard managed to destroy the horde forces with the help of the remaining Grey Wardens, the Shadow Dragons, the Antivan Crows, the Veil Jumpers, the Lords of Fortune, and the Mourn Watch. The Veilguard then kills Elgar'nan with the help of Solas, who in turn killed Lusacan, the last of the Archdemons, putting an end to the last Blight.

During the Blight, Southern Thedas was ravaged by the darkspawn hordes, with Denerim, Ferelden and Kirkwall being nearly destroyed by the invading darkspawn and their virulent blight, and Val Royeux being captured by the Venatori. The last news about the south were that the armies of the Free Marches had united to help the beleaguered Fereldans to defeat the remaining darkspawn.


See also[]

References[]

  1. Dragon Age: Last Flight, p. 206.
  2. Solas: "Centuries ago, the magisters of Tevinter opened my prison. A tiny fragment of the blight escaped. That fragment grew beneath the earth and led to the Blights that have swept across the world." (Conversation with Rook in Dragon Age: The Veilguard after D'Meta's Crossing.)
  3. Ghilan'nain: "Grey Wardens. I wield the power of the blight." (At the beginning of the quest The Siege of Weisshaupt).
  4. 4.0 4.1 4.2 4.3 Codex entry: An Improved Blight
  5. 5.0 5.1 5.2 Dragon Age: The World of Thedas, vol. 1, p. 145
  6. Dragon Age (tabletop RPG), Core Rulebook, p. 253
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Dragon Age (tabletop RPG), Core Rulebook, p. 254
  8. Codex entry: The Western Approach; Silent Plains
  9. As described multiple times throughout Dragon Age: Last Flight.
  10. Dragon Age: Last Flight, Chapter 16.
  11. According to dialogue with Alistair in Dragon Age: Origins
  12. Dragon Age: Last Flight, Chapter 22.
  13. Codex entry: Ambrosia
  14. Codex entry: Vandal Aria
  15. According to Ines Arancia.
  16. Dragon Age (tabletop RPG), Core Rulebook, p. 251
  17. Gate of Faded Glories
  18. Gate of Lost Ages
  19. Gate of Parched Hopes
  20. Gate of Pale Reflections
  21. Gate of Deep Sorrows
  22. Fire and Ice
  23. If you leave Julius to die during the quest Shadows Crossing, he becomes a darkspawn called the Blighted Mayor in the quest A Growing Corruption
  24. A Slow Poison
  25. The Siege of Weisshaupt
  26. Something's Coming
  27. The Last Gambit
  28. The Dread Wolf Rises
  29. Dragon Age: Warden's Fall, Chapter 1
  30. As seen during The Deep Roads Expedition.
  31. Dragon Age (tabletop RPG), Set 2 - Game Master's Guide, p.6
  32. Canticle of Threnodies
  33. Corypheus's Memories
  34. Codex entry: The Empty Ones
  35. Codex entry: Elven God Andruil
  36. Solas' memory in Dragon Age: The Veilguard: "With this, the proper ritual will sunder every Titan from its spirit. But you must know those severed dreams will certainly be driven mad, a disembodied blight of pain and anger."
  37. Mythal: "...The blight is safely sealed away forever." Solas: "Thought I wish I could believe you, I have sensed the breaking of the wards." (Solas' second memory in Regrets of the Dread Wolf).
  38. Solas' memories from Regrets of the Dread Wolf.
  39. According to Solas' dialogue in Dragon Age: The Veilguard
  40. Solas: "Centuries ago, the magisters of Tevinter opened my prison. A tiny fragment of the blight escaped. That fragment grew beneath the earth and led to the Blights that have swept across the world." (Conversation with Rook in Dragon Age: The Veilguard after D'Meta's Crossing.)
  41. Codex entry: An Unusual Discovery
  42. Codex entry: A Change of Course: "...his magic lets him speak through the blight itself, affecting any who bear its taint."
  43. Dragon Age RPG, Set 3 - Game Master's Guide, p. 8
  44. David Gaider, Bioware Forums, "Your companions and the Taint"
  45. 45.0 45.1 Codex entry: Avernus's Notes
  46. 46.0 46.1 Ghilan'nain's lines at Hossberg Wetlands: "The blight can be tamed. Turned to a greater purpose." "It is raw potential. A perfect tool of creation."
  47. The Labs Below (quest in Dragon Age: The Veilguard)
  48. Elgar'nan at Hossberg Wetlands: "Without you, the blight is a brute weapon. Only your hands mold it into life."
  49. Dialogue in the quest Something's Coming in Dragon Age: The Veilguard. Antoine: "A construct of the blight itself. An eruption controlling the rest."
  50. Dialogue during Regrets of the Dread Wolf in Dragon Age: The Veilguard.
  51. Dialogue in Dragon Age: The Veilguard after D'Meta's Crossing. Solas: "The Titans' dreams are mad from their imprisonment. I cannot kill the blight, but I can help to soothe its anger."
  52. Dialogue in Dragon Age: The Veilguard. Solas: "Once the corruption took hold of them, they were blind to its horror. It was just another source of power for them."
  53. John Epler (December 4, 2024). "Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal." .
  54. Dialogue in Dragon Age: The Veilguard during Blood of Arlathan. Solas to Elgar'nan: "Once the blight is free, it will rule this world, and you will be its attack dog."
  55. Dragon Age: The World of Thedas, vol. 1, p. 145

External links[]