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== Notes ==
 
== Notes ==
 
* The [[Blade of Tidarion]] is one of five [[Unique equipment (Inquisition)|unique]] weapons added by ''[[Trespasser]]'' that deals elemental damage without the addition of a [[Runes (Inquisition)|rune]].
 
* The [[Blade of Tidarion]] is one of five [[Unique equipment (Inquisition)|unique]] weapons added by ''[[Trespasser]]'' that deals elemental damage without the addition of a [[Runes (Inquisition)|rune]].
* The Blade of Tidarion Schematic is listed as a staff schematic in the crafting menu, however the crafted blade is not actually a staff, but rather an elemental weapon that functions as a [[Greatswords (Inquisition)|greatsword]] for any [[Mage (Inquisition)|mage]] character. The shaft is visible at all times, in addition a blade will form from magical energy during combat. A mage wielding the blade is still able to cast spells and use various forms of magic whilst still being able to strike enemies, very similar to a two-handed [[Warrior (Inquisition)|warrior]].
+
* The Blade of Tidarion Schematic is listed as a staff schematic in the crafting menu, however the crafted blade is not actually a staff, but rather an elemental weapon that functions as a [[Greatswords (Inquisition)|greatsword]] for any [[Mage (Inquisition)|mage]] character. The shaft is visible at all times and in addition a blade will form from magical energy during combat. A mage wielding the blade is still able to cast spells and use various forms of magic whilst still being able to strike enemies, similar to a two-handed [[Warrior (Inquisition)|warrior]].
* Since it can be equipped with a rune whose element differs from the weapon (e.g. a electricity blade with fire rune) while damage output of the rune can be enhanced by accessories like [[Belt of the Inferno Pact]], the schematic gains more utility without losing damage potent compared to other staves', especially under [[Trials]] where enemies may grant random immunities to certain elements.
+
* Since the blade can be equipped with a rune whose element differs from the weapon, (e.g. a electricity blade with fire rune), the rune's damage output can be enhanced with additional accessories (e.g. [[Belt of the Inferno Pact]]). The schematic gains additional utility without losing damage potential compared to other staves'. This feature can be extremely useful with certain [[Trials]] activated, specifically for those enemies that have acquired random immunities to various elements.
* Following the same mechanics, a mage equipped with this weapon is able to launch 24 instead of 12 projectiles when casting [[Energy Barrage]]. Half of these projectiles will be of the same element as the equipped rune, and have their damage determined by the base damage of the rune, NOT the weapon. When used in this manner, a Superb rune that is used to enchant a Blade of Tidarion (assuming Tier 4 materials) can increase the damage output of Energy Barrage by about 32%.
+
* Following the same mechanics, a mage equipped with this weapon is able to launch 24 projectiles instead of 12 when casting [[Energy Barrage]]. Half of the projectiles will be of the same element as the equipped rune. The projectiles' damage is determined by the base damage of the equipped rune, not the weapon itself. When used in this manner, the enchantment provided by a superb rune, assuming Tier 4 materials are applied, can enhance the Blade of Tidarion's Energy Barrage damage output by approximately 32%.
* Due to the high number of Energy Barrage hits this weapon yields when enchanted with a rune of a different element, it synergises well with spells and items with on-hit effects, such as [[Static Cage]]'s upgrade Lightning Cage, [[Spirit Blade]], and the [[Hidden Blades]] procs from Fade-Touched masterwork materials.
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* Due to the high number of Energy Barrage hits the weapon creates when enchanted with a rune of a different element, spells and items with on-hit effects are significantly increased; effects include the Lightning Cage upgrade for [[Static Cage]], [[Spirit Blade]], and [[Hidden Blades]] when procured from Fade-Touched masterwork materials.
* The Blade of Tidarion follows the same auto-attack animation as any two-handed weapons, hence a mage can quickly recover mana from every basic attack (15 mana per enemy within the AoE range), or shorten all cooldowns if [[Gathering Storm]] is active. The process can be further accelerated by manual cancelling (i.e. press button for "search" each time the first swing animation ends).
+
* The Blade of Tidarion follows the same auto-attack animation as any two-handed weapon; hence a mage can quickly recover mana from every basic attack (15 mana per enemy within the AoE range), or shorten all cooldowns if [[Gathering Storm]] is active. The process can be further accelerated by manual cancelling an attack (i.e. press button for "search" each time the first swing animation ends).
   
 
== See also ==
 
== See also ==

Revision as of 03:17, February 11, 2020

For the non-crafted version, see Blade of Tidarion.


Blade of Tidarion Schematic is a tier 3 staff schematic from the Trespasser DLC for Dragon Age: Inquisition.

Acquisition

Trespasser

Notes

  • The Blade of Tidarion is one of five unique weapons added by Trespasser that deals elemental damage without the addition of a rune.
  • The Blade of Tidarion Schematic is listed as a staff schematic in the crafting menu, however the crafted blade is not actually a staff, but rather an elemental weapon that functions as a greatsword for any mage character. The shaft is visible at all times and in addition a blade will form from magical energy during combat. A mage wielding the blade is still able to cast spells and use various forms of magic whilst still being able to strike enemies, similar to a two-handed warrior.
  • Since the blade can be equipped with a rune whose element differs from the weapon, (e.g. a electricity blade with fire rune), the rune's damage output can be enhanced with additional accessories (e.g. Belt of the Inferno Pact). The schematic gains additional utility without losing damage potential compared to other staves'. This feature can be extremely useful with certain Trials activated, specifically for those enemies that have acquired random immunities to various elements.
  • Following the same mechanics, a mage equipped with this weapon is able to launch 24 projectiles instead of 12 when casting Energy Barrage. Half of the projectiles will be of the same element as the equipped rune. The projectiles' damage is determined by the base damage of the equipped rune, not the weapon itself. When used in this manner, the enchantment provided by a superb rune, assuming Tier 4 materials are applied, can enhance the Blade of Tidarion's Energy Barrage damage output by approximately 32%.
  • Due to the high number of Energy Barrage hits the weapon creates when enchanted with a rune of a different element, spells and items with on-hit effects are significantly increased; effects include the Lightning Cage upgrade for Static Cage, Spirit Blade, and Hidden Blades when procured from Fade-Touched masterwork materials.
  • The Blade of Tidarion follows the same auto-attack animation as any two-handed weapon; hence a mage can quickly recover mana from every basic attack (15 mana per enemy within the AoE range), or shorten all cooldowns if Gathering Storm is active. The process can be further accelerated by manual cancelling an attack (i.e. press button for "search" each time the first swing animation ends).

See also

  • Bane of Red Crossing icon Andruil's Gift
  • Bolt sword icon Bolt
  • Rime-Sword-icon Brand
  • Sword-Schematic-Icon1 Brand Schematic
  • Rime-Sword-icon Rime

Gallery

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