- The Blade of Tidarion is one of five unique weapons added by Trespasser that deals elemental damage without the addition of a rune.
- The Blade of Tidarion Schematic is listed as a staff schematic in the crafting menu, however the weapon crafted is not actually a staff, but rather an elemental blade that functions as a greatsword for any mage character. The shaft is visible at all times and in addition a blade will form from magical energy during combat. A mage wielding the blade is still able to cast spells and use various forms of magic whilst still being able to strike enemies, similar to a two-handed warrior.
- Since the blade can be equipped with a rune whose element differs from the weapon, (e.g. a electricity blade with fire rune), the rune's damage output can be enhanced with additional accessories (e.g. Belt of the Inferno Pact). The schematic gains additional utility without losing damage potential compared to other staves'. This feature can be extremely useful with certain Trials activated, specifically for those enemies that have acquired random immunities to various elements.
- Following the same mechanics, a mage equipped with this weapon is able to launch 24 projectiles instead of 12 when casting Energy Barrage. Twelve projectiles will be of the element included in the staff, the other twelve will be that of the rune added. The projectiles' damage is determined by the base damage of the equipped rune, not the weapon itself. When used in this manner, an enchantment provided by a superb rune (assuming Tier 4 materials are applied), can enhance the Blade of Tidarion's Energy Barrage damage output by approximately 32%.
- Due to the high number of Energy Barrage hits the weapon creates when enchanted with a rune of a different element, spells and items with on-hit effects are significantly increased; effects include the Lightning Cage upgrade for Static Cage, Spirit Blade, and Hidden Blades when procured from Fade-Touched masterwork materials.
- The Blade of Tidarion follows the same auto-attack animation as any two-handed weapon; hence a mage can quickly recover mana from every basic attack (15 mana per enemy within the AoE range), or shorten all cooldowns if Gathering Storm is active. The process can be further accelerated by manually cancelling an attack (i.e. press the button for "search" each time the first swing animation ends).
See also Edit
- Andruil's Gift
She took the gathering storm, trapped its fury in golden limbs, and strung it with the screams of the south wind.
Andruil, blood and force, your people pray to you. Grant that your eye may not fall upon us. Spare us the moment we become Your prey.
Requires: Level 15
+24% Critical Chance
Electricity Enchanted: All attacks deal electricity damage and have a chance on hit to paralyze the target
Etched into this blade: "The spark of inspiration is with you. Use it to restore what was lost."
Requires: Level 19
Damage: 151-157 Electricity
+45% Electrical Resistance
10% chance to inflict Chain Lightning damage at 75% weapon damage
>Electricity enhanced: all weapon attacks deal electricity damage
Etched into this blade: "The way is full of trials and peril. Carry the warm memories of hearth and home to keep hope alive."
Requires: level 11
Damage: 87-91 Fire
+23% Fire Resistance
10% chance to inflict Immolate damage at 50% weapon power
Fire enchanted: all weapon attacks deal fire damage
- Brand Schematic
Damage: 24 Metal
Utility: 6 Metal (2nd slot incorrectly labeled Offense)
Offense: 5 Metal
Utility: 4 Metal (4th slot incorrectly labeled Offense)
Masterwork: 1 Masterwork
Etched into this blade: "The way is full of tests and danger. Watch with the coolness of contemplation to stay safe"
Damage: 160-164 Cold
+45% Cold Resistance
Cold Enchanted: All weapon attacks deal cold damage
On Hit: Chance to deal cold damage in an area around the target.
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