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|start = [[Orsino]] or [[Meredith]]
 
|start = [[Orsino]] or [[Meredith]]
 
|end = [[Orsino]]
 
|end = [[Orsino]]
|prereqs = On The Loose
+
|prereqs = On the Loose
 
|location = [[Hightown]] <br\>[[Docks]]<br\>[[The Wounded Coast]]<br\>Templar Hall
 
|location = [[Hightown]] <br\>[[Docks]]<br\>[[The Wounded Coast]]<br\>Templar Hall
 
|rewards =
 
|rewards =
|previous = [[On The Loose]]
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|previous = [[On the Loose]]
 
|next =
 
|next =
 
|appearances = Dragon Age II
 
|appearances = Dragon Age II

Revision as of 02:19, 8 August 2012

Best Served Cold is a main plot quest in Act 3 of Dragon Age II.

Acquisition

Best Served Cold is received via a letter from First Enchanter Orsino after finding the three mages for Knight-Commander Meredith. If you sided with the Templars at the beginning of Act 3, this quest will alternatively be received from Knight-Commander Meredith.

Note: When accepting the quest from Orsino, if you choose the Diplomatic options, it results in: Friendship Aveline: friendship (+5), Friendship Anders: friendship (+10). Rivalry Anders: rivalry (+10) if you use aggressive options when accepting this quest.

Walkthrough

Hightown meeting

The midnight Hightown Meeting

After you get the quest, go to Hightown at night and head to the Hightown estates neighborhood.

There, a battle will automatically begin when you enter the area near to where you need to be. You'll need to defeat a group of Templars and 5-6 Mages to beat them all. Afterwards loot the bodies to find a note that will instruct you to head to the Docks (and an armor upgrade for Sebastian).

Docks meeting

The meeting at the Docks

Go to the Docks and follow the arrow to your destination. You may encounter one or several groups of Slave Hunters, otherwise head into the Warehouse. Once there open the door and you'll encounter another cut-scene before you have to battle another group of Templars and Mages.

There is an armor upgrade for Anders in the Warehouse and a gift for Fenris.

Keran may be here if he lived and is with the Templars; he will tell you that someone close to you has been kidnapped by the rebels and that they have been taken to a hideout on the Wounded Coast. At this point you have the choice of

  • Letting Keran go Rivalry Aveline: rivalry (+10) Friendship Sebastian: friendship (+10)
  • Turning him in to the Knight-Commander Rivalry Merrill: rivalry (+10), Rivalry Varric: rivalry (+5), Friendship Aveline: friendship (+5).
  • Killing him, If you have Merill in your party and you choose to kill him, she'll say not to, that he is not responsible. If you decide to kill him still it will result in Rivalry Merrill: rivalry (+5).

Note: If it's your love interest that is supposed to be taken, Keran will describe them- however you will still be able to select them and go to the Wounded Coast.

Loot the area, exit to the Docks and head to the Wounded Coast. Take the low path and head south towards the Ruins. Fight a small group of Templars and Mages on the way. A cut-scene will then occur where Samson will approach you; state the mages must be stopped for Rivalry Merrill: rivalry (+15). After the scene continue down the path until you reach the main group of Templars/Mages. They are being led by the templar Thrask, who will implore you to side with them against Meredith. Behind him, whoever was taken hostage will be lying on the ground, unconscious. Rivalry Fenris: rivalry (+10), Rivalry Sebastian: rivalry (+5), Friendship Anders: friendship (+10) if you speak in support of the mages. Whether you sent her to the Circle, or let her go during the quest Act of Mercy, one of Thrask's companions will be the apostate mage Grace; she will call for the hostage to be killed and then turn on Hawke, killing Thrask in the process. During this battle, Grace herself is easily taken down, but becomes a Pride Abomination upon death. After the battle, Samson will return with Cullen. As with Keran earlier in this quest, you will have the opportunity to decide the fate of the apostate Alain.

Result

After the fight talk to Cullen to decide the fate of the surrendering mages and rogue templars. Knight-Captain Cullen will permit Samson to become a Templar again if Hawke requests that he give him another chance. Hawke can also ask Cullen to be merciful to Alain and the other mages who are arrested.

Note: Mage Hunter and Arcane Defender Achievement: This is your final chance to side with either the Templars or Mages. During your conversation with Cullen: (Templar) Say "Alain was working with Grace." and select "Kill them all". (Mage) Say "Give Samson another chance." The achievement will not pop up until you report back to either Meredith/Orsino to end the Quest (providing you have sided with the same faction 4 times previously).

When you talk to Samson and defend the mages, you get Friendship Varric: friendship (+10), Friendship Merrill: friendship (+10), Rivalry Fenris: rivalry (+10), Rivalry Sebastian: rivalry (+5). If you go against the mages, you get Friendship Fenris: friendship (+10), Friendship Sebastian: friendship (+5).

Friendship Aveline: friendship (+10), Friendship Sebastian: friendship (+5) when you speak in defense of the mages with Cullen.

If you tell Cullen Alain was working with Grace and to kill Alain: Rivalry Aveline: rivalry (+10)

Note: Cullen will make reference to his experience in Ferelden's Circle Tower.

If you tell Cullen to kill all the mages, he will kill Samson as well on the grounds that if he knew so much about the conspiracy he must be part of it. This option will net you Rivalry Varric: rivalry (+10)

Return to Orsino/Meredith to complete the quest.

If you tell Meredith that she is paranoid: Friendship Aveline: friendship (+5) or if you tell her that Orsino is blameless and name names: Rivalry Aveline: rivalry (+5) (perhaps more as my rivalry with Aveline became maxed at this point)

Note: If you got this quest from Meredith, you can investigate at this point to learn some rather interesting things about her.

Afterwards, if you return to Hawke's Estate, you will find a letter from either Meredith or Orsino that pertains to the quest The Last Straw.

Note: Once you read this letter from Meredith/Orsino, you can no longer return to the Gallows without triggering the endgame. Do not read the letter until you are certain that you no longer need anything else from the Gallows.

Hostage

The hostage that is taken depends on several factors:

Bethany/Carver are the most likely to be taken, if they are alive. It does not matter if they are with the Mages/Templars or the Grey Wardens.

If Bethany/Carver is dead, then the next most likely is your love interest. However, they will only be kidnapped if they are not in your party when you travel to the Wounded Coast.

Failing that, the companion with the highest friendship score who is not in your party at the time will be kidnapped.

Sebastian cannot be taken as a hostage.

Rewards

Or

Bugs

  • When encountering the mages in Hightown (night) the corpse you are supposed to loot might disappear, load early save is the only way to further progress the quest.
  • After encountering the mages in the warehouse at the Docks (night), return to Hawke's estate and leave. Even if Isabela is kidnapped, you will still be able to select her for your party. If you bring her to the Wounded Coast, this leads to an amusing scene where there are two Isabelas. One unconscious on the ground and the other fighting.
  • If Anders is kidnapped, you may still be able to use him in your party.
  • If Bethany or Carver joined the Grey Wardens and is kidnapped, she/he may appear wearing her Circle outfit or Templar outfit instead of her Warden Uniform. Graphic based only, does not affect/change game decisions (Confirmed on all consoles).
  • If Keran was forced out of the Templars at the end of Enemies Within, he will still be one of the Templar Conspirators. The dialogue will be the same regardless of the earlier decision.
    • On pcpc 1.03, this is not the case; Keran states he cannot stand by idly in good conscience despite having been discharged.
  • If Samson is made a Templar again, he will still appear in Lowtown(night) begging.