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(→‎Bugs: If romance-partner Fenris is kidnapped, you can add him to the party before going to The Wounded Coast, resulting in 2 Fenrises, same as Isabela.)
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(Added approval changes in Orsino's result)
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=== Templar Hall ===
 
=== Templar Hall ===
 
Go to the Gallows and then to the Templar Hall. Talk to Orsino or Meredith, depending on who sent the [[Letter: Best Served Cold|letter]].
 
Go to the Gallows and then to the Templar Hall. Talk to Orsino or Meredith, depending on who sent the [[Letter: Best Served Cold|letter]].
  +
  +
When talking to Meredith, if you say "How does this involve me?" at the first conversation choice then you skip the second conversation choice, meaning you cannot investigate and find out why Meredith hates mages.
   
 
When accepting the quest from Orsino, choosing the Diplomatic options results in:
 
When accepting the quest from Orsino, choosing the Diplomatic options results in:
Line 69: Line 71:
 
=== The Wounded Coast ===
 
=== The Wounded Coast ===
 
Head to the Wounded Coast. Take the low path and head south towards the Ruins. Fight a small group of Templars and Mages on the way. A cut-scene will then occur where [[Samson]] will approach Hawke.
 
Head to the Wounded Coast. Take the low path and head south towards the Ruins. Fight a small group of Templars and Mages on the way. A cut-scene will then occur where [[Samson]] will approach Hawke.
*Hawke states that they want to help the Mages.
+
* Hawke states that they want to help the Mages.
:{{Approval2|Fenris|-10}}
+
** {{Approval2|Anders|+10}}
:{{Approval2|Merrill|+10}}
+
** {{Approval2|Fenris|-10}}
:{{Approval2|Sebastian|-5}}
+
** {{Approval2|Merrill|+10}}
:{{Approval2|Varric|+10}}
+
** {{Approval2|Sebastian|-5}}
 
** {{Approval2|Varric|+10}}
 
*Hawke states that the mages must be stopped:
+
* Hawke states that the mages must be stopped:
:{{Approval2|Anders|-10}}
+
** {{Approval2|Anders|-10}}
:{{Approval2|Fenris|+10}}
+
** {{Approval2|Fenris|+10}}
:{{Approval2|Merrill|-15}}
+
** {{Approval2|Merrill|-15}}
:{{Approval2|Sebastian|+5}}
+
** {{Approval2|Sebastian|+5}}
   
 
After the scene continue down the path until the party reaches the main group of Templars/Mages. They are being led by the templar [[Thrask]], who will implore Hawke to side with them against Meredith. Behind him, whoever was taken hostage will be lying on the ground, unconscious. Choosing the aggressive option when speaking to Thrask nets:
 
After the scene continue down the path until the party reaches the main group of Templars/Mages. They are being led by the templar [[Thrask]], who will implore Hawke to side with them against Meredith. Behind him, whoever was taken hostage will be lying on the ground, unconscious. Choosing the aggressive option when speaking to Thrask nets:
:{{Approval2|Sebastian|-5}}
+
* {{Approval2|Sebastian|-5}}
 
Or the diplomatic response gives the following, if Hawke speaks in support of the mages:
 
Or the diplomatic response gives the following, if Hawke speaks in support of the mages:
:{{Approval2|Merrill|+10}}
+
* {{Approval2|Anders|+10}}
:{{Approval2|Fenris|-10}}
+
* {{Approval2|Fenris|-10}}
:{{Approval2|Sebastian|-5}}
+
* {{Approval2|Merrill|+10}}
:{{Approval2|Anders|+10}}
+
* {{Approval2|Sebastian|-5}}
  +
 
Whether she was sent to the Circle, or let her go during the quest [[Act of Mercy]], [[Grace]] will call for the hostage to be killed and then turn on Hawke, killing Thrask in the process. When speaking to Grace nets:
 
* diplomatic response: :{{Approval2|Sebastian|+5}}.
 
* aggressive response: {{Approval2|Sebastian|-5}}.
   
Whether she was sent to the Circle, or let her go during the quest [[Act of Mercy]], [[Grace]] will call for the hostage to be killed and then turn on Hawke, killing Thrask in the process. Note that choosing the aggressive option when speaking to Grace nets:
 
:{{Approval2|Sebastian|-5}}
 
Or the diplomatic response gives:
 
:{{Approval2|Sebastian|+5}}
 
 
During this battle, Grace herself is easily taken down, but becomes a Pride Abomination upon death. After the battle, Samson will return with [[Cullen]]. As with Keran earlier in this quest, Hawke will have the opportunity to decide the fate of [[Alain]] and [[Samson]].
 
During this battle, Grace herself is easily taken down, but becomes a Pride Abomination upon death. After the battle, Samson will return with [[Cullen]]. As with Keran earlier in this quest, Hawke will have the opportunity to decide the fate of [[Alain]] and [[Samson]].
   
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The achievement will not pop up until Hawke reports back to either Meredith/Orsino to end the Quest, providing they have sided with the same faction 4 times previously.
 
The achievement will not pop up until Hawke reports back to either Meredith/Orsino to end the Quest, providing they have sided with the same faction 4 times previously.
   
  +
Cullen says to take Alain in for questioning.
When Hawke speaks in defense of the mages with Cullen:
 
  +
* "Don't hurt Alain.":
:{{Approval2|Aveline|+10}}
 
  +
* "He's one of Grace's.":
:{{Approval2|Sebastian|+5}}
 
  +
** {{Approval2|Aveline|-10}}.
If Hawke tells Cullen Alain was working with Grace and to kill Alain:
 
:{{Approval2|Aveline|-10}}
+
** {{Approval2|Merrill|-10}}.
 
{{Note|Cullen will make reference to his experience in Ferelden's Circle Tower.}}
 
{{Note|Cullen will make reference to his experience in Ferelden's Circle Tower.}}
  +
If Hawke tells Cullen to kill all the mages, he will kill Samson as well on the grounds that if he knew so much about the conspiracy he must be part of it. This option will net Hawke:
 
  +
Cullen asks if you have any recommendation for him to bring to Meredith:
:{{Approval2|Varric|-10}}
 
  +
* "Be merciful." This would save the lives of the mages as Meredith will simply lock them in the Gallows while the templars involved in the conspiracy lose their pay instead.
 
** {{Approval2|Aveline|+10}}.
 
** {{Approval2|Merrill|+10}}.
 
** {{Approval2|Sebastian|+5}}.
  +
* "Give Samson another chance." Cullen says he will look into Samson rejoining the Templars:
  +
** {{Approval2|Aveline|+10}}.
 
* "Kill them all." Cullen will kill Samson as well on the grounds that if he knew so much about the conspiracy he must be part of it.
  +
** {{Approval2|Merrill|-15}}.
  +
** {{Approval2|Varric|-10}}.
  +
** If Anders is in the party, surprisingly he says nothing at this.
  +
  +
{{Note|If Hawke's romance partner was the hostage, and you had them join the party before coming to The Wounded Coast, then they leave the party now.}}
   
 
=== Gallows ===
 
=== Gallows ===
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Return to Orsino/Meredith to complete the quest.
 
Return to Orsino/Meredith to complete the quest.
   
If Hawke tells Meredith that she is paranoid:
+
* If Hawke tells Orsino that Meredith was not involved
:{{Approval2|Aveline|+5}}
+
** {{Approval2|Anders|-5}}
  +
* If Hawke tells Orsino that Meredith must be stopped
:And she will not give Hawke the [[Hearth Shield]].
 
  +
** {{Approval2|Anders|+5}}
If Hawke tells her that Orsino is blameless and name names:
 
  +
* If Hawke tells Meredith that she is paranoid:
:{{Approval2|Anders|-5}}
 
:{{Approval2|Aveline|-5}}
+
** {{Approval2|Aveline|+5}}
 
** Meredith will not give Hawke the [[Hearth Shield]].
 
* If Hawke tells her that Orsino is blameless and name names:
  +
** {{Approval2|Anders|-5}}
  +
** {{Approval2|Aveline|-5}}
 
** Meredith gives Hawke the Hearth Shield.
  +
 
{{Note|If Hawke got this quest from Meredith, they can investigate at this point to learn some rather interesting things about her.}}
 
{{Note|If Hawke got this quest from Meredith, they can investigate at this point to learn some rather interesting things about her.}}
:Meredith gives Hawke the Hearth Shield.
 
   
 
Afterwards, if Hawke returns to their estate, they will find a letter from either Meredith or Orsino that pertains to the quest [[The Last Straw]]. Note that once this letter from Meredith/Orsino is read, Hawke can no longer return to the Gallows without triggering the endgame. To indefinitely postpone that and still be able to read messages at home, Hawke can finish the quest except for returning to the Gallows and thus no message will appear at home.
 
Afterwards, if Hawke returns to their estate, they will find a letter from either Meredith or Orsino that pertains to the quest [[The Last Straw]]. Note that once this letter from Meredith/Orsino is read, Hawke can no longer return to the Gallows without triggering the endgame. To indefinitely postpone that and still be able to read messages at home, Hawke can finish the quest except for returning to the Gallows and thus no message will appear at home.
Line 139: Line 158:
   
 
== Rewards ==
 
== Rewards ==
*{{:Hood of the Champion|style=iconmini}} (Mage) or{{clrl}}{{:Helm of the Champion (Rogue)|style=iconmini}} (Rogue) or{{clrl}}{{:Helm of the Champion (Warrior)|style=iconmini}} (Warrior){{clrl}} - looted from Grace
+
* {{:Hood of the Champion|style=iconmini}} (Mage) or{{clrl}}{{:Helm of the Champion (Rogue)|style=iconmini}} (Rogue) or{{clrl}}{{:Helm of the Champion (Warrior)|style=iconmini}} (Warrior){{clrl}} - looted from Grace
*{{:The Tiger's Tail|style=iconmini}} - looted from Grace{{clrl}}
+
* {{:The Tiger's Tail|style=iconmini}} - looted from Grace{{clrl}}
*{{:Protection of the Faith|style=iconmini}} (armor upgrade for [[Sebastian]] found at Hightown estate encounter){{clrl}}
+
* {{:Protection of the Faith|style=iconmini}} (armor upgrade for [[Sebastian]] found at Hightown estate encounter){{clrl}}
*{{:Sigil of the Mage Underground|style=iconmini}} (armor upgrade for [[Anders]] found in the Dock's warehouse)
+
* {{:Sigil of the Mage Underground|style=iconmini}} (armor upgrade for [[Anders]] found in the Dock's warehouse)
*[[Three Wolf Boon]] (found after the fight on one of the corpses in the Dock's warehouse)
+
* [[Three Wolf Boon]] (found after the fight on one of the corpses in the Dock's warehouse)
*{{:Blade of Mercy|style=iconmini}} (a gift for [[Fenris]])
+
* {{:Blade of Mercy|style=iconmini}} (a gift for [[Fenris]])
*1200 XP (quest completion)
+
* 1200 XP (quest completion)
*{{:Cumberland Circle Robes|style=iconmini}} from Orsino
+
* {{:Cumberland Circle Robes|style=iconmini}} from Orsino
 
or
 
or
*{{:Hearth Shield|style=iconmini}} from Meredith
+
* {{:Hearth Shield|style=iconmini}} from Meredith (only if you didn't call her mad or paranoid at the end of the quest)
   
 
== Bugs ==
 
== Bugs ==
*When encountering the mages in Hightown (night) the corpse that is supposed to be looted might disappear. Loading an earlier save is the only way to proceed with this quest.
+
* When encountering the mages in Hightown (night) the corpse that is supposed to be looted might disappear. Loading an earlier save is the only way to proceed with this quest.
*After encountering the mages in the warehouse at the Docks (night), return to Hawke's estate and leave. Even if Isabela or Fenris were kidnapped, Hawke will still be able to select them for the party. If Hawke brings them to the Wounded Coast, this leads to an amusing scene where there are two Fenrises or Isabelas: one unconscious on the ground and the other fighting.
+
* After encountering the mages in the warehouse at the Docks (night), return to Hawke's estate and leave. Even if Isabela or Fenris were kidnapped, Hawke will still be able to select them for the party. If Hawke brings them to the Wounded Coast, this leads to an amusing scene where there are two Fenrises or Isabelas: one unconscious on the ground and the other fighting.
*If Bethany or Carver joined the Grey Wardens and is kidnapped, she/he may appear wearing their Circle outfit/Templar outfit instead of their Warden Uniform. This is a graphic-only effect and does not affect/change game decisions (Confirmed on all consoles).
+
* If Bethany or Carver joined the Grey Wardens and is kidnapped, she/he may appear wearing their Circle outfit/Templar outfit instead of their Warden Uniform. This is a graphic-only effect and does not affect/change game decisions (Confirmed on all consoles).
*If Keran was forced out of the Templars at the end of [[Enemies Among Us]], he will still be one of the Templar Conspirators. The dialogue will be the same regardless of the earlier decision.
+
* If Keran was forced out of the Templars at the end of [[Enemies Among Us]], he will still be one of the Templar Conspirators. The dialogue will be the same regardless of the earlier decision.
**On {{platforms|pc}} 1.03, this is not the case; Keran states he cannot stand by idly in good conscience despite having been discharged.
+
** On {{platforms|pc}} 1.03, this is not the case; Keran states he cannot stand by idly in good conscience despite having been discharged.
**If completing the quest for Meredith, if Hawke names names, they will refer to Keran as a templar, even if he was dismissed from the Order. If completing the quest for Orsino and he was allowed to leave, however, a dismissed Keran will stand outside the Hanged Man for the rest of the game wearing leather hides, stating he is glad to not be part of the order right now.
+
** If completing the quest for Meredith, if Hawke names names, they will refer to Keran as a templar, even if he was dismissed from the Order. If completing the quest for Orsino and he was allowed to leave, however, a dismissed Keran will stand outside the Hanged Man for the rest of the game wearing leather hides, stating he is glad to not be part of the order right now.
*If Samson is made a Templar again, he will still appear in Lowtown(night) begging.
+
* If Samson is made a Templar again, he will still appear in Lowtown(night) begging.
*If Death Syphon is active, it is possible that Grace's corpse will disappear and therefore not be able to be looted.
+
* If Death Syphon is active, it is possible that Grace's corpse will disappear and therefore not be able to be looted.
*When exiting the warehouse, the marker on the door says "Lowtown" but in fact exits to the docks where Hawke entered.
+
* When exiting the warehouse, the marker on the door says "Lowtown" but in fact exits to the docks where Hawke entered.
   
 
== Notes ==
 
== Notes ==
*The name of the quest takes its name from the common expression dating from at least "Don Quixote" <ref>[http://books.google.com/books?id=ogm0c8mYtQUC&pg=PT576#v=onepage&q&f=false A Dictionary of Proverbs]</ref> that revenge is best served cold.
+
* The name of the quest takes its name from the common expression dating from at least "Don Quixote" <ref>[http://books.google.com/books?id=ogm0c8mYtQUC&pg=PT576#v=onepage&q&f=false A Dictionary of Proverbs]</ref> that "revenge is a dish best served cold".
*If Hawke chooses not to side with either Meredith or Orsino in the beginning of Act 3, it appears that the quest is given based on how a character responds to Meredith at the end of On The Loose. (Confirmed for Xbox 360)
+
* If Hawke chooses not to side with either Meredith or Orsino in the beginning of Act 3, it appears that the quest is given based on how a character responds to Meredith at the end of On The Loose. (Confirmed for Xbox 360)
*Cullen will kill Samson if told to kill all the Mages. However, there is no option for this in the Dragon Age Keep. Thus, regardless of this choice in Dragon Age II, Samson will always be alive in Dragon Age Inquisition.
+
* Cullen will kill Samson if told to kill all the Mages. However, there is no option for this in the Dragon Age Keep. Thus, regardless of this choice in Dragon Age II, Samson will always be alive in Dragon Age Inquisition.
   
 
== Gallery ==
 
== Gallery ==

Revision as of 16:01, 24 January 2020

Best Served Cold is an Act 3 main quest in Dragon Age II.

Acquisition

Best Served Cold is received via a letter from First Enchanter Orsino after finding the three mages for Knight-Commander Meredith. If Hawke sided with the Templars at the beginning of Act 3, this quest will alternatively be received from Knight-Commander Meredith.

Walkthrough

Hightown meeting

The midnight Hightown Meeting

Templar Hall

Go to the Gallows and then to the Templar Hall. Talk to Orsino or Meredith, depending on who sent the letter.

When talking to Meredith, if you say "How does this involve me?" at the first conversation choice then you skip the second conversation choice, meaning you cannot investigate and find out why Meredith hates mages.

When accepting the quest from Orsino, choosing the Diplomatic options results in:

Friendship Anders: friendship (+10)
Friendship Aveline: friendship (+5)

The aggressive options results in:

Rivalry Anders: rivalry (+10)
Rivalry Aveline: rivalry (+5)

Hightown

After Hawke gets the quest, go to Hightown at night and head to the Hightown estates neighborhood.

There, a battle with a group of Templars and 5-6 Mages will automatically begin when the party enters the area near to where Hawke need to be. Afterwards, loot the bodies to find a note that will instruct Hawke to head to the Docks (and an armor upgrade for Sebastian).

Docks meeting

The meeting at the Docks

Docks

Go to the Docks and follow the arrow to the destination.

Secret Meeting Place

There will be another cut-scene before Hawke has to battle another group of Templars and Mages. There are two Standard-ranked traps (requiring 20 Cunning to disarm) in the main room, one on the eastern side and one on the western side.

There are at least two Templar Hunters and a Lieutenant alongside an Elite-ranked Enchanter in this fight.

There is an armor upgrade for Anders in the Warehouse and a gift for Fenris.

Keran will be here in templar plate regardless of the resolution of Enemies Among Us; he will tell Hawke that someone close to them has been kidnapped by the rebels and that they have been taken to a hideout on the Wounded Coast. At this point Hawke has the choice of:

  • Letting Keran go:
    • Rivalry Aveline: rivalry (+10)
    • Friendship Sebastian: friendship (+10)
  • Turning him in to the Knight-Commander:
    • Rivalry Merrill: rivalry (+10)
    • Rivalry Varric: rivalry (+5)
    • Friendship Aveline: friendship (+10)
  • Killing him:
    • Rivalry Merrill: rivalry (+5)
    • Rivalry Sebastian: rivalry (+10)
Note: If it's Hawke's love interest that is supposed to be taken, Keran will describe them. However they will still be able to be selected and taken to the Wounded Coast.

If Hawke agrees with his views on Meredith, then he will automatically be allowed to leave.

Loot the area, there is a Complex-ranked chest (30 Cunning, 150xp) to the right of the entrance and the Blade of Mercy.

The Wounded Coast

Head to the Wounded Coast. Take the low path and head south towards the Ruins. Fight a small group of Templars and Mages on the way. A cut-scene will then occur where Samson will approach Hawke.

  • Hawke states that they want to help the Mages.
    • Friendship Anders: friendship (+10)
    • Rivalry Fenris: rivalry (+10)
    • Friendship Merrill: friendship (+10)
    • Rivalry Sebastian: rivalry (+5)
    • Friendship Varric: friendship (+10)
  • Hawke states that the mages must be stopped:
    • Rivalry Anders: rivalry (+10)
    • Friendship Fenris: friendship (+10)
    • Rivalry Merrill: rivalry (+15)
    • Friendship Sebastian: friendship (+5)

After the scene continue down the path until the party reaches the main group of Templars/Mages. They are being led by the templar Thrask, who will implore Hawke to side with them against Meredith. Behind him, whoever was taken hostage will be lying on the ground, unconscious. Choosing the aggressive option when speaking to Thrask nets:

  • Rivalry Sebastian: rivalry (+5)

Or the diplomatic response gives the following, if Hawke speaks in support of the mages:

  • Friendship Anders: friendship (+10)
  • Rivalry Fenris: rivalry (+10)
  • Friendship Merrill: friendship (+10)
  • Rivalry Sebastian: rivalry (+5)

Whether she was sent to the Circle, or let her go during the quest Act of Mercy, Grace will call for the hostage to be killed and then turn on Hawke, killing Thrask in the process. When speaking to Grace nets:

  • diplomatic response: :Friendship Sebastian: friendship (+5).
  • aggressive response: Rivalry Sebastian: rivalry (+5).

During this battle, Grace herself is easily taken down, but becomes a Pride Abomination upon death. After the battle, Samson will return with Cullen. As with Keran earlier in this quest, Hawke will have the opportunity to decide the fate of Alain and Samson.

After the fight, talk with Cullen to decide the fate of the surrendering mages and rogue templars. Cullen will permit Samson to become a Templar again if Hawke requests that he give him another chance. Hawke can also ask Cullen to be merciful to Alain and the other mages who are arrested.

Note: Mage Hunter and Arcane Defender Achievement: This is the final chance to side with either the Templars or Mages. During the conversation with Cullen:

  • (Side with the templars) Say "Alain was working with Grace." and select "Give Samson another chance." Or Say "Kill them all".
  • (Side with the mages) Say merciful to Alain and others.

The achievement will not pop up until Hawke reports back to either Meredith/Orsino to end the Quest, providing they have sided with the same faction 4 times previously.

Cullen says to take Alain in for questioning.

  • "Don't hurt Alain.":
  • "He's one of Grace's.":
    • Rivalry Aveline: rivalry (+10).
    • Rivalry Merrill: rivalry (+10).
Note: Cullen will make reference to his experience in Ferelden's Circle Tower.

Cullen asks if you have any recommendation for him to bring to Meredith:

  • "Be merciful." This would save the lives of the mages as Meredith will simply lock them in the Gallows while the templars involved in the conspiracy lose their pay instead.
    • Friendship Aveline: friendship (+10).
    • Friendship Merrill: friendship (+10).
    • Friendship Sebastian: friendship (+5).
  • "Give Samson another chance." Cullen says he will look into Samson rejoining the Templars:
    • Friendship Aveline: friendship (+10).
  • "Kill them all." Cullen will kill Samson as well on the grounds that if he knew so much about the conspiracy he must be part of it.
    • Rivalry Merrill: rivalry (+15).
    • Rivalry Varric: rivalry (+10).
    • If Anders is in the party, surprisingly he says nothing at this.
Note: If Hawke's romance partner was the hostage, and you had them join the party before coming to The Wounded Coast, then they leave the party now.

Gallows

On return to the Gallows Courtyard, speaking to Cullen will discover how Hawke's recommendation decided the fate of the surviving conspirators, but this step is not required.

Result

Return to Orsino/Meredith to complete the quest.

  • If Hawke tells Orsino that Meredith was not involved
    • Rivalry Anders: rivalry (+5)
  • If Hawke tells Orsino that Meredith must be stopped
    • Friendship Anders: friendship (+5)
  • If Hawke tells Meredith that she is paranoid:
    • Friendship Aveline: friendship (+5)
    • Meredith will not give Hawke the Hearth Shield.
  • If Hawke tells her that Orsino is blameless and name names:
    • Rivalry Anders: rivalry (+5)
    • Rivalry Aveline: rivalry (+5)
    • Meredith gives Hawke the Hearth Shield.
Note: If Hawke got this quest from Meredith, they can investigate at this point to learn some rather interesting things about her.

Afterwards, if Hawke returns to their estate, they will find a letter from either Meredith or Orsino that pertains to the quest The Last Straw. Note that once this letter from Meredith/Orsino is read, Hawke can no longer return to the Gallows without triggering the endgame. To indefinitely postpone that and still be able to read messages at home, Hawke can finish the quest except for returning to the Gallows and thus no message will appear at home.

Hostage

Bethany/Carver will be kidnapped if they are alive. It does not matter if they are with the Mages, Templars or the Grey Wardens.

If Bethany/Carver is dead, then Hawke's love interest will be kidnapped. However, they will only be taken if they are not in their party when they travel to the Wounded Coast.

If Bethany/Carver is dead, the love interest is in the party, or there is no love interest, the companion with the highest friendship score who is not in the party at the time will be kidnapped.

Sebastian cannot be taken as a hostage.

Rewards

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

(a gift for Fenris)

or

  • Hearth Shield Hearth Shield from Meredith (only if you didn't call her mad or paranoid at the end of the quest)

Bugs

  • When encountering the mages in Hightown (night) the corpse that is supposed to be looted might disappear. Loading an earlier save is the only way to proceed with this quest.
  • After encountering the mages in the warehouse at the Docks (night), return to Hawke's estate and leave. Even if Isabela or Fenris were kidnapped, Hawke will still be able to select them for the party. If Hawke brings them to the Wounded Coast, this leads to an amusing scene where there are two Fenrises or Isabelas: one unconscious on the ground and the other fighting.
  • If Bethany or Carver joined the Grey Wardens and is kidnapped, she/he may appear wearing their Circle outfit/Templar outfit instead of their Warden Uniform. This is a graphic-only effect and does not affect/change game decisions (Confirmed on all consoles).
  • If Keran was forced out of the Templars at the end of Enemies Among Us, he will still be one of the Templar Conspirators. The dialogue will be the same regardless of the earlier decision.
    • On pcpc 1.03, this is not the case; Keran states he cannot stand by idly in good conscience despite having been discharged.
    • If completing the quest for Meredith, if Hawke names names, they will refer to Keran as a templar, even if he was dismissed from the Order. If completing the quest for Orsino and he was allowed to leave, however, a dismissed Keran will stand outside the Hanged Man for the rest of the game wearing leather hides, stating he is glad to not be part of the order right now.
  • If Samson is made a Templar again, he will still appear in Lowtown(night) begging.
  • If Death Syphon is active, it is possible that Grace's corpse will disappear and therefore not be able to be looted.
  • When exiting the warehouse, the marker on the door says "Lowtown" but in fact exits to the docks where Hawke entered.

Notes

  • The name of the quest takes its name from the common expression dating from at least "Don Quixote" [1] that "revenge is a dish best served cold".
  • If Hawke chooses not to side with either Meredith or Orsino in the beginning of Act 3, it appears that the quest is given based on how a character responds to Meredith at the end of On The Loose. (Confirmed for Xbox 360)
  • Cullen will kill Samson if told to kill all the Mages. However, there is no option for this in the Dragon Age Keep. Thus, regardless of this choice in Dragon Age II, Samson will always be alive in Dragon Age Inquisition.

Gallery

References