Berserker talents Edit
| Berserk|| Sustained |
|The stench of blood and death drives the berserker into a willing fury, providing a bonus to damage. Rages incur a penalty to stamina regeneration, however, which Constraint reduces. Resilience adds a bonus to health regeneration in this mode.|
| Resilience|| Passive |
Requires: Level 8
|The berserker can now focus the power of rage more effectively, gaining a bonus to health regeneration while Berserk is active, as well as a bonus to nature resistance that applies at all times.|
| Constraint|| Passive |
Requires: Level 10
|The berserker has learned to retain control during rages, reducing Berserk's penalty to stamina regeneration.|
| Final Blow|| Activated |
Requires: Level 12
|All the berserker's stamina goes into a single swing. If the blow connects, the attack inflicts extra damage proportional to the amount of stamina lost.|
Beserker talents are complemented well by those gained from the Templar specialization. Berserkers can easily fall victim to magical spells such as Vulnerability Hex, which require a large mental resistance to withstand. With the Mental Fortress ability, it is possible to shrug off many of these attacks. Add in Righteous Strike and Cleanse Area, and this specialization gives the Berserker a much better chance of dealing heavy damage to a mage.
Acquiring Reaver as a second specialization allows the Berserker to deal heavy damage while using the sustained Aura of Pain and Blood Frenzy talents, and then finish the attack, when their health has dropped to near-zero, with the potentially devastating Final Blow.
- Berserker on the BioWare wiki.