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|type = [[Warrior]] |
|type = [[Warrior]] |
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|icon = Berserker DA2.png |
|icon = Berserker DA2.png |
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− | |description = The [[ |
+ | |description = The [[Dwarf|dwarven]] Culture is in decline, and many dwarves have turned to the surface, bringing their customs and battle traditions with them. Anger is only part of being a [[Berserkers|berserker]]. Anyone can fly into a rage, but only a berserker can channel that anger into brutal hits that cleave through armor, flesh, and bone. |
|effects = {{ColorPositiveStat|+10 stamina regeneration rate}} |
|effects = {{ColorPositiveStat|+10 stamina regeneration rate}} |
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Revision as of 10:12, 24 January 2014
- For the berserkers as a group, see Berserkers.
- For the specialization in Dragon Age: Origins, see Berserker (Origins).
Berserker is one of the specializations available to the warrior class in Dragon Age II.
Background
All warriors command respect, but the Berserker is an unrelenting physical force. The name of this specialization suggests rage, risk-taking, and that is certainly part of its effectiveness, but it would be a grave mistake to suggest that the Berserker is sloppy or undisciplined. It takes an incredible amount of control to know when to lose control. Battle momentum is the key: finding the balance between total commitment and over extending. The Berserker controls the pace of combat, setting a standard that the enemy can't match. In turn, they can be sustained by the mayhem they produce, and find new energy in every fallen foe. While they stand, while stamina remains, they have no match, but they can't stand back and let battle unfold. For the Berserker, battle always ends in glory, win or lose. [1]
Talent tree
Talents
Berserk |
Sustained Activation: -4 stamina per hit Cooldown: 10s Requires: Level 7 |
The berserker flies into a rage, landing powerful blows for as long as this mode is active. Damage: +10% of remaining stamina |
Endless Berserk Upgrade Requires: 3 points in Berserker |
Berserk rages are now less tiring to sustain. Activation: -2 stamina per hit |
Savage Berserk Upgrade Requires: 4 points in Berserker |
Berserk now inflicts more damage for every point of the warrior's current stamina. Damage: +5% of remaining stamina (total: +15%) |
Adrenaline |
Activated Activation: 20 Duration: 8s Cooldown: 2s Requires: Level 8 Requires: Berserk |
For a short time, the berserker taps into deep reserves of energy to make each strike more powerful. If the berserker activates Adrenaline multiple times, its effects are additive. (Berserk must be active) Damage: Stacking +5% |
Adrenaline Rush Upgrade Requires: Level 12 Requires: 3 points in Berserker |
Adrenaline can now be used as frequently as the berserker desires, allowing the damage bonus to build up to tremendous size. Cooldown: -2s (total: 0s) |
Adrenaline Rage Upgrade Requires: Level 14 Requires: 4 points in Berserker |
Adrenaline's damage bonus is now much larger, particularly when the berserker activates the talent multiple times. Damage: Stacking +3% (total: +8%) |
Barrage |
Activated Activation: 20 Duration: 10s Cooldown: 30s Requires: Level 9 Requires: Berserk |
For a short time, the berserker trades protection for speed, lashing out with rapid blows but take more damage from enemy attacks. (Berserk must be active) Attack speed: +50% Damage resistance: -20% |
Unrelenting Barrage Upgrade Requires: Level 13 Requires: 3 points Berserker |
Barrage now lasts longer. Duration: +10s (total: 20s) |
Resilient Barrage Upgrade Requires: Level 15 Requires: 4 points in Berserker |
The berserker now takes less damage while Barrage is active. Damage resistance: +10% (total: -10%) |
Death Blow |
Passive Requires: Level 15 Requires: Adrenaline Requires: Barrage Requires: 5 points in Berserker |
Each time the berserker fells an enemy, the thrill of victory restores a larger than normal portion of the berserker's stamina. Stamina regeneration: Minimum 5% upon enemy death, based on enemy rank |
References
- ↑ "Warrior Class". Retrieved 03-01-2011.
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