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+ | '''Bereskarn''' are [[bear]]s which have been [[taint]]ed by the [[blight]]. |
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− | '''Bereskarns''' are described as "Bears covered in spikes" and are first seen in the [[Dalish Elf Origin]]. They are also seen in the [[Mage Origin]] story in the [[Fade]], as a [[Sloth Demon]]'s stolen form. If you answer three of the demon's riddles correctly, he will teach the bear form to [[Mouse]]. |
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+ | == Background == |
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− | Bereskarns are [[Bear|bears]] that have been infected by the [[Blight]]. Like [[Blight Wolf|Blight Wolves]], they are a form of [[ghoul]]. |
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+ | They have lost their sentience and became [[ghoul]]s, much like the [[Blight wolf|blight wolves]] and [[corrupted spider]]s. Bereskarn are slothful creatures when left alone, but fierce and unyielding when they attack. They are often enraged and prodded into battle by the [[darkspawn]]. |
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+ | Tainted bears grow larger and sprout enormous bony spikes that protrude from their fur, causing severe wounds.<ref>{{cite wot|167}}</ref> |
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− | A Bereskarn (Named [[Fade Rifter]]) appears if you complete the Third Summoning Ritual in the Circle Tower in [[Summoning Sciences]]. It drops [[Charged Mitts]]. |
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+ | {{Tabletop RPG material}} |
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+ | Blood constantly seeps from these wounds, giving bereskarn a terrifying appearance and a nauseating smell.<ref>''[[Dragon Age (tabletop RPG)]]'', Game Master's Guide, set 2, pp. 23–24</ref> |
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+ | == Involvement == |
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− | In addition there is a random encounter while traveling where the warden may encounter a Bereskarn in a deserted field with rubble. It drops no loot. |
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+ | Bereskarn are encountered several times in ''[[Dragon Age: Origins]]''. They use the same skills as great bears, but have much higher stats, with increased armor, health, attack and defense. |
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+ | During the [[Magi Origin]] quest [[The Harrowing]], the Warden encounters a [[sloth demon]] in the form of a bereskarn who offers to teach [[Mouse]] to shapeshift if the Warden can answer three riddles or defeat it in battle. |
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+ | A [[Shapeshifter]]'s [[Bear Shape]] will be upgraded to bereskarn with [[Master Shapeshifter]]. |
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+ | == Locations == |
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+ | {{:Brecilian Forest|style=iconmini}}<br> |
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+ | {{:The Fade|style=iconmini}}<br> |
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+ | {{:Low Road|style=iconmini}}<br> |
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+ | {{:Circle Tower|style=iconmini}} |
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+ | {{:Slam (monster)|style=iconmini}} |
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− | == |
+ | == References == |
+ | <references/> |
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− | *There is a caged Bereskarn on the first floor of the [[Tower of Ishal]] in the [[Return to Ostagar]] [[DLC]]. |
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+ | [[Category:Heroes of Dragon Age creatures]] |
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[[Category:Ghouls]] |
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− | [[Category:Lieutenants]] |
Revision as of 17:51, 13 February 2020
Bereskarn are bears which have been tainted by the blight.
Background
They have lost their sentience and became ghouls, much like the blight wolves and corrupted spiders. Bereskarn are slothful creatures when left alone, but fierce and unyielding when they attack. They are often enraged and prodded into battle by the darkspawn.
Tainted bears grow larger and sprout enormous bony spikes that protrude from their fur, causing severe wounds.[1]
Blood constantly seeps from these wounds, giving bereskarn a terrifying appearance and a nauseating smell.[2]
Involvement
Bereskarn are encountered several times in Dragon Age: Origins. They use the same skills as great bears, but have much higher stats, with increased armor, health, attack and defense.
During the Magi Origin quest The Harrowing, the Warden encounters a sloth demon in the form of a bereskarn who offers to teach Mouse to shapeshift if the Warden can answer three riddles or defeat it in battle.
A Shapeshifter's Bear Shape will be upgraded to bereskarn with Master Shapeshifter.
Locations
Brecilian Forest
The Fade
Low Road
Circle Tower
Skills
- For the dog talent, see Overwhelm.
- For the Spider/Bear Shape talent, see Overwhelm (ability).
- For the bear (monster) ability, see Overwhelm (bear).
- For the deepstalker ability, see Overwhelm (deepstalker).
- For the dragon ability, see Overwhelm (dragon).
- For the shriek ability, see Overwhelm (shriek).
- For the spider (monster) ability, see Overwhelm (spider).
Information
- This talent generates an auto-hit.
- The target is incapacitated and hit several times, each for normal attack damage from the attacker.
- It is generally activated by the AI when the target dips to 50% or less health, as this is the default tactic for creatures with Overwhelm of any type. In Awakening, enemies would use this ability even when the target is at full health.
- Can be interrupted by effects that have higher animation priority, including knockdown, paralyze, root (Pinning Shot), draining (Crushing Prison), "heavy impact" (Mighty Blow), and fear.
Used by
- Bears: Great Bear and Bereskarn
- Deepstalkers: Deepstalker leader and Deepstalker matriarch
- Children: All variations
- Dragons: Dragons and Drakes
- Dogs: Dogs and Alpha Dogs
- Sand stalkers: Sand stalker leader
- Spiders: All variations, except Spiderlings and Giant spiderlings
- Werewolves: All variations, including Swiftrunner and Gatekeeper
- Wolves: All variations, including Witherfang
- Shrieks: All variations, including Shriek (thrall)
Notes
- This ability can fail to execute properly in some cases due to obstructed line of sight.
- Overwhelm only affects humans, elves, dwarves, Qunari, hurlocks, and genlocks. All classes with Overwhelm are immune to its effect. A shapeshifted mage, Shale, and Dog are immune to Overwhelm.
- Several enemies in a group can easily chain-Overwhelm against a solo character, which may be lethal for units with little armor, and very annoying and time consuming for highly armored characters, as openings to counterattack are few, short-lived, and far between. This threat is greatest when facing a large group of Shadow werewolves, as they can Overwhelm a defenseless party member from Stealth, evading countermeasures.
- This attack cannot be countered or mitigated by Misdirection Hex, as it does not need to confirm attack result.
- Some abilities grant a target the "damage ward" effect which makes the target immune to damage. This effect completely negates Overwhelm. These abilities include Force Field, Strength of Stone, and Carapace after being upgraded by Bulwark of the Ages.
- Some modal abilities apply on the character a special effect which has higher animation priority than Overwhelm. This means the character cannot be interrupted by Overwhelm when any of these abilities is active. These abilities include Captivating Song, Unending Flurry, and Reaving Storm.
Rage may refer to:
- Rage (abomination), a talent used by abominations.
- Rage (bear), a talent used by bears.
- Rage (wild sylvan), a talent used by wild sylvan.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Slam may refer to:
- Slam (ash wraith), a talent used by Ash wraiths.
- Slam (bear), a talent used by Bears.
- Slam (broodmother), a talent used by Broodmother.
- Slam (golem), a talent used by Golems.
- Slam (rage demon), a talent used by Rage demons.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
References
- ↑ Dragon Age: The World of Thedas, vol. 1, p. 167
- ↑ Dragon Age (tabletop RPG), Game Master's Guide, set 2, pp. 23–24