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[[Category:Dragon Age: Origins creatures]]
 
[[Category:Dragon Age: Origins creatures]]
 
[[Category:Ghouls]]
 
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[[Category:Heroes of Dragon Age creatures]]

Revision as of 02:16, 19 August 2014


Bereskarn are bears corrupted by the blight. They have lost their sentience and became ghouls, much like the blight wolves and corrupted spiders. Bereskarn are slothful creatures when left alone, but fierce and unyielding when they attack. They are often enraged and prodded into battle by the darkspawn.

Tainted bears grow larger and sprout enormous bony spikes that protrude from their fur, causing severe wounds. The blood constantly seeps from these wounds, giving bereskarn a terrifying appearance and a nauseating smell.[1][2]

Involvement

Bereskarn are encountered several times in Dragon Age: Origins. They use the same skills as great bears, but have much higher stats, with increased armor, health, attack and defense.

During the Magi Origin quest The Harrowing, the Warden encounters a sloth demon in the form of a bereskarn who offers to teach Mouse to shapeshift if the Warden can answer three riddles or defeat it in battle.

A Shapeshifter's Bear Shape will be upgraded to bereskarn with Master Shapeshifter.

Locations

Brecilian Forest Brecilian Forest
The Fade The Fade
Low Road Low Road
Circle Tower Circle Tower

Skills

For the dog talent, see Overwhelm.
For the Spider/Bear Shape talent, see Overwhelm (ability).
For the bear (monster) ability, see Overwhelm (bear).
For the deepstalker ability, see Overwhelm (deepstalker).
For the dragon ability, see Overwhelm (dragon).
For the shriek ability, see Overwhelm (shriek).
For the spider (monster) ability, see Overwhelm (spider).

Information

Overwhelm (werewolf)

A werewolf leader using Overwhelm

  • This talent generates an auto-hit.
  • The target is incapacitated and hit several times, each for normal attack damage from the attacker.
  • It is generally activated by the AI when the target dips to 50% or less health, as this is the default tactic for creatures with Overwhelm of any type. In Awakening, enemies would use this ability even when the target is at full health.
  • Can be interrupted by effects that have higher animation priority, including knockdown, paralyze, root (Pinning Shot), draining (Crushing Prison), "heavy impact" (Mighty Blow), and fear.

Used by

Notes

Overwhelm (deepstalker)

A deepstalker leader using Overwhelm

  • This ability can fail to execute properly in some cases due to obstructed line of sight.
  • Overwhelm only affects humans, elves, dwarves, Qunari, hurlocks, and genlocks. All classes with Overwhelm are immune to its effect. A shapeshifted mage, Shale, and Dog are immune to Overwhelm.
  • Several enemies in a group can easily chain-Overwhelm against a solo character, which may be lethal for units with little armor, and very annoying and time consuming for highly armored characters, as openings to counterattack are few, short-lived, and far between. This threat is greatest when facing a large group of Shadow werewolves, as they can Overwhelm a defenseless party member from Stealth, evading countermeasures.
  • This attack cannot be countered or mitigated by Misdirection Hex, as it does not need to confirm attack result.
  • Some abilities grant a target the "damage ward" effect which makes the target immune to damage. This effect completely negates Overwhelm. These abilities include Force Field, Strength of Stone, and Carapace after being upgraded by Bulwark of the Ages.
  • Some modal abilities apply on the character a special effect which has higher animation priority than Overwhelm. This means the character cannot be interrupted by Overwhelm when any of these abilities is active. These abilities include Captivating Song, Unending Flurry, and Reaving Storm.

Rage may refer to:

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Slam may refer to:

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References

  1. Dragon Age RPG, Set 2, Game Master's Guide, pp. 23–24
  2. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 167