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Characters wear '''belts''' to gain a variety of different advantages.
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[[File:Andruil's_Blessing.png|thumb|209px|One of the unique Belts in the game.]]Characters wear '''belts''' to gain a variety of different advantages such as bonuses to stats, resistances, damage or healing. Belts do not add to armor or defence rating by default unless they give such specific bonuses.
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== Belts ==
 
== Belts ==

Revision as of 14:18, 7 January 2010

Andruil's Blessing

One of the unique Belts in the game.

Characters wear belts to gain a variety of different advantages such as bonuses to stats, resistances, damage or healing. Belts do not add to armor or defence rating by default unless they give such specific bonuses.





Belts

Name Enhancements Acquisition
Andruil's Blessing +2 to all attributes
+20% nature resistance
+1/+2 mana regeneration in combat
+1/+2 stamina regeneration in combat
+10 physical resistance
Purchased from Quartermaster in the Apprentice Quarters of the Circle Tower
Archivist's Sash Increases experience from codex (+50%) Purchased from the Tranquil Proprietor at the Wonders of Thedas shop in the Denerim Market District

Restriction: The Warden
Belt of the Magister Lords +3 spellpower Found on the corpse of an unfortunate adventurer at the end of The Gauntlet near the Urn of Sacred Ashes
Borders Yet to Be +2 willpower Restriction: Loghain
Buckle of the Winds +3 defense Found in a pile of filth in the Apprentice Quarters of the Circle Tower (Origins); equipped by Nathaniel Howe (Awakening).
Cord of Shattered Dreams +3 willpower
+10 mental resistance
Found on Kitty's corpse in Wilhelm's Cellar in the village of Honnleath.

Requires The Stone Prisoner DLC

Restriction: Mage
Creationist's Cord +10% fire resistance
+10% to healing effects received
Found on a blood mage's corpse in the Senior Mage Quarters of the Circle Tower
Dalish Leather Belt +0.75/+1.5 stamina regeneration in combat Found in a sarcophagus in the Elven Ruins during the Dalish Elf Origin quest

Restriction: Warrior or Rogue
Dalish Hunter's Belt +0.75/+1.5 stamina regeneration in combat Sold by Bodahn Feddic in the Party Camp, and Sandal in Witch Hunt DLC.

Restriction: Warrior or Rogue
Destructionist's Belt +0.5/+1 mana regeneration in combat
+3 spellpower
Sold by Ruck in the Ortan Thaig.

Restriction: Mage
Dwarven Smith's Belt +1 armor Purchased from Faryn in the Frostback Mountain Pass.
Dwarven Warrior's Belt +1 strength
+1 armor
Found on Beraht's corpse in Beraht's Hideout in Orzammar Commons during the Captured quest in the Dwarf Commoner Origin.
Dwarven Merchant's Belt +5% monetary gain Purchased from Bodahn Feddic in the Party Camp.
Earthen Cinch +1 armor
+5% nature damage
Found in a chest in the Phylactery Storage Room in the Circle Tower during the Mage Origin quest
Elfrope +20% nature resistance Purchased from Varathorn in the Dalish Camp after the Nature of the Beast main quest; or on his corpse if you sided with the Werewolves to kill the Dalish

Restriction: Warrior or Rogue
Embri's Many Pockets +5% fire resistance
+5% cold resistance
+5% electricity resistance
+5% nature resistance
+5% spirit resistance
Embri's Many Pockets can be downloaded from the BioWare Social Network here.

Requires the Embri's Many Pockets DLC
Ephemeralist's Belt +1% spirit resistance Found in a crate in the Mage Tower - Basement during the Magi Origin quest. Also sold by Sandal in Witch Hunt DLC.
Fencer's Cinch +4 attack Found on the guard captain's corpse in the Arl of Denerim's Estate during the City Elf Origin quest
Guildmaster's Belt +3 cunning
+5% chance to dodge attacks
Increases monetary gain
Guildmaster's Belt can be downloaded from the BioWare Social Network here.
Hardy's Belt +1 constitution Found by stealing it from the Quartermaster in Ostagar
Longbowman's Belt +2% ranged critical chance Purchased from Bodahn Feddic in the Party Camp
Magister's Cinch Reduces hostility
+10% to healing effects received
Found on a templar's corpse in the West Brecilian Forest, equipped by Anders in Awakening and sold by Sandal in Witch Hunt.
Mixed Metal Rounds +2 dexterity Already equipped by Zevran when he joins your party during The Long Road (Origins) World Map Encounter

Restriction: Zevran

One for the Ditch is a belt automatically equipped by Oghren when he joins the party. There are two variations:

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Ornate Leather Belt +1 strength Sold by Old Tegrin in the Gentle Path World map encounter.
Shadow Belt +3% melee critical chance
Reduces hostility
Requires the Warden's Keep DLC
Silver Aron +2 magic Already equipped by Wynne when she joins your party in the Apprentice Quarters of the Circle Tower during the Broken Circle main quest

Restriction: Wynne
Sword Belt +1 armor penetration Sold by Gorim in the Denerim Market District.
Swordsman's Girdle +2 melee critical chance Purchased from Alarith in the Denerim Alienage.