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For belts in other games, see Belts.

Belts are a type of accessory in Dragon Age: Inquisition.

Name Enhancements Acquisition
Belt of Bleeding
Common Belt
+2% Bleed on Being Hit
  • Random loot.
Belt of Cold Resistance
Common Belt
+7% Cold Resistance
Belt of Electric Resistance
Common Belt
+7% Electrical Resistance
Belt of Fire Resistance
Common Belt
+7% Fire Resistance
Belt of Focus
Common Belt
+10% Focus Gain Bonus
Belt of Healing
Common Belt
+5% Heal Bonus
Belt of Health
Common Belt
+50 Maximum health
Belt of Life
Unique Belt
+100 Maximum Health
+10% Heal Bonus
Belt of Magic Defense
Common Belt
+2% Magic Defense
Belt of Melee Defense
Common Belt
+2% Melee Defense
Belt of Ranged Defense
Common Belt
+2% Range Defense
Belt of Retaliation
Unique Belt
Damage Returned
Belt of Spirit Resistance
Common Belt
+7% Spirit Resistance
Belt of Staggering
Common Belt
+2% Stagger on Being Hit
Belt of Sunder
Common Belt
+2% Sunder When Hit
Belt of the Elements
Unique Belt
+15% Spirit Resistance
+15% Cold Resistance
+15% Electrical Resistance
+15% Fire Resistance
Belt of the Inferno Pact
Rare Belt
Fire-based abilities are slightly more powerful at the cost of a small amount of health.
Belt of the Storm Pact
Rare Belt
Electricity-based abilities are slightly more powerful at the cost of a small amount of health.
Belt of the Winter Pact
Rare Belt
Cold-based abilities are slightly more powerful at the cost of a small amount of health.
Belt of Urgency
Rare Belt
Boost to attack speed when below 50% health
Defender Belt
Unique Belt
+5% Magic Defense
+5% Melee Defense
+5% Ranged Defense
Enhanced Belt of Bleeding
Rare Belt
+5% Bleed on Being Hit
Enhanced Belt of Cold Resistance
Rare Belt
+15% Cold Resistance
Enhanced Belt of Electric Resistance
Rare Belt
+15% Electrical Resistance
Enhanced Belt of Fire Resistance
Rare Belt
+15% Fire Resistance
Enhanced Belt of Focus
Rare Belt
+20% Focus Gain Bonus
Enhanced Belt of Healing
Rare Belt
+10% Heal Bonus
Enhanced Belt of Health
Rare Belt
+100 Maximum Health
Enhanced Belt of Magic Defense
Rare Belt
+5% Magic Defense
Enhanced Belt of Melee Defense
Rare Belt
+5% Melee Defense
Enhanced Belt of Ranged Defense
Rare Belt
+5% Ranged Defense
Enhanced Belt of Spirit Resistance
Rare Belt
+15% Spirit Resistance
Enhanced Belt of Staggering
Rare Belt
+5% Stagger on Being Hit
Enhanced Belt of Sunder
Rare Belt
+5% Sunder When Hit
Enhanced Belt of the Inferno Pact
Rare Belt
Fire-based abilities are moderately more powerful at the cost of a moderate amount of health.
Enhanced Belt of the Storm Pact
Rare Belt
Electricity-based abilities are moderately more powerful at the cost of a moderate amount of health.
Enhanced Belt of the Winter Pact
Rare Belt
Cold-based abilities are moderately more powerful at the cost of a moderate amount of health.
Enhanced Belt of Urgency
Rare Belt
The wearer of this belt gains a moderate boost to attack speed when below 50% health.
Enhanced Grenades Belt
Rare Belt
+2 Extra Grenade(s)
Enhanced Guard Belt
Rare Belt
+20 Guard Max
Enhanced Potions Belt
Rare Belt
+2 Extra Potion(s)
Enhanced Tonics Belt
Rare Belt
+2 Extra Tonic(s)
Superb Grenades Belt
Rare Belt
+2 Extra Grenade(s)
  • Random loot.
Grenades Belt
Common Belt
+1 Extra Grenade(s)
Guard Belt
Common Belt
+10 Guard Max
Master Belt of Focus
Unique Belt
+35% Focus Gain Bonus
Master Belt of Grenades
Unique Belt
+4 Extra Grenade(s)
Master Belt of Tonics
Unique Belt
+4 Extra Tonic(s)
Master Guard Belt
Unique Belt
+40 Guard Max
Potions Belt
Common Belt
+1 Extra Potion(s)
Superb Belt of Cold Resistance
Unique Belt
+30% Cold Resistance
Superb Belt of Electric Resistance
Unique Belt
+30% Electrical Resistance
Superb Belt of Fire Resistance
Unique Belt
+30% Fire Resistance
Superb Belt of Healing
Unique Belt
+20% Heal Bonus
Superb Belt of Health
Unique Belt
+200 Maximum Health
Superb Belt of Magic Defense
Unique Belt
+10% Magic Defense
Superb Belt of Melee Defense
Unique Belt
+10% Melee Defense
Superb Belt of Ranged Defense
Unique Belt
+10% Ranged Defense
Superb Belt of Spirit Resistance
Unique Belt
+30% Spirit Resistance
Superb Belt of Staggering
Unique Belt
+10% Stagger on Being Hit
Superb Belt of Sunder
Unique Belt
+10% Sunder When Hit
Superb Belt of the Inferno Pact
Unique Belt
Fire-based abilities are much more powerful at the cost of a large amount of health.
Superb Belt of the Storm Pact
Unique Belt
Electricity-based abilities are much more powerful at the cost of a large amount of health.
Superb Belt of the Winter Pact
Unique Belt
Cold-based abilities are much more powerful at the cost of a large amount of health.
Superb Belt of Urgency
Unique Belt
+Attack Speed when below 50% health.
Superior Belt of Focus
Unique Belt
+30% Focus Gain Bonus
Superior Grenades Belt
Unique Belt
+3 Extra Grenade(s)
Superior Guard Belt
Unique Belt
+30 Guard Max
Superior Potions Belt
Unique Belt
+3 Extra Potion(s)
Superior Tonics Belt
Unique Belt
+3 Extra Tonic(s)
The Bind That Guides
Unique Belt
+10% Critical Chance Bonus
The following stacking bonus is granted on ability usage:
*2 Pieces: +10% Attack Speed
*3 Pieces: +10% Movement Speed
*4 Pieces: 1% Heal on hit
Set: The Taken Shape
Tonics Belt
Common Belt
+1 Extra Tonic(s)
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