- For belts in other games, see Belts.
Belts are a type of accessory in Dragon Age: Inquisition.
Name | Enhancements | Acquisition |
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Belt of Bleeding Common Belt | +2% Bleed on Being Hit |
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Belt of Cold Resistance Common Belt | +7% Cold Resistance |
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Belt of Electric Resistance Common Belt | +7% Electrical Resistance |
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Belt of Fire Resistance Common Belt | +7% Fire Resistance |
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Belt of Focus Common Belt | +10% Focus Gain Bonus |
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Belt of Healing Common Belt | +5% Heal Bonus |
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Belt of Health Common Belt | +50 Maximum health |
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Belt of Life Unique Belt | +100 Maximum Health +10% Heal Bonus |
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Belt of Magic Defense Common Belt | +2% Magic Defense |
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Belt of Melee Defense Common Belt | +2% Melee Defense |
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Belt of Ranged Defense Common Belt | +2% Range Defense |
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Belt of Retaliation Unique Belt | Damage Returned |
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Belt of Spirit Resistance Common Belt | +7% Spirit Resistance |
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Belt of Staggering Common Belt | +2% Stagger on Being Hit |
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Belt of Sunder Common Belt | +2% Sunder When Hit |
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Belt of the Elements Unique Belt | +15% Spirit Resistance +15% Cold Resistance +15% Electrical Resistance +15% Fire Resistance |
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Belt of the Inferno Pact Rare Belt | Fire-based abilities are slightly more powerful at the cost of a small amount of health. |
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Belt of the Storm Pact Rare Belt | Electricity-based abilities are slightly more powerful at the cost of a small amount of health. |
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Belt of the Winter Pact Rare Belt | Cold-based abilities are slightly more powerful at the cost of a small amount of health. |
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Belt of Urgency Rare Belt | Boost to attack speed when below 50% health |
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Defender Belt Unique Belt | +5% Magic Defense +5% Melee Defense +5% Ranged Defense |
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Enhanced Belt of Bleeding Rare Belt | +5% Bleed on Being Hit |
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Enhanced Belt of Cold Resistance Rare Belt | +15% Cold Resistance |
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Enhanced Belt of Electric Resistance Rare Belt | +15% Electrical Resistance |
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Enhanced Belt of Fire Resistance Rare Belt | +15% Fire Resistance |
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Enhanced Belt of Focus Rare Belt | +20% Focus Gain Bonus |
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Enhanced Belt of Healing Rare Belt | +10% Heal Bonus |
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Enhanced Belt of Health Rare Belt | +100 Maximum Health |
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Enhanced Belt of Magic Defense Rare Belt | +5% Magic Defense |
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Enhanced Belt of Melee Defense Rare Belt | +5% Melee Defense |
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Enhanced Belt of Ranged Defense Rare Belt | +5% Ranged Defense |
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Enhanced Belt of Spirit Resistance Rare Belt | +15% Spirit Resistance |
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Enhanced Belt of Staggering Rare Belt | +5% Stagger on Being Hit |
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Enhanced Belt of Sunder Rare Belt | +5% Sunder When Hit |
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Enhanced Belt of the Inferno Pact Rare Belt | Fire-based abilities are moderately more powerful at the cost of a moderate amount of health. |
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Enhanced Belt of the Storm Pact Rare Belt | Electricity-based abilities are moderately more powerful at the cost of a moderate amount of health. |
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Enhanced Belt of the Winter Pact Rare Belt | Cold-based abilities are moderately more powerful at the cost of a moderate amount of health. |
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Enhanced Belt of Urgency Rare Belt | The wearer of this belt gains a moderate boost to attack speed when below 50% health. |
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Enhanced Grenades Belt Rare Belt | +2 Extra Grenade(s) |
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Enhanced Guard Belt Rare Belt | +20 Guard Max |
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Enhanced Potions Belt Rare Belt | +2 Extra Potion(s) |
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Enhanced Tonics Belt Rare Belt | +2 Extra Tonic(s) |
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Superb Grenades Belt Rare Belt | +2 Extra Grenade(s) |
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Grenades Belt Common Belt | +1 Extra Grenade(s) |
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Guard Belt Common Belt | +10 Guard Max |
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Master Belt of Focus Unique Belt | +35% Focus Gain Bonus |
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Master Belt of Grenades Unique Belt | +4 Extra Grenade(s) |
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Master Belt of Tonics Unique Belt | +4 Extra Tonic(s) |
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Master Guard Belt Unique Belt | +40 Guard Max |
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Potions Belt Common Belt | +1 Extra Potion(s) |
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Superb Belt of Cold Resistance Unique Belt | +30% Cold Resistance |
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Superb Belt of Electric Resistance Unique Belt | +30% Electrical Resistance |
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Superb Belt of Fire Resistance Unique Belt | +30% Fire Resistance |
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Superb Belt of Healing Unique Belt | +20% Heal Bonus |
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Superb Belt of Health Unique Belt | +200 Maximum Health |
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Superb Belt of Magic Defense Unique Belt | +10% Magic Defense |
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Superb Belt of Melee Defense Unique Belt | +10% Melee Defense |
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Superb Belt of Ranged Defense Unique Belt | +10% Ranged Defense |
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Superb Belt of Spirit Resistance Unique Belt | +30% Spirit Resistance |
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Superb Belt of Staggering Unique Belt | +10% Stagger on Being Hit |
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Superb Belt of Sunder Unique Belt | +10% Sunder When Hit |
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Superb Belt of the Inferno Pact Unique Belt | Fire-based abilities are much more powerful at the cost of a large amount of health. |
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Superb Belt of the Storm Pact Unique Belt | Electricity-based abilities are much more powerful at the cost of a large amount of health. |
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Superb Belt of the Winter Pact Unique Belt | Cold-based abilities are much more powerful at the cost of a large amount of health. |
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Superb Belt of Urgency Unique Belt | +Attack Speed when below 50% health. |
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Superior Belt of Focus Unique Belt | +30% Focus Gain Bonus |
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Superior Grenades Belt Unique Belt | +3 Extra Grenade(s) |
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Superior Guard Belt Unique Belt | +30 Guard Max |
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Superior Potions Belt Unique Belt | +3 Extra Potion(s) |
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Superior Tonics Belt Unique Belt | +3 Extra Tonic(s) |
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The Bind That Guides Unique Belt | +10% Critical Chance Bonus The following stacking bonus is granted on ability usage: • 2 Pieces: +10% Attack Speed • 3 Pieces: +10% Movement Speed • 4 Pieces: 1% Heal on hit Set: The Taken Shape |
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Tonics Belt Common Belt | +1 Extra Tonic(s) |
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