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“The Archive holds parts of my people. Some good. Some bad. And that's the burden. My people's future. On my shoulders.”


Bellara Lutare is a Veil Jumper and companion in Dragon Age: The Veilguard.

Background

Bellara is described as being plucky, hyper-focused, creative,[1] and having an obsessive interest in ancient Elvhenan and its secrets. She is also creative and romantic with a strong sense of self, having a clear idea of who she is and what she wants, and she is willing to push herself to her limits in her pursuit of finding answers.[2]

Involvement

Dragon Age: Vows & Vengeance

Bellara has stolen an elven artifact from the Tevinter Imperium and is on the run from Imperial templars in Arlathan Forest. Using the dangers of the forest to distract her templar pursuers, Bellara was about to enter a Fade tear portal but instead was surprised to find Nadia Carcosa and Drayden Kiel exiting the portal. Bellara warns them her templar pursuers are out for blood and tells them that they all must flee immediately. Nadia and Drayden follow Bellara but are eventually captured by the templars.

The templar captain demands that Bellara return the artifact she stole but Bellara argues that the Tevinter Imperium are the true thieves, as the Imperial templars come to Arlathan Forest to steal elven artifacts and magic in the Imperium's attempts to control everyone. Bellara proclaims her reclaiming of the artifact was liberation of what was stolen, which resulted in the templar captain and Bellara exchanging threats. Nadia interjects by saying she and Drayden are strangers to Bellara and don't even know what a Veil Jumper is.

Bellara tells Nadia that she needs them to create a distraction so Nadia and Drayden started an annoying argument with each other to distract and lure in the templars. Once properly positioned, Drayden threw at the templars a grenade, which put their jailors in disarray. Bellara then used a magical amulet to temporarily animate some trees into sylvans, which distracted the guards long enough for the trio to escape.

Bellara guided Nadia and Drayden in traversing the magical anomalies of the forest, including walking on the water of a river, so they can reach the bubble at the bottom of a waterfall. A bubble is a shimmer, similar to a one-way doorway, that will teleport them to a small area spared from Arlathan's anomalies.

They jump into the bubble, which was a small Fade tear just beneath the surface of the basin water, which teleports them to a less chaotic location. Bellara explained that Veil Jumpers coined the teleportation process as a veil jump.

After reaching safety, Bellara, Drayden and Nadia make formal introductions. Bellara and Drayden seem delighted in their shared love of books, discoveries, and writing, while Nadia is more pushy towards Bellara and tries to steer the conversation to learning details of Veil Jumpers, where they are, and how it can help her quest to rescue her lover Elio. Bellara answers Nadia's questions and Nadia becomes interested in Bellara's ability to enter the Fade and her work in trying to map it. However, Bellara clarifies that mapping of the Fade is somewhat misleading as once in the Fade, the space is reflective and shifting; the deeper one looks, the less they seem to know about the Fade.

Nadia requests Bellara take them to the Fade and explains her quest to rescue Elio. Bellara questions Nadia if she is certain Elio is still alive as the Fade is a hostile realm. Nadia tells Bellara about the headaches she gets when she's close to a Fade tear and how she can briefly hear Elio calling out to her during such times. After deep consideration, Bellara agrees to help Nadia, and tells her that she too had once lost someone dear to her in an accident involving an artifact gone wrong. Like Nadia, Bellara states she too would have done anything to save them. Bellara uses the elven artifact she had recently stole, called the Flicker, which they plan to use as a guide in the Fade. To power the Flicker, the group ventured back into the anomalies of the forest to a lyrium field where the Veil is thin. As the group traverses to their destination, Bellara tells Nadia and Drayden that the Veil Jumpers fear the magical chaos found in Arlathan Forest will spread to all of Thedas if the Veil Jumpers don't stop the Dread Wolf, and that the Dread Wolf had already taken an ancient stone imbued with dangerous magic from the forest. Nadia reveals she's been searching for the Dread Wolf and the group agrees that both their plights seem connected.

Bellara repaired the Flicker but needs to generate a Fade spark. Drayden requests they power the Flicker since they have been Fade-touched ever since they were a child. Lastly, Bellara requests something personal of Elio's to guide the Flicker, and Nadia offered her Elio's great-grandmother's ring. After completing the necessary preparations, the group enters the Fade but they are separated from Nadia.

Bellara and Drayden use the Flicker to find Nadia and defends her from a demon in the guise of a templar captain. Bellara attempts to hold off the templar captain, who seems to only grow stronger, while Drayden secures a wounded Nadia. Eventually, the Fade starts to become unstable and begins to manifest a storm. Bellara orders a retreat and tells Drayden to pick up Nadia. The templar captain begins summoning an army of lyrium-corrupted knights from the Fade and orders them to hunt the trio down. The trio escapes from the templar army by running into the Fade storm. The Fade started erecting walls to block their path, so Bellara tells the Flicker to forget the ring and to instead guide them to an escape from the Fade. With Flicker's guidance, the group is led to a fluctuation in the Veil that Bellara used to create a temporary, unstable Fade tear. However, Bellara warns that there is no guarantee any of them will wind up at the same place.

Before they could enter the Fade tear, they are assaulted by the templar captain and his army. Bellara made sure Drayden and Nadia entered the Fade tear first and was about to let the Flicker follow suit, but the templar captain caught the Flicker and destroyed it and took Nadia's ring. This enraged Bellara, who unleashed a severe attack against the templar captain. With the templar captain knocked out, Bellara too escaped into the Fade tear.[3]

Dragon Age: The Veilguard


This section contains spoilers for:
Dragon Age: The Veilguard.


After interrupting Solas's ritual in Arlathan Forest and inadvertently trapping him within the Fade, Rook and their allies return to the forest to investigate. They are attacked by a sentinel but rescued by Veil Jumpers Strife and Irelin who are searching for Bellara. With the help of Rook and their allies, they find Bellara in the forest and learn that they have entered a Veil Bubble and will need her assistance to escape. Bellara also notes that the presence of Darkspawn in the forest is highly unusual as the Deep Roads from which the Darkspawn emerge are not nearby. Bellara helps the group escape the Veil Bubble by locating and activating an artifact known as the Nadas Dirthalen (elvhen for "the inevitability of knowledge"). The activation reveals that a crystal within the artifact contains an Archive Spirit, but it suddenly vanishes due to the artifact malfunctioning. With the artifact that was drawing in the wild magic deactivated, the Veil Bubble collapses and restores reality. From henceforth, Bellara endeavors to repair the Nadas Dirthalen.

Rook, Bellara, and their allies then return to the Veil Jumper Camp, where they are tasked by Irelin and Strife to check on two Veil Jumpers that were sent to investigate D'Meta's Crossing and also to search for any signs that the elven gods may have been there.[4] The Veilguard discover that Elgar'nan and Ghilan'nain sacrificed the two Veil Jumpers in a blood magic ritual that unleashed the Blight on D'Meta's Crossing. The return of the elven gods and the destruction they caused horrified Bellara. As Bellara learns more about ancient elven history and the suffering caused by the Evanuris' rule, Bellara begins to worry about how it may impact the perception of modern elves, and also considers if modern elves should even be held responsible for the sins of their ancestors.

In-game, Bellara can use the skill Tinker which repairs malfunctioning artifacts. After the quests In Entropy's Grasp and Shadows Crossing, Bellara joins the Veilguard and returns with them to the Lighthouse. She uses her expertise with elven magic to repair the Vi'Revas, the Eluvian in the Lighthouse. She later settles in the Lighthouse's workshop where she works on the Nadas Dirthalen.

When Rook joins Bellara in helping the Veil Jumpers make sure their artifacts are secure and calm, Rook notices Bellara is exceedingly strict with the Veil Jumpers' precautious procedures. After helping her secure the artifacts, Bellara tells Rook about her younger brother, Cyrian.

Cyrian used to call Bellara Vora'shivan, "hummingbird" in elven since she could never sit still. Both Cyrian and Bellara wanted to learn everything about Elvhenan—its people, the magic, ect. Cyrian kept Bellara focused and anchored in her pursuits.

The siblings heard about the Nadas Dirthalen and believed it could teach them everything or some of what they wanted to know. When Arlathan Forest began to change due to the magical anomalies, Bellara joined the Veil Jumpers to help people. Cyrian joined as well, but he kept searching for the Nadas Dirthalen even though his quest kept putting him in danger. During one of the siblings' adventures, an artifact that Bellara took precautions to secure started activating. Bellara couldn't reach her brother in time and he was presumed dead. The Veil Jumpers hailed Cyrian as a hero and offered to make a statue to celebrate him. Ever since then, Bellara has blamed herself for her brother's death. Rook encourages Bellara to overcome her guilt, although she says she has tried. She believes she can only move on by making his death mean something, and the only way she knows how is to honor him via learning about the elven people and finding the truth about their past. Once she accomplishes that, she thinks that her brother will forgive her and she'll feel worthy of it.[5]

Bellara is able to repair the Nadas Dirthalen but it is very condescending and cannot answer any of Bellara's questions unless worded properly. Bellara and Rook discover they need to ask questions condescendingly as well, and when they questioned it about who built the Nadas Dirthalen, they find out its creator was Anaris, a Forgotten One.

Should Rook speak to Bellara after the Fall of Weisshaupt, Bellara received word from Strife that Yenarel and other fellow Veil Jumpers have gone missing for a week. Bellara heard the missing Veil Jumpers went back to the Floating Archive Temple where they found the Nadas Dirthalen and she is worried that she caused their peril. Bellara enlists Rook's help in searching for the missing Veil Jumpers, thus starting the quest The Demon's Bargain. As the Veilguard tracked the missing Veil Jumpers in the Floating Archive Temple, they discover that it has been re-infested by demons and sentinels. The Veilguard find two of the missing Veil Jumpers encased in a crystallized enchantment. As Bellara tries to free them, the Veilguard is discovered by Bellara's brother, Cyrian. Cyrian is pleasantly surprised to be reunited with his sister but Bellara is shocked that Cyrian is still alive. Cyrian reveals he was saved by Anaris and believes he will empower the elven people. Anaris reveals himself as a powerful spirit who seeks to manifest into physical form with Cyrian's help. Bellara recognizes Anaris as a Forgotten One, and Anaris acknowledges that he is part of those forgotten, but not gone. Anaris cryptically says "The sixth and seventh roam free. And the way stands clear." Anaris declares he will guide the elven people to ascension, leading Bellara to deduce that Anaris has been turning the missing elven Veil Jumpers into the demons they've just fought. Cyrian is surprised that the ritual Anaris taught him could kill his people as he was told it would give the elves strength and purity. Anaris tells Cyrian it was a regrettable possibility that can come about if the ritual is done wrong. Anaris pressures Cyrian to follow through as he insinuates that he lacks the conviction to execute his people's ascension. Bellara asks Cyrian why he follows Anaris, to which Cyrian replies that only Anaris offers the truth and is willing to help the elven people. Bellara rejects improving the elven people this way and regrets seeing what Cyrian has become. Anaris calls Cyrian to follow him as they leave Bellara to continue with their plan. As they leave, the Veilguard is attacked by more demons, which the Veilguard subsequently defeats. Afterwards, the Veilguard free the two bewitched Veil Jumpers, Yenarel and Hamuel. The Veilguard then alert the Veil Jumpers to their location, who then tend to their rescued members. Strife and Irelin report that Yenarel and Hamuel are alive. When Bellara mentions that Cyrian was wearing a magical mask that may have been influencing him, Irelin deduced that he was wearing an Evanuris bond mask. Strife says they found several Evanuris bond masks but they were all broken or dormant. He suspects that things may have changed with the surge of raw magic that the elven gods brought back into the world. Irelin adds that the mask would link to an elven god or a sufficiently powerful mage. It lets the wearer feel whatever their linked master felt and was mostly used to control their servants. Irelin notes that Cyrian isn't being controlled, just feeling whatever Anaris is feeling. Everyone is in agreement that they need stop Cyrian but Bellara thinks she can reason with him.


Quests

In Entropy's Grasp In Entropy's Grasp
Echoes of the Past Echoes of the Past
The Demon's Bargain The Demon's Bargain
Hummingbird's Lament Hummingbird's Lament
Through the Shadows Through the Shadows
The Forest of Spirits The Forest of Spirits

Approval

Main article: Bellara Lutare/Approval

This is a preparatory section for Bellara's approval and disapproval.

Romance

This is a preparatory section for Bellara's romance content.

Statistics

Initial Talents

Enfeebling Shot Skill Tree

Name Type Description Details
Enfeebling Shot Ability Damage: 222 Electricity
Cooldown: 36 Seconds
Applies Weakened
Bellara fires a magic-infused shot from her bow, dousing her target in Fade magic.
Effects:
Deals high Stagger.
Requirements:
Requires 1 Skill Points allocated to be unlocked
Barrier Buster Passive Damage vs. Barrier: +50%
Speed Shift Passive Cooldown duration: -20%
Enervate Ability Upgrade Weakened effectiveness: +10% Requirements:
Wither cannot be acquired if this skill is purchased.
Wither Ability Upgrade Weakened duration: +10% Requirements:
Enervate cannot be acquired if this skill is purchased.
Overload Greater Passive On hit, applies Shocked to the target.
Critical Shot Passive Critical damage: +25%
Electric Precision Ability Upgrade On Critical hit, grants precision. Requirements:
Flash of Lightning cannot be acquired if this skill is purchased.
Flash of Lightning Ability Upgrade On a Critical hit, the cooldown of this Ability is reduced by 20% Requirements:
Electric Precision cannot be acquired if this skill is purchased.

Time Slow Skill Tree

Name Type Description Details
Time Slow Ability Cooldown: 48 Seconds
An Arlathan relic enables Bellara to conjure concentrated time anomalies on the battlefield.
While active, these anomalies reduce the movement of enemies and companions, but allow you to continue moving and attacking at normal speed.
Effects: Slow down the world around the player, while player and their companions remain unaffected.
Requirements:
Requires 1 Skill Points allocated to be unlocked.
Sieze The Moment Passive While this effect is active, you deal 25% more damage.
Windfall Passive When the effect ends, you gain 50 Momentum. This bonus is applied only during combat.
Relay Effect Ability Upgrade When the effect ends, you gain Precision. Requirements:
Short Circuit cannot be acquired if this skill is purchased.
Short Circuit Ability Upgrade When the effect ends, all enemies take 150 Electric damage. Requirements:
Relay Effect cannot be acquired if this skill is purchased.
Hasten Greater Passive While Time Slow is active, your next Ability use does not have a Momentum cost.
Time Leak Passive Cooldown duration: -20%
Stop the Clock Ability Upgrade This Ability's slowing effect is intensified. Requirements:
Chrono Control cannot be acquired if this skill is purchased.
Chrono Control Ability Upgrade Companions can use Abilities during Time Slow, and active cooldowns are reduced by 25% Requirements:
Stop the Clock cannot be acquired if this skill is purchased.

Galvanized Tear Skill Tree

Name Type Description Details
Galvanized Tear Ability Damage: 246 Electricity
Cooldown: 36 Seconds
Bellara creates a controlled tear in the Veil concentrated on enemies but sparing allies.
Effects: Draws enemies toward a point on the battlefield, then deals damage to those pulled in.
Requirements:
Requires 1 Skill Points allocated to be unlocked.
Sieze The Moment Passive While this effect is active, you deal 25% more damage.
Veil Master Passive When the effect ends, you gain 50 Momentum. This bonus is applied only during combat.
Electrocution Ability Upgrade Stagger: +50%
Voltaic Rift Passive Damage vs. Armor and Barrier: +25%
Energy Trap Ability Upgrade Leaves behind a hazard that deals 50 Electric damage every second to enemies caught within it. The effect lasts six seconds. Requirements:
Surge of the Ancients cannot be acquired if this skill is purchased.
Grasp of the Beyond Ability Upgrade Radius: +50% Requirements:
Lingering Spark cannot be acquired if this skill is purchased.
Lingering Spark Ability Upgrade Lingering hazards from Energy Trap now apply Shocked every second. Requirements:
Grasp of the Beyond cannot be acquired if this skill is purchased.
Displacement Ability Upgrade Energy Trap now deals 10% more damage for each Shocked stack on the target. Requirements:
Shockwave cannot be acquired if this skill is purchased.
Shockwave Ability Upgrade When the tear opens, it sends out a shockwave of energy that deals 150 Electric damage. Requirements:
Displacement cannot be acquired if this skill is purchased.

Replenish Skill Tree

Name Type Description Details
Replenish Ability Healing: 448
Cooldown: 36 Seconds
Veil Jumpers never know what the Fade might throw at them.

Bellara throws you a magical lifeline, instantly restoring your health.

Requirements:
Requires 1 Skill Points allocated to be unlocked.
Run It Back Passive Cooldown duration: -20%
This also applies to Contingency.
Contingency Ability Upgrade When you have Low Health, Replenish automatically triggers if it is not on cooldown. Advanced Specs:
Auto-fire does not apply cooldown.

Manual activation will remain available.

Top Form Ability Upgrade Healing bonus: +25% Requirements:
Endure cannot be acquired if this skill is purchased.
Endure Ability Upgrade When you have Low Health, healing is increased by 50% Requirements:
Top Form cannot be acquired if this skill is purchased.
More Vigor Passive When used, gain 20% of your Ultimate. This bonus is applied only during combat.
Pillar of Health Greater Passive On activation, now also grants Immovable.
Steady Ground Ability Upgrade When you gain Immovable through Replenish, its duration is increased by 50% Requirements:
Spirit Shield cannot be acquired if this skill is purchased.
Spirit Shield Ability Upgrade On activation, if you have Low Health, you gain Invulnerable. Requirements:
Steady Ground cannot be acquired if this skill is purchased.

Fade Bolt Skills Tree

Name Type Description Details
Fade Bolts Ability Damage: 369 Electricity
Cooldown: 48 Seconds
Detonates Sundered
Bellara channels the energy of the Fade through her gauntlet to unleash a volley of magic projectiles.
Effects: Applies shocked on hit.
Requirements:
Requires 1 Skill Points allocated to be unlocked
Painstaker Passive Critical Damage: +25%
Flare Shot Passive Damage vs. Barrier: +50%
Direct Current Ability Upgrade Shocked is now applied to all enemies within 6 meters of the target. Requirements:
Veiled Courage cannot be acquired if this skill is purchased.
Veiled Courage Passive Stagger: +100% Requirements:
Direct Current cannot be acquired if this skill is purchased.
Quick Flash Passive Cooldown duration: -20%
Rapid Returns Greater Passive Lethally Detonating an enemy with this Ability grants Quickened.
Refraction Ability Upgrade Now fires an additional, smaller projectile at a random enemy. Requirements:
Power Surge cannot be acquired if this skill is purchased.
Power Surge Ability Upgrade On impact, bolts of lightning shoot out of the target, causing Electric damage to any enemies struck. Requirements:
Refraction cannot be acquired if this skill is purchased.

Veilguard Skills

Name Type Description Details
Lingering Strike Veilguard Skill Bellara's Replenish ability now applies weakened in a six-meter radius around you. Whenever Bellara applies weakened, it also deals 200 Electric damage and renders the target Shocked. Requirements:
You earn this if you push Bellara to keep the archive.
Chain Lightning Veilguard Skill Bellara's weapon attacks chain lightning against Shocked enemies, dealing 100 Electric damage.
The effect of Shocked is 10% stronger.
Requirements:
You earn this if you push Bellara to free the archive.

Equipment

Veilguard Armor

Accessories

Quotes

Main article: Bellara Lutare/Dialogue

This is a preparatory section for select Bellara quotes.

  • "The Dalish clans are struggling with the same thing. What do we keep? What do we lose?"

Codex entries

Codex entry: Archive Spirit Codex entry: Archive Spirit
Codex entry: The Elven Armory Codex entry: The Elven Armory
Codex entry: Letter from Irelin to Bellara Codex entry: Letter from Irelin to Bellara
Codex entry: A Meditation on Grief Codex entry: A Meditation on Grief
Codex entry: A Letter from Strife Codex entry: A Letter from Strife
Codex entry: An Unsent Letter to Cyrian Codex entry: An Unsent Letter to Cyrian
Codex entry: Tales of the Forgotten Ones Codex entry: Tales of the Forgotten Ones
Codex entry: Book Club Notes Codex entry: Book Club Notes
Codex entry: Bellara's Notes on the Lighthouse Codex entry: Bellara's Notes on the Lighthouse
Codex entry: The Arlathan Crater Codex entry: The Arlathan Crater
Codex entry: In Praise of Elgar'nan Codex entry: In Praise of Elgar'nan
Codex entry: An Improved Blight Codex entry: An Improved Blight
Codex entry: June's Mirror Codex entry: June's Mirror
Codex entry: Elven Gods and Tevinter Gods Codex entry: Elven Gods and Tevinter Gods
Codex entry: Mystery Substance Codex entry: Mystery Substance
Codex entry: Cyrian's Farewell Note Codex entry: Cyrian's Farewell Note
Codex entry: Properties of Dissolution Codex entry: Properties of Dissolution
Codex entry: Thoughts on Rituals Codex entry: Thoughts on Rituals
Codex entry: Lost Friendship Codex entry: Lost Friendship
Codex entry: Book Club Notes: Second Meeting Codex entry: Book Club Notes: Second Meeting
Codex entry: Theories on the Scarred Queen Codex entry: Theories on the Scarred Queen
Codex entry: A Lighthouse Spirit? Codex entry: A Lighthouse Spirit?
Codex entry: Magical Cooking Codex entry: Magical Cooking
Codex entry: Magic Dampener Notes Codex entry: Magic Dampener Notes
Codex entry: Food Inventory Codex entry: Food Inventory
Codex entry: Suggested Lighthouse Improvements Codex entry: Suggested Lighthouse Improvements
Codex entry: Notes on a Mystery Substance Codex entry: Notes on a Mystery Substance
Codex entry: Further Notes on a Mystery Substance Codex entry: Further Notes on a Mystery Substance
Codex entry: Final Notes on a Mystery Substance Codex entry: Final Notes on a Mystery Substance
Codex entry: The Elven Gods in Tevinter Codex entry: The Elven Gods in Tevinter
Codex entry: Minrathous Mirror: Word Around the City Codex entry: Minrathous Mirror: Word Around the City
Codex entry: The Violet Haze Codex entry: The Violet Haze
Codex entry: Communal Notes on the Lighthouse Codex entry: Communal Notes on the Lighthouse
Codex entry: Waterlogged Notes on the Lighthouse Codex entry: Waterlogged Notes on the Lighthouse

Notes

  • Bellara's last name was misspelled during early marketing as Lutara instead of Lutare. It was later corrected by her writer, John Epler.[6]

Trivia

  • Bellara was written by John Epler.[7]
  • Bellara was one of the first companions to be heard. In Dragon Age 4 - Official Behind the Scenes Teaser Trailer, actress Jee Young Han, portraying Bellara, is shown saying: "No, no, no, it's okay... That's the good kind of rumble".
  • Despite being a mage, Bellara wields a gauntlet that can turn into a hunting bow. The gauntlet was discovered by the Veil Jumpers and originally was created to make manipulating magic easier.[8] Bellara discovered that the gauntlet artifact made magical arrows and also resonated with other artifacts.[9]
  • Bellara's vallaslin honors Dirthamen.[10]
  • Bellara's favorite food is pan-fried fish.[11]
  • Lutare is a family name rather than a clan name.[12]
  • Bellara was originally intended to be 28-29, but has now evolved to be around 31-32.[13]
  • BioWare polled the Dragon Age game developers with the question "If our companions worked at the studio what would their jobs be?", Bellara's top vote was ART with runner-up votes being in IT and programming. The included commentary stated:[14]
    • “Bellara is very creative, so she’d work in the Art department.”
    • “Game Programmer, because she’s always tinkering and building things.”
    • “Definitely IT because Bellara is a mad genius."
  • Bellara likes to write stories as a hobby.

Gallery

References