“I pray the Maker smiles on the Inquisition. Our cause is righteous.”
Ser Belinda Darrow is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Background[]
Belinda Darrow is a noble from Starkhaven and a recent initiate into the Templars, taking her vows just months before the Order split from the Chantry. Horrified to see the order she loved turn against the Chantry she believed in, she left the templars in order to stay loyal to the Divine. When Justinia V was killed, Belinda remained with the newly formed Inquisition, hoping to make things right.
Involvement[]
Belinda is involved in various war table operations. Though she can sometimes be seen on the battlements at Skyhold with two other agents, near where Cullen is stationed, she can't be spoken to.
Quests[]
- The Tevinter Resistance (war table) (conditional)
- The Chantry Remains (war table) (conditional)
Initial equipment[]
Abilities[]
Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.
Divine[]
Blessed Blades |
Activated Activation: 10 stamina Duration: 24s Cooldown: 24s |
You rally all of your nearby allies to fight with greater strength, especially when facing demons. 15% damage bonus against demons |
Lights in the Shadow Upgrade Requires: Blessed Blades |
Attacking enemies while you're affected by Blessed Blades reduces the cooldown times of Spell Purge and Wrath of Heaven. Cooldown reduction: 0.5 seconds |
Champions of the Just |
Passive Requires: Spell Purge |
Your righteous fervor inspires the entire party to fight harder against demons. Damage: +10% vs Demons Strength +3 |
Payback Strike |
Activated Activation: 35 stamina Cooldown: 8s Requires: Shield |
You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes. |
Sweet Revenge Upgrade Requires: Payback Strike |
You do more damage with Payback Strike, and if you've recently taken damage, you also stun taunted enemies. Damage bonus: 200% Stun duration: 2 seconds |
Shield Bash |
Activated Size: 4m Activation: 35 stamina Cooldown: 8s Requires: Shield |
Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard. |
Deals 400% weapon damage in multiplayer
Ring the Bell Activated Range: 4 meters Requires: Shield Bash |
You now lunge forward with Shield Bash, and you do even greater damage to an enemy's guard. Bonus damage vs. guard: 400% |
Crippling Blows |
Passive Duration: 10s |
You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks. Damage reduction: 15% Strength + 3 |
Mage Slayer |
Passive | Anti-demon abilities now also apply to mages and magical creatures. Willpower +3 Anti-demon abilities now affects mages and magical creatures |
Maker's Will |
Passive Duration: 6s Requires: Blessed Blades |
Your party's attacks have a chance to weaken their targets. Weaken Chance: 5% Willpower +3 |
Valiant |
Passive | The templar's faith strengthens her, mind and soul, for protecting innocents and punishing demons. Willpower +5 Constitution +5 |
Guard-Smasher |
Passive | You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit. Bonus damage vs. Guard: 100% Strength + 3 |
Spell Purge |
Activated Range: 5 meters Activation: 35 stamina Cooldown: 24s |
Through faith and will, you dispel all hostile magic from the area around you All hostile magic in area dispelled |
Spell Shatter Upgrade Requires: Spell Purge |
Spell purge now deals massive area damage when dispelling Barriers and other beneficial effects on enemy. 600% Weapon Damage |
There Is No Darkness |
Passive Requires: Maker's Will |
Your faith is your protection against the elements, and not for you alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage. Fire, Ice, Electric and Spirit Damage resistance: 10% Willpower +3 |
Horn of Valor |
Activated Activation: 35 stamina Duration: 10s Cooldown: 18s |
Your war horn's blast rings across the battlefield, giving allies the strength to fight harder. Damage bonus: 15% Armor bonus: 15% |
That's the Spirit Upgrade Requires: Horn of Valor |
Your horn's blast calls your allies to even greater glory. Damage bonus: 15% Armor bonus: 15% |
Flow of Battle |
Passive | Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy. Cooldown reduction: 1 second Strength + 3 |
Bear Mauls the Wolves |
Passive | Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front. Enemies no longer receive a bonus for flanking damage Constitution + 3 |
Deep Reserves |
Passive | You get your breath back faster than most. When your stamina is very low, it regenerates more quickly. Stamina generation rate bonus +50% when stamina below 50% Strength + 3 |
The Last Sacrifice |
Passive Duration: 10s Cooldown: 60s Requires: Champions of the Just |
Even should you fall, you give your allies strength to fight harder in your name. Constitution +3 When knocked unconcious all party members gain 100% Health, 50% Damage Bonus |
Wrath of Heaven |
Activated Range: 4 Meters Activation: 65 stamina Duration: 4s Cooldown: 24s Requires: The Last Sacrifice or There Is No Darkness |
You summon a blinding pillar of light that stuns nearby enemies and damages demons. 400% weapon damage |
Stun ennemies for only 2s in multiplayer
Embrace the Light Upgrade Requires: Wrath of Heaven |
Wrath of Heaven does even more damage to demons and leaves enemies stunned longer. 300% Damage Bonus Stun Duration: +2s |
Sentinel[]
Shield Wall |
Activated Requires: Shield |
You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability. |
Chevalier's Step Activated Range: 4 meters Requires: Shield Wall |
When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor. Range: 4 meters Armor Bonus: 30% |
Turn the Bolt |
Passive | Your expertise with the shield protects you from ranged attacks from the front. Damage reduction: 50% Constitution +3 |
Bulwark |
Passive Requires: Line in the Sand |
You stand all the stronger to finish the fight, gaining a bonus to your maximum guard. Maximum Guard Bonus: +25% Constitution +3 |
Gives 50% maximum guard bonus in multiplayer
Cutting Words |
Passive | Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open. Damage bonus: 20% Strength + 3 |
Challenge |
Activated Activation: 20 stamina Duration: 8s Cooldown: 16s |
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard. |
Has a 4s cooldown in multiplayer
Throw the Gauntlet Upgrade Requires: Challenge |
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration. Bonus regeneration: 15 stamina per second |
Trust the Steel |
Passive | You know how to make the most of your equipment, gaining a bonus to armor when you have active guard. Armor bonus: 20% Constitution + 3 |
Combat Roll |
Activated Activation: 20 stamina Cooldown: 2s |
You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent. |
Roll with It Upgrade Requires: Combat Roll |
You can now use Combat Roll to recover from most disabling conditions. Removes most disabling conditions |
Untouchable Defense |
Passive | They can't kill what they can't hit. You get a bonus to your maximum guard. Maximum Guard bonus: 25% Constitution + 3 |
Gives 50% maximum guard bonus in multiplayer
Adamant |
Passive Requires: Bulwark |
You've trained hard, and you know how to make the most of whatever armor you're wearing. Armor Bonus: 20% Constitution +3 |
Turn the Blade |
Passive | Any blow you can see, you can turn aside. All damage coming from the front is reduced. Damage resistance: 20% Constitution + 3 |
Resilience |
Passive Requires: Line in the Sand |
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil. Stun Chance: 5% Constitution +3 |
Livid |
Activated Range: 5m Duration: 15s Cooldown: 32s |
The more foes nearby, the harder you fight and the tougher you get. Damage reduction: 10% per enemy, up to 50% Damage bonus increased by: 10% per enemy, up to 50% |
Still Standing Upgrade Requires: Livid |
When you use Livid, you gain guard for each nearby enemy Guard Amount: 20% |
Biggest Threat |
Passive | You make yourself the biggest target on the battlefield, the warrior no enemy can ignore. Threat Increase: + 25% Constitution +3 |
Line in the Sand |
Activated Size: 6m Activation: 35 stamina Duration: 12s Cooldown: 20s |
You call upon the legacy of the greatest champions in history, defying enemies as you hold your position. This stops enemies from moving past you and enables you to block choke points. |
And No Further Upgrade Requires: Line in the Sand |
Your protected area increases, making it even harder for enemies to pass by. Size bonus: 3 meters |
Bodyguard |
Activated Activation: 35 stamina Duration: 15s Cooldown: 24s |
You accept blows meant for allies, taking a portion of the damage. Damage transfer: 50% |
Not Today Upgrade Requires: Bodyguard |
You ignore part of the damage transferred from party members. Damage resistance: 50% |
Unyielding |
Passive Cooldown: 60s Requires: Resilience |
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time. Invulnerability for 5s Constitution +3 |
Quotes[]
- Main article: Belinda Darrow/Dialogue
Gallery[]
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