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Bears are a creature in Dragon Age: Origins.

Background

Normally, it is almost unheard of for bears to attack travelers. They are, in fact, so shy and so inactive during the day that most people never encounter a bear at all. However, should a bear be provoked, they are remarkably dangerous. The normally placid-seeming creatures become enraged, and can strike massive blows with their paws, capable of knocking a man off his feet.

From Codex entry: Bear

Types

Black Bear

Black bear

A summoned black bear.

Black bears are the most common type of bears. They can be summoned by a Ranger and Shapeshifters can transform into one. The Ranger's bear levels up with the character and thus makes for a great tanking ally, with high health and damage output. While same applies to the bear form, its use prevents the casting of spells and thus it should only be used as a last resort.

Locations

Lothering Lothering

The Fade The Fade

Forest Path Forest Path

Skills

Slam Slam

Rage Rage (restricted from summoned bears.)

Great Bear

The one in the picture above. It is far larger and more powerful than the Black bear, and gains Overwhelm. Master Ranger converts the summoned bear to Great Bear, marginally increasing its power and letting it use Rage.

Locations

Brecilian Forest Brecilian Forest

Battlefield Battlefield

Forest Path Forest Path

Bereskarn

A bear corrupted by the Blight, that has lost its sentience and became a ghoul, much like Blight wolves and Corrupted spiders. They use the same skills as Great bears, but have much higher stats, with increased armor, health, attack and defence. A Shapeshifter's Bear Shape will be upgraded to Bereskarn with Master Shapeshifter.

Locations

Brecilian Forest Brecilian Forest

The Fade The Fade

Low Road Low Road

Circle Tower Circle Tower

Skills

Rage may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
For the dog talent, see Overwhelm.
For the Spider/Bear Shape talent, see Overwhelm (ability).
For the bear (monster) ability, see Overwhelm (bear).
For the deepstalker ability, see Overwhelm (deepstalker).
For the dragon ability, see Overwhelm (dragon).
For the shriek ability, see Overwhelm (shriek).
For the spider (monster) ability, see Overwhelm (spider).

Information

Overwhelm (werewolf)

A werewolf leader using Overwhelm

  • This talent generates an auto-hit.
  • The target is incapacitated and hit several times, each for normal attack damage from the attacker.
  • It is generally activated by the AI when the target dips to 50% or less health, as this is the default tactic for creatures with Overwhelm of any type. In Awakening, enemies would use this ability even when the target is at full health.
  • Can be interrupted by effects that have higher animation priority, including knockdown, paralyze, root (Pinning Shot), draining (Crushing Prison), "heavy impact" (Mighty Blow), and fear.

Used by

Notes

Overwhelm (deepstalker)

A deepstalker leader using Overwhelm

  • This ability can fail to execute properly in some cases due to obstructed line of sight.
  • Overwhelm only affects humans, elves, dwarves, Qunari, hurlocks, and genlocks. All classes with Overwhelm are immune to its effect. A shapeshifted mage, Shale, and Dog are immune to Overwhelm.
  • Several enemies in a group can easily chain-Overwhelm against a solo character, which may be lethal for units with little armor, and very annoying and time consuming for highly armored characters, as openings to counterattack are few, short-lived, and far between. This threat is greatest when facing a large group of Shadow werewolves, as they can Overwhelm a defenseless party member from Stealth, evading countermeasures.
  • This attack cannot be countered or mitigated by Misdirection Hex, as it does not need to confirm attack result.
  • Some abilities grant a target the "damage ward" effect which makes the target immune to damage. This effect completely negates Overwhelm. These abilities include Force Field, Strength of Stone, and Carapace after being upgraded by Bulwark of the Ages.
  • Some modal abilities apply on the character a special effect which has higher animation priority than Overwhelm. This means the character cannot be interrupted by Overwhelm when any of these abilities is active. These abilities include Captivating Song, Unending Flurry, and Reaving Storm.

Bugs

ps3ps3 When summoned, the Great Bear will often get stuck in normal-sized doorways. This is noticeable, for example, during the Warden's Keep DLC quest.

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