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Battlemaster talents are talents available to the warrior class in Dragon Age II.

Ability tree[]

Talent tree

Talents[]

Bolster Bolster
Activated
Range: Personal
Cooldown: None
Requires: Level 3
Steeling for battle, the warrior takes a deep breath to regain some stamina.

Stamina regeneration: 5%
Rally Rally
Activated
Activation: 15
Duration: 10s
Cooldown: 30s
Requires: Level 4
The warrior rallies fellow combatants, briefly boosting other party members' mana or stamina regeneration rates and lending them the benefits of Might, Control, Turn the Blade, or Elemental Aegis if the warrior currently has one of those sustained modes active.

Might, Control, Turn the Blade, or Elemental Aegis apply to companions if active

Mana/stamina regeneration rate: +200 for companions

Unite Unite
Upgrade
Requires: Level 8
Requires: 2 points in Battlemaster
Other allies now gain the benefits of the upgrades to Might, Control, Turn the Blade, or Elemental Aegis if the warrior currently has one of those sustained modes active, and party members regenerate mana or stamina even more quickly.

Upgrades for Might, Control, Turn the Blade, or Elemental Aegis apply to companions if active
Mana/stamina regeneration rate: +400 for companions
Battle Synergy Battle Synergy
Sustained
Range: 10m
Upkeep: 30%
Cooldown: 10s
Requires: Level 5
Requires: Rally
While this mode is active, the warrior and other party members within range fight as a cohesive unit that is deadlier than the sum of its parts. (This mode cannot be used at the same time as Bravery.)

Defense: +5% per companion, for all party members
Damage reduction: +3% per companion, for all party members
Fearless Synergy Fearless Synergy
Upgrade
Requires: Level 9
Requires: 2 points in Battlemaster
The warrior now taunts nearby enemies while Battle Synergy is active, drawing the foes' attention away from party members.

Threat transfer: +50% from companions to warrior
Hero's Synergy Hero's Synergy
Upgrade
Requires: Level 11
Requires: 2 points in Battlemaster
The warrior now makes sacrifices on behalf of other party members, voluntarily suffering damage that the allies would otherwise have suffered themselves.

Damage transfer: +25% from companions to warrior
Deep Reserves Deep Reserves
Passive
Requires: Level 6
Requires: Bolster
The warrior's extensive combat experience grants great fortitude in battle.

Mana/stamina regeneration rate: +10
Second Wind Second Wind
Activated
Range: Personal
Cooldown: 60s
Requires: Level 8
Requires: Bolster
Long years of training grant access to deep reserves of vigor, instantly restoring the warrior's stamina.

Stamina regeneration: 100%
Deep Breath Deep Breath
Upgrade
Requires: Level 12
Second Wind can be used more frequently.

Cooldown: -15s (total: 45s)
Last Push Last Push
Upgrade
Requires: Level 14
The warrior quickly recuperates from recent exertion.

Talents currently on cooldown have 20% of their total cooldown removed from the time remaining
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