Battlemaster talents are talents available to the warrior class in Dragon Age II.
Ability tree[]
Talents[]
Bolster |
Activated Range: Personal Cooldown: None Requires: Level 3 |
Steeling for battle, the warrior takes a deep breath to regain some stamina. Stamina regeneration: 5% |
Rally |
Activated Activation: 15 Duration: 10s Cooldown: 30s Requires: Level 4 |
The warrior rallies fellow combatants, briefly boosting other party members' mana or stamina regeneration rates and lending them the benefits of Might, Control, Turn the Blade, or Elemental Aegis if the warrior currently has one of those sustained modes active. Might, Control, Turn the Blade, or Elemental Aegis apply to companions if active Mana/stamina regeneration rate: +200 for companions |
Unite Upgrade Requires: Level 8 Requires: 2 points in Battlemaster |
Other allies now gain the benefits of the upgrades to Might, Control, Turn the Blade, or Elemental Aegis if the warrior currently has one of those sustained modes active, and party members regenerate mana or stamina even more quickly. Upgrades for Might, Control, Turn the Blade, or Elemental Aegis apply to companions if active Mana/stamina regeneration rate: +400 for companions |
Battle Synergy |
Sustained Range: 10m Upkeep: 30% Cooldown: 10s Requires: Level 5 Requires: Rally |
While this mode is active, the warrior and other party members within range fight as a cohesive unit that is deadlier than the sum of its parts. (This mode cannot be used at the same time as Bravery.) Defense: +5% per companion, for all party members Damage reduction: +3% per companion, for all party members |
Fearless Synergy Upgrade Requires: Level 9 Requires: 2 points in Battlemaster |
The warrior now taunts nearby enemies while Battle Synergy is active, drawing the foes' attention away from party members. Threat transfer: +50% from companions to warrior |
Hero's Synergy Upgrade Requires: Level 11 Requires: 2 points in Battlemaster |
The warrior now makes sacrifices on behalf of other party members, voluntarily suffering damage that the allies would otherwise have suffered themselves. Damage transfer: +25% from companions to warrior |
Deep Reserves |
Passive Requires: Level 6 Requires: Bolster |
The warrior's extensive combat experience grants great fortitude in battle. Mana/stamina regeneration rate: +10 |
Second Wind |
Activated Range: Personal Cooldown: 60s Requires: Level 8 Requires: Bolster |
Long years of training grant access to deep reserves of vigor, instantly restoring the warrior's stamina. Stamina regeneration: 100% |
Deep Breath Upgrade Requires: Level 12 |
Second Wind can be used more frequently. Cooldown: -15s (total: 45s) |
Last Push Upgrade Requires: Level 14 |
The warrior quickly recuperates from recent exertion. Talents currently on cooldown have 20% of their total cooldown removed from the time remaining |
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