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|start = The Bandits
 
|start = The Bandits
 
|end = The Bandits
 
|end = The Bandits
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|other npcs = [[Ser Bryant]]
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|other npcs = [[Bryant|Ser Bryant]]
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A Key to the Cabinet in [[Lothering]] Chantry
 
 
|appearances = [[Dragon Age: Origins]]
 
|appearances = [[Dragon Age: Origins]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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'''Bandits on the Road''' is a [[Quests (Origins)|quest]] in ''[[Dragon Age: Origins]]''.
As soon as you arrive in [[Lothering]] you will be stopped by a group of bandits who will let you enter the village if you give them 10 {{s}}. There are multiple ways to complete this quest.
 
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== Acquisition ==
 
As soon as you arrive in [[Lothering]] you will be stopped by a group of [[bandits]] who will let you enter the village if you give them 10 {{s}}. There are multiple ways to complete this quest.
   
 
== Walkthrough ==
 
== Walkthrough ==
   
 
* If you pay them the money they'll want more and demand 20 {{s}}.
 
* If you pay them the money they'll want more and demand 20 {{s}}.
āˆ’
* You can intimidate them to prevent from attacking your party. Also with persuasion you can convince them to give you 20 {{s}} for sparing their lives. You can subsequently further intimidate the leader into leaving Lothering for good.
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* You can intimidate them to prevent them from attacking your party. Also with persuasion you can convince them to give you 20 {{s}} for sparing their lives. You can subsequently further intimidate the leader into leaving Lothering for good.
āˆ’
* You can also convince them that a poorly defended caravan is heading that way and so they'll leave.
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* You can also convince them that a poorly defended caravan is heading that way so they'll leave.
 
* To get rid of the bandits once and for all, you can provoke them into attacking you. Focus on their leader because he'll surrender when he's almost dead. You can decide to kill the bandits or let them go.
 
* To get rid of the bandits once and for all, you can provoke them into attacking you. Focus on their leader because he'll surrender when he's almost dead. You can decide to kill the bandits or let them go.
āˆ’
* Looting any of the boxes around the bandit's barricade will cause them to attack you without warning. The normal conversation still occurs after defeating them though.
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* Looting any of the boxes around the bandits' barricade will cause them to attack you without warning. The normal conversation still occurs after defeating them though.
āˆ’
* After defeating the leader, you may demand he give you everything they stole. This should give you over 1 {{g}} 50 {{s}} (also obtain [[Surveyor]]), and you may then either kill him or let him go.
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* After defeating the leader, you may demand he give you everything they stole. This should give you over 1 {{g}} 50 {{s}} (also obtain [[Surveyor]] and earn 150 XP), and you may then either kill him or let him go.
āˆ’
* You may inform a family of [[elves]] by the bridge near the [[chantry]] about the bandits if you either killed or drove them off. There doesn't seem to be a reward for this though. If you give them 50 {{s}} you will receive 100 EXP. (The option of giving money to the family of robbed elves may be limited to Wardens that are dwarf nobles or human nobles[also verified for Dalish Elf][This appeared for a Human Mage after Leliana joined the party].)
 
   
 
== Result ==
 
== Result ==
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Upon completion you get 150 EXP. [[Ser Bryant]] will reward you with 20 {{s}}. If you ask for additional help he will give a key to the cabinet in the back of the [[Lothering]] Chantry. There are some Health Poultices and the [[Ancient Elven Boots]] (in the PC version the boots are not there because of a bug).
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Upon completion you get 150 XP (letting them go, killing them, or reporting them); 300 XP if you also had them "hand over everything". [[Bryant|Ser Bryant]] will reward you with 20 {{s}}. If you ask for additional help he will give a key to the cabinet in the back of the [[Lothering]] Chantry. There are some Health Poultices and the [[Ancient Elven Boots]] (in the PC version the boots are not there because of a bug).
   
 
== Skills ==
 
== Skills ==
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{{:Sunder Arms|style=iconmini}}{{clrl}}
 
{{:Sunder Arms|style=iconmini}}{{clrl}}
 
{{:Sunder Armor|style=iconmini}}{{clrl}}
 
{{:Sunder Armor|style=iconmini}}{{clrl}}
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{{:Assault|style=iconmini}} (Bandit Leader){{clrl}}
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{{:Assault (Origins)|style=iconmini}} (Bandit Leader){{clrl}}
 
{{:Shield Pummel|style=iconmini}} (Bandit Leader){{clrl}}
 
{{:Shield Pummel|style=iconmini}} (Bandit Leader){{clrl}}
   
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== Bugs ==
 
== Bugs ==
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* {{platforms|pc}}If you intimidate the bandits into letting you go, then talk to them again and intimidate them into leaving town, the quest closes with an erroneous entry indicating you fought them and they surrendered before they left. If you bribe them into letting you go, then talk to them again and intimidate them into leaving town, you receive no experience reward, journal entry or quest closure at all.
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* If you successfully intimidate them in leaving and did not engage them in a fight, the quest will imply that there was a fight before you let them go and normally be marked as completed.
 
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* If you kill the leader close to the side of the bridge, you won't be able to loot him.
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* If you kill the leader close to the side of the bridge, you may not be able to loot him.
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* {{platforms|pc|ps3|xbox360}} It is possible that after speaking to Alistair regarding the Treaties, the Bandit Leader will come back alive with no health. When you approach him, it will initiate combat, the Bandit Leader will '''not''' be killable in this state, since his health is already at zero. There is nothing you can do to defeat him, nor can you exit combat mode. Reloading the game is the only way to fix this.
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* {{platforms|pc|ps3|xbox360}} It is possible that after speaking to Alistair regarding the Treaties, the Bandit Leader will come back to life with no health. When you approach him, it will initiate combat; the Bandit Leader will '''not''' be killable in this state, since his health is already at zero. There is nothing you can do to defeat him, nor can you exit combat mode. Reloading the game is the only way to fix this.
āˆ’
* If your character is a [[Mage]], and you choose the dialogue options that lead to "(''Intimidate'') Do you really want to fight a mage?", Hanric, one of the bandits, will panic and run away if you then choose the "It's time to test some spells. (''Attack them'')" response. This can prevent you from completing the quest and getting credit for the kill, as you haven't really killed all of the bandits. However, if you progress through the dialogue to "It's time to test some spells," even though Hanric runs off, you can still recover and claim your reward.
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* * If the Warden is a [[Mage]], and you choose the dialogue options "(''Intimidate'') Do you really want to fight a mage?" and then "It's time to test some spells. (''Attack them'')", Hanric, one of the bandits, will panic and run away. This can sometimes prevent you from completing the quest and getting credit for the kill, as you haven't really killed all of the bandits.
āˆ’
* When the leader surrenders and intimidated into leaving, all the bandits are counted as driven off, even if he is the only bandit alive after surrendering.
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* When the leader surrenders and is intimidated into leaving, all the bandits are counted as driven off, even if he is the only bandit alive after surrendering.
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[[es:Bandidos en el camino]]
 
[[Category:Dragon Age: Origins side quests]]
 
[[Category:Dragon Age: Origins side quests]]
 
[[Category:Lothering side quests]]
 
[[Category:Lothering side quests]]

Revision as of 04:42, 25 September 2017

Bandits on the Road is a quest in Dragon Age: Origins.

Acquisition

As soon as you arrive in Lothering you will be stopped by a group of bandits who will let you enter the village if you give them 10 Silver. There are multiple ways to complete this quest.

Walkthrough

  • If you pay them the money they'll want more and demand 20 Silver.
  • You can intimidate them to prevent them from attacking your party. Also with persuasion you can convince them to give you 20 Silver for sparing their lives. You can subsequently further intimidate the leader into leaving Lothering for good.
  • You can also convince them that a poorly defended caravan is heading that way so they'll leave.
  • To get rid of the bandits once and for all, you can provoke them into attacking you. Focus on their leader because he'll surrender when he's almost dead. You can decide to kill the bandits or let them go.
  • Looting any of the boxes around the bandits' barricade will cause them to attack you without warning. The normal conversation still occurs after defeating them though.
  • After defeating the leader, you may demand he give you everything they stole. This should give you over 1 Gold 50 Silver (also obtain Surveyor and earn 150 XP), and you may then either kill him or let him go.

Result

Upon completion you get 150 XP (letting them go, killing them, or reporting them); 300 XP if you also had them "hand over everything". Ser Bryant will reward you with 20 Silver. If you ask for additional help he will give a key to the cabinet in the back of the Lothering Chantry. There are some Health Poultices and the Ancient Elven Boots (in the PC version the boots are not there because of a bug).

Skills

During the fight, the bandits will use the following skills:

Aim Aim

Shattering Shot Shattering Shot

Flurry Flurry

Cripple Cripple

Powerful Swings Powerful Swings

Sunder Arms Sunder Arms

Sunder Armor Sunder Armor

Assault Assault (Bandit Leader)

Shield Pummel Shield Pummel (Bandit Leader)

Notes

  • If you choose not to fight the bandits and do not loot their site and then tell Ser Bryant about them he will send a templar to dispatch them. If you then return to their site and fight them either through conversation or through looting their site and then kill them after the second fight, you will not be able to get the reward from Ser Bryant but will still complete the quest.

Bugs

  • pcpcIf you intimidate the bandits into letting you go, then talk to them again and intimidate them into leaving town, the quest closes with an erroneous entry indicating you fought them and they surrendered before they left. If you bribe them into letting you go, then talk to them again and intimidate them into leaving town, you receive no experience reward, journal entry or quest closure at all.
  • If you kill the leader close to the side of the bridge, you may not be able to loot him.
  • pcpcps3ps3xbox360xbox360 It is possible that after speaking to Alistair regarding the Treaties, the Bandit Leader will come back to life with no health. When you approach him, it will initiate combat; the Bandit Leader will not be killable in this state, since his health is already at zero. There is nothing you can do to defeat him, nor can you exit combat mode. Reloading the game is the only way to fix this.
  • * If the Warden is a Mage, and you choose the dialogue options "(Intimidate) Do you really want to fight a mage?" and then "It's time to test some spells. (Attack them)", Hanric, one of the bandits, will panic and run away. This can sometimes prevent you from completing the quest and getting credit for the kill, as you haven't really killed all of the bandits.
  • When the leader surrenders and is intimidated into leaving, all the bandits are counted as driven off, even if he is the only bandit alive after surrendering.