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== Walkthrough == |
== Walkthrough == |
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− | Three groups of [[Bandits]] have occupied the area north of Lothering. A reward for their removal has been posted on behalf of a [[templar]], [[Ser Bryant]]. |
+ | Three groups of [[Bandits]] have occupied the area north of Lothering. A reward for their removal has been posted on behalf of a [[Templar Order|templar]], [[Ser Bryant]]. |
* The nearest group (five Bandits and a Mercenary Archer) is north of Lothering proper and towards the east, in the field enclosed by a fence. |
* The nearest group (five Bandits and a Mercenary Archer) is north of Lothering proper and towards the east, in the field enclosed by a fence. |
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− | * West and slightly north from there, between the windmill and an east-west rise, are three Bandits, a Mercenary Archer, a [[Rogue]] and two [[Mabari]] war hounds. |
+ | * West and slightly north from there, between the windmill and an east-west rise, are three Bandits, a Mercenary Archer, a [[Rogue (Dragon Age II)|Rogue]] and two [[Mabari]] war hounds. |
* The final group, on the other side of the rise, consists of an [[Rank#Lieutenant|lieutenant]]-ranked Bandit Leader, one Mabari and three Bandits. The Leader makes this the hardest group, with the best loot potential: they guard a locked chest and a sack. |
* The final group, on the other side of the rise, consists of an [[Rank#Lieutenant|lieutenant]]-ranked Bandit Leader, one Mabari and three Bandits. The Leader makes this the hardest group, with the best loot potential: they guard a locked chest and a sack. |
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Revision as of 21:54, 10 September 2013
“Know that all who prey upon refugees do so under the pain of death.” ― Lothering Chanter's Board
Bandits, Bandits, Everywhere is a side quest in Dragon Age: Origins.
Acquisition
Bandits, Bandits, Everywhere is the first quest available from the Chanter's Board in Lothering.
Walkthrough
Three groups of Bandits have occupied the area north of Lothering. A reward for their removal has been posted on behalf of a templar, Ser Bryant.
- The nearest group (five Bandits and a Mercenary Archer) is north of Lothering proper and towards the east, in the field enclosed by a fence.
- West and slightly north from there, between the windmill and an east-west rise, are three Bandits, a Mercenary Archer, a Rogue and two Mabari war hounds.
- The final group, on the other side of the rise, consists of an lieutenant-ranked Bandit Leader, one Mabari and three Bandits. The Leader makes this the hardest group, with the best loot potential: they guard a locked chest and a sack.
After all three groups have been disposed of, return to Chanter Devons near the Chanter's Board in Lothering.
Result
Two new quests are posted on the Chanter's Board: When Bears Attack and A Last Keepsake.
Reward
Chanter Devons rewards the Warden 3 .
Qunari Thickened Cap - found on Bandit Leader's corpse
Enemy skills
The diversity in outlaws' titles (bandits, mercenaries, mercenary archers and rogues) reflects their equipment, which governs their skills. Note: The mabari skills are listed on its own page.
Archer | Rogue | 2H-Weapon | Sword/Shield | ||
---|---|---|---|---|---|
Aim | Cripple | Powerful Swings | Precise Striking | ||
Critical Shot | Dirty Fighting | Sunder Arms | Shield Pummel | ||
Pinning Shot may refer to:
|
Flurry | ||||
Shattering Shot |
|