Bait and Switch is an Act 1 secondary quest in Dragon Age II. During this quest, Hawke meets Fenris, an escaped slave who is being hunted by his former master, a Tevinter Magister named Danarius.


After completing the quest A Business Discussion, go to the writing desk at Gamlen's House and read the letter from either Athenril or Meeran to obtain the quest.


Travel to Lowtown at night to meet Anso, who will ask for help retrieving some property. The first dialogue choice doesn't affect Friendship/Rivalry, but the second one does:

  • "I'll do it."
    • Rivalry small Aveline: rivalry (+5)
    • Rivalry small Carver: rivalry (+5)
  • "This better be worth it."
    • Rivalry small Aveline: rivalry (+5)
    • Rivalry small Carver: rivalry (+5)
    • Friendship small Varric: friendship (+5)
    • Friendship small Isabela: friendship (+5)
  • "Forget it."
    • Rivalry small Varric: rivalry (+5)
Note: If Hawke asks both, "What kind of property?" and "So it's lyrium?" with Varric in the party, he makes a remark, which will award Codex entry: The Coterie at the end of the conversation.

After agreeing to help Anso, head towards the Abandoned House entrance located at the northeast corner of Lowtown.

Note: If Hawke hasn't completed the Sharp Little Pinpricks side quest, hostile Sharps Highwaymen may be encountered on the way to/from the house.

Once inside the Abandoned House, open the southern door and kill all the hostiles; further groups will spawn as the battle progresses, so be ready to move ranged party members out of harm's way. The Street Thugs aren't tough, but they can trouble a low-level mage in sufficient numbers. A standard fire trap is in front of the door. Open the Smuggler's Cargo chest, and then leave the house.

After a cutscene, Tevinter forces attack. The initial group consists of eight Tevinter Hunters in an arc surrounding the door. A variety of Slaver reinforcements, including a mage, arrive from different directions so try not to allow Hawke's party to become too spread out. Afterwards, approach the steps to the west to be introduced to Fenris. The last set of dialogue choices affects Friendship/Rivalry:

  • "Lead the way."
    • Friendship small Aveline: friendship (+5)
    • Rivalry small Isabela: rivalry (+5)
  • "Make it worth my while."
    • Rivalry small Aveline: rivalry (+5)
    • Friendship small Isabela: friendship (+5)
  • "Forget it."
    • Rivalry small Aveline: rivalry (+5) regardless of whether Hawke accepts ("You owe me") or rejects ("No") the quest after this choice
  • "You tricked me!" > "Lead the way."
    • Friendship small Aveline: friendship (+5)
  • "You tricked me!" > "Make it worth my while."
    • Rivalry small Aveline: rivalry (+5)
    • Friendship small Isabela: friendship (+10)
Note: If Hawke refuses to help Fenris at this first meeting, he will give Hawke 2 DAO goldpiece trans and permanently leave the game.
Fenris's Mansion

Danarius's Manor

After agreeing to help Fenris, travel to Hightown at night. Meet Fenris in the Hightown Estates area, then enter Danarius's Manor. The elf will be locked into the party for the next section of the quest.

Once inside, be on the lookout for two traps: one is in the doorway to the next room, and the second is in the center of the large central room. Fight your way through the numerous shades and some rage demons until reaching a room in the northeast corner of the manor. Kill all the enemies here before looting the area for the Magister's Key (to prevent a possible bug). Return to the large room with the two staircases and go up to the mezzanine level. Search the two smaller side rooms for loot (the northern room contains a standard locked chest worth 100 XP), then save your progress and prepare the party for battle.

Unlock the Magister's Chambers (the center door) to trigger the appearance of an arcane horror and some shades. After the fight, a cutscene will ensue, and Fenris will leave the party. Collect everything of note, then head outside for another cutscene, which ends the quest.

If there are any mages in the party, Hawke will be able to earn Friendship/Rivalry points from the first set of dialogue choices in the last scene.

The options for the first dialogue choice if Hawke is a Warrior or Rogue are:

  • "But a mage helped you."
    • No effect
  • "That's not your concern."
    • Rivalry small Fenris: rivalry (+5)
  • "I'm well aware."
    • Friendship small Fenris: friendship (+10)
    • Rivalry small Mages: rivalry (+5)
  • "(Mage's name) has proven himself/herself."
    • Rivalry small Fenris: rivalry (+5)
    • Friendship small (+5) from that mage.

The options for the first dialogue choice if Hawke is a Mage are:

  • "Survival."
    • Rivalry small Fenris: rivalry (+10)
  • "Find out."
    • Rivalry small Fenris: rivalry (+10)
  • "Power."
    • Rivalry small Fenris: rivalry (+25)
  • "Is this a problem?"
    • Rivalry small Fenris: rivalry (+20)
  • "Nothing."
    • Rivalry small Fenris: rivalry (+15)

The remaining dialogue options are the same regardless of Hawke's class:

  • "I could use your help."
    • Recruits Fenris.
  • "I don't need you."
    • Fenris gives Hawke 2 DAO goldpiece trans and leaves permanently.
  • Investigate:
    • "Why is Danarius after you?"
      • "Can you repay him?"
        • Friendship small Fenris: friendship (+5)
    • (The other investigate choices do not result in friendship/rivalry changes.)

Hawke will unlock the Codex entry: Slavery in the Tevinter Imperium upon completion of this quest.


Bait and switch end

Fenris is recruited outside the manor.

If Hawke opts not to accompany Fenris to Danarius' Manor, or neglects to enlist him at the end of the quest, the option of recruiting him (and undertaking all of his companion quests) is permanently lost.

If Fenris is recruited, Danarius's Manor becomes Fenris's Mansion (his home base) after leaving Hightown and returning. His first companion quest, Fenris Recruited, also becomes available.


Unique items looted from Danarius's Manor:

  • Light helmet gold DA2 Slaver Lord's Cowl
  • Belt silver DA2 String of Pearls
  • 2 DAO goldpiece trans is received from Fenris only if Hawke refuses to help him at their initial meeting, or if Hawke tells him that he is not needed at the end of the quest.


  • The Magister's Key may not spawn, leaving Hawke unable to finish the quest and trapping him/her within the manor. To prevent this from happening, when entering the northeast room, do not loot anything before all the enemies in the room are defeated. When this bug occurs, the player should reload a prior savegame and kill all enemies before looting the area.
  • pcIcon pcps3Icon ps3xbox360Icon xbox360 [Possible Bug]: Hawke will not receive any monetary reward, despite Fenris claiming that he is giving Hawke all the coin he has, after the quest is finished. This bug occurs regardless whether Hawke asked for payment when accepting the quest or not. Of course, this could be an intentional design decision -- a deception on Fenris' part. All the coin a fugitive ex-slave has could very well be none.
  • pcIcon pcps3Icon ps3 Fenris' approval will not actually change regardless of conversation choice, mage or not. It will say it has changed, but it remains the same. (Confirmation needed -- didn't occur on PC 1.02 yet it did occur on PS3 1.02 under some circumstances; under other circumstances on PS3, the bug did not occur. Just tried it on PC 1.03 and the bug occurred. As a mage on PC 1.03 this bug did not occur and I got my rivalry points.)
  • ps3Icon ps3 If you re-enter the Abandoned House before triggering the cutscene on the stairs in which Fenris kills the slaver (after killing the enemies that spawn when you initially exit the house), the cutscene may not trigger when you exit and you will be trapped in the Alienage. You must load a previous save in order to fix this.


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