Dragon Age Wiki
Dragon Age Wiki
Line 68: Line 68:
   
 
Unlock the Magister's Chambers to trigger the appearance of an Arcane Horror. A cut scene will ensue, and Fenris will leave the party. Collect everything of note then head outside, and one last cut scene and the quest is over.
 
Unlock the Magister's Chambers to trigger the appearance of an Arcane Horror. A cut scene will ensue, and Fenris will leave the party. Collect everything of note then head outside, and one last cut scene and the quest is over.
  +
  +
If there are any mages in your party, you will be able to earn Friendship/Rivalry points from this last scene. These are the results if Hawke is a Warrior or Rouge:
  +
  +
Choice 1
  +
*"But a mage helped you." no affect
  +
* "That's not your concern." {{Approval2|Fenris|-5}}
  +
*"I'm well aware" {{Approval2|Fenris|+10}}, {{Approval2|mages|-5}}
  +
*"(mage's name) has proven himself/herself." {{Approval2|Fenris|-5}}
  +
  +
Choice 2
  +
No affect
   
 
== Result ==
 
== Result ==

Revision as of 22:39, 8 April 2012


Bait and Switch is a secondary quest in Dragon Age II. During this quest you will meet and help Fenris, an escaped slave who is being hunted by his former master, a Tevinter Magister called Danarius.

Acquisition

Make sure you have completed A Business Discussion. In Gamlen's house, read the Bait and Switch letter at the writing desk to accept the quest.

Walkthrough

Travel to Lowtown at night to meet Anso the Contact, who will ask for your help.

Choice 1: No affect

Choice 2

"I'll do it."

  • Rivalry Aveline: rivalry (+5)
  • Rivalry Carver: rivalry (+5)

"This better be worth it."

  • Rivalry Aveline: rivalry (+5)
  • Rivalry Carver: rivalry (+5)
  • Friendship Varric: friendship (+5)
  • Friendship Isabela: friendship (+5)

"Forget it."

  • Rivalry Varric: rivalry (+5)

Head to the Abandoned House entrance in the northeast area of the map.

Note: If you have yet to complete the Sharp Little Pinpricks side quest, you will encounter the hostile Sharps Highwaymen here.

Inside the Abandoned House, open the south door and kill all the hostiles; further groups will spawn as the battle progresses, so be ready to move your ranged party members out of harm's way. The Street Thugs aren't tough but could trouble a low-level mage in numbers. Open the Smuggler's Cargo chest, then leave.

After the cut scene, the Tevinter forces will attack. The initial group will receive reinforcements, so try not to allow your party to become too spread out. Approach the steps to the west to be introduced to Fenris. The last set of choices affect Friendship/Rivalry.

"Lead the way."

  • Friendship Aveline: friendship (+5)
  • Rivalry Isabela: rivalry (+5)

"Make it worth my while."

  • Rivalry Aveline: rivalry (+5)
  • Friendship Isabela: friendship (+5)

"Forget it."

  • Rivalry Aveline: rivalry (+5) regardless of whether you accept ("You owe me.")or reject him ("No.") after this choice.

"You tricked me!" > "Lead the way"

  • No affect

"You tricked me!" > "Make it worth my while."

  • Friendship Isabela: friendship (+10)

If you refuse to help Fenris at your first meeting, he will give you 2 Gold and permanently leave the game. If you agree to help him, travel to Hightown at night. Meet Fenris in the Hightown Estates area, then enter Danarius's Manor. The elf will be locked into the party for the next section of the quest.

Fight your way through the numerous Shades until you reach a room in the northeast corner of the manor. Kill the enemies here and search loot piles to obtain the Magister's Key. Return to the large room with two staircases that lead to a mezzanine level, then save your progress and prepare your party for battle.

  • Note: When entering the northeast room do not loot the chest there before being attacked by the shades. When two different players did that the Magister's Key did not drop, which prevented said players from finishing the quest. Loading from a game saved immediately before entering the room and then not looting the chest first, let the key drop.

Unlock the Magister's Chambers to trigger the appearance of an Arcane Horror. A cut scene will ensue, and Fenris will leave the party. Collect everything of note then head outside, and one last cut scene and the quest is over.

If there are any mages in your party, you will be able to earn Friendship/Rivalry points from this last scene. These are the results if Hawke is a Warrior or Rouge:

Choice 1

  • "But a mage helped you." no affect
  • "That's not your concern." Rivalry Fenris: rivalry (+5)
  • "I'm well aware" Friendship Fenris: friendship (+10), Rivalry mages: rivalry (+5)
  • "(mage's name) has proven himself/herself." Rivalry Fenris: rivalry (+5)

Choice 2 No affect

Result

If you neglect to enlist him at the end of the quest or simply leave him standing outside Danarius's Manor when you depart Kirkwall for The Deep Roads Expedition, you will permanently lose the option to recruit him and undertake his future companion quests.

If you have any mages with you during the second half of this quest or you yourself are a mage, Fenris will confront you about them during the last dialogue. If you defend the mages with the dialog choice "That's not your concern." you will gain Rivalry Fenris: rivalry (+10). If you choose to defend a particular mage in your party, you will receive Rivalry Fenris: rivalry (+5). If you have Merrill, Bethany, or Anders in your party and defend them directly, you gain Friendship Merrill: friendship (+5),Friendship Bethany: friendship (+5) or Friendship Anders: friendship (+5) respectively. If you choose "I'm well aware.", you will gain Friendship Fenris: friendship (+10) with rivalry from your mages Rivalry (+5). But there is another path with no penalty at all, if you choose the option of "a mage helped you before" and keep all neutral.

Note: If you are not a mage and you brought no mages with you for this part of the quest, you will have the option to inform Fenris about your mage companions. This, however, does not result in any approval change.

If you are a mage there is no way to get friendship with him. When Fenris asks you what you seek, saying "Find Out > Can you repay him? > I don't mean any offense" results in Rivalry Fenris: rivalry (+5). Saying "Survival" results in Rivalry Fenris: rivalry (+10). Saying "Nothing" results in Rivalry Fenris: rivalry (+15). Saying "Is this a problem?" results in Rivalry Fenris: rivalry (+20). Saying "Power" results in Rivalry Fenris: rivalry (+25).

Note: Going through the dialogue option "Why is Danarius after you?" and choosing the diplomatic responses will result in Friendship Fenris: friendship (+5). (If you are a mage, this will subtract 5 points from the rivalry score.)

It is also possible to flirt with Fenris by investigating "Why is Danarius after you?" before accepting his aid but it doesn't award any Friendship or Rivalry points.

Bug icon Bug! pcpcps3ps3ps3ps3 [Possible Bug]: Hawke will not receive any monetary reward, despite Fenris claiming that he is giving Hawke all the coin he has, after the quest is finished. This bug occurs regardless whether Hawke asked for payment when accepting the quest or not. Of course, this could be an intentional design decision - a deception on Feneris' part. All the coin a fugitive ex-slave has could very well be none.
Bug icon Bug! pcpcps3ps3 Fenris' approval will not actually change regardless of conversation choice, mage or not. It will say it has changed, but it remains the same. (Confirmation needed - didn't occur on PC 1.02 yet it did occur on PS3 1.02 under some circumstances; under other circumstances on PS3, the bug did not occur. Just tried it on PC 1.03 and the bug occurred. As a mage on PC 1.03 this bug did not occur and I got my rivalry points.)

Magister's Key may not spawn leaving you unable to finish the quest also trapping you within the manor.