Attributes provide a variety of different of benefits to The Inquisitor. Unlike previous games in the series, primary attribute points are assigned automatically on leveling up. However, it is still possible to equip items that grant bonuses to attribute points.
The character's physical strength and ability. Each point increases Attack (Warriors only) and Guard Damage Bonus.
Increases attack by 0.5% per point above 10 for warriors.
Increases guard damage bonus by 1% per point above 10.
Dexterity
The character's agility, reflexes, and coordination. Each point increases Attack (Rogues only) and Critical Damage Bonus.
Increases attack by 0.5% per point above 10 for rogues.
Increases critical damage bonus by 1% per point above 10.
Magic
The character's connection to the Fade and ability to manipulate it. Each point increases Attack (Mages only) and Barrier Damage Bonus.
Increases attack by 0.5% per point above 10 for mages.
Increases barrier damage bonus by 1% per point above 10.
Cunning
The character's intelligence and deviousness. Each point increases Critical Chance and Ranged Defense.
Increases ranged defense by 0.5% per point above 10.
Increases critical hit chance by 0.5% per point above 10.
Willpower
The character's strength of mind and personality. Each point increases Attack (all classes) and Magic Defense.
Increases attack by 0.5% per point above 10.
Increases magic defense by 0.5% per point above 10.
Constitution
The character's physical robustness and endurance. Each point increases Health and Melee Defense.
Increases health by 5 per point.
Increases melee defense by 0.5% per point above 10.
Offensive[]
Attribute
Description
Attack
The attack stat increases all damage that a character does.
Guard Damage Bonus
Increases the damage against enemies under the effect of Guard.
Armor Penetration
Each point of armor penetration ignores one point of the target’s armor when inflicting damage.
Barrier Damage Bonus
Increases the damage against enemies that are under the effect of Barrier.
Critical Damage Bonus
Increases the extra damage inflicted with a critical hit. Has a hard cap of 190% bonus damage.
Critical Chance
The chance to score a critical hit for each attack.
Explosive Arrows
Main-Hand Damage
How much damage the weapon in the character’s main hand inflicts on each hit.
Off-Hand damage
How much damage is inflicted by the rogue’s offhand weapon.
Sunder on Hit
The chance per hit to inflict a sunder effect on the target. The effect lasts a few seconds. Sunder reduces the target's armor.
Stagger on Hit
The chance per hit to stun the target. The effect lasts a few seconds.
Heal on Kill
Amount of damage to be healed by each killing blow.
Flanking Damage Bonus
The damage bonus, as a percentage, when attacking a target from the side or behind.
Defensive[]
Attribute
Description
Magic Defense
The percentage of damage resistance to all magical or elemental attacks.
Melee Defense
The percentage of damage resistance to all melee physical attacks.
Ranged Defense
The percentage of damage resistance to all ranged physical attacks.
Cold Resistance
The percentage of damage resistance to cold damage attacks.
Electrical Resistance
The percentage of damage resistance to electric damage attacks.
Fire Resistance
The percentage of damage resistance to fire damage attacks.
Spirit Resistance
The percentage of damage resistance to spirit damage attacks.
Guard
Enemies must first damage the character’s Guard, if any, before they can damage Health.
Armor Rating
Physical damage is reduced by a character’s Armor Rating.
Armor Rating: Front
Physical damage inflicted on the character from the front is reduced by armor rating before being applied.
Health
A character whose Health drops to 0 falls unconscious and is unable to attack.
Maximum Health
The maximum amount of Health this character can be healed up to.
Sunder When Hit
The chance per enemy attack on the character that the attack inflicts a sunder effect on the enemy. The effect lasts a few seconds. Sunder reduces the target's armor.
Stagger on Being Hit
The chance per enemy attack on the character that the attack stuns the enemy. The effect lasts a few seconds.
Other[]
Attribute
Description
Focus
Focus is a resource that you gain each time someone in your party deals damage.
Each party member has their own personal focus meter, but all party members gain focus when a single member deals damage.
Maximum Focus
The maximum amount of focus this character can generate.
Focus Gain Bonus
Focus gained from all sources is increased by this percentage amount.
Mana/Stamina
The current amount of mana/stamina this character has. Use mana/stamina to trigger special abilities.
Maximum Mana/Stamina
The maximum amount of mana/stamina a character can have. Use mana/stamina to trigger special abilities.
Combat Experience Points
The character’s current experience points.
Level
The character’s current combat level.
Cooldown Modifier
Reduces the cooldown on all of the character’s abilities.