Atop the Tower of Lights is a one-off card in Dragon Age: The Last Court. It occurs early on in the game's main path as part of the tutorial prologue, and precedes Your Seneschal.
Description[]
The wind tugs at your hair. Even at this height, It carries the smokes of Serault Town - the distant reek of the glassblowers' workshops. You come here to remind yourself of who you are: and what this sweet land is to you.
Use the Tower of Lights to learn about your realm, and its borders.
Available actions[]
1.
Look west, to the Tirashan forest Across the river, a rugged rush of deep, deep green.
Result: The Applewoods We call the near regions of the Talishan the Applewoods. The apples have interesting properties: astringent, intoxicating. It's a dangerous place, but beautiful. You need to cross the river to find the rarer herbs. Oh, and you'll need to go hunting, too, to find meat for the Divine's entourage. Later, you will be able to hunt in the forests to earn resources.
Result (alternate): The Applewoods We call the near regions of the Talishan the Applewoods. The apples are dangerously potent, the woods are crawling with dryads, but the hunting, ah, the hunting! Later, you will be able to hunt in the forests to earn resources.
2.
Look east, to Serault Town A thriving river port. The heart of your realm's wealth. If only it were better managed.
Result: Gold stone, red roofs Serault Town: as far west as an Orlesian can go and still be in civilisation. If you can call it civilisation. You love this place, but you know too well that it's not what it was before the Shame. This is the edge of the world. Beyond Serault Town is the Last River, and beyond the river, villagers, charcoal-burners, the wilderness.
Result (alternate): Gold stone, red roofs Serault Town: as far west as an Orlesian can go and still be in civilisation. A quarrelsome nest of disrespectful craftsmen, but its yours. This is the edge of the world. Beyond Serault Town is the Last River, and beyond the river, villagers, charcoal-burners, the wilderness.
3.
Look down, at the chateau below The Tower of Lights is at the highest point in the Chateau.
Result: The Thousand-Windowed Castle! Your ancestors liked to exaggerate. There are three hundred and twenty-seven windows in the castle, and only half of those are glazed, now. Glass has always been the wealth of your family. "Payment in Glass" is the Serault motto: the mirrored stag, your emblem. A remote place, but strong. The Château stands on an island in mid-river. The Bridge of Masks is the only way east to Serault Town; the Green Bridge is the only way west, to the forest.
Result (alternate): The Thousand-Windowed Castle! There's nothing else in Orlais like the Chateau Serault! There's enough fine glass in the castle to buy a marcher city outright. If those barbarians understand glass. They'd probably try to eat it. "Payment in Glass" is the Serault motto: the mirrored stag, your emblem. It's a strong place, too. The Château stands on an island in mid-river. The Bridge of Masks is the only way east to Serault Town; the Green Bridge is the only way west, to the forest.
4.
Go back down Enough looking, enough dreaming. To work.
Leave the tower when you're ready to continue.
Result: Dappled with gemmy light You descend the steep spiral staricase, through shafts of topaz and ruby light from the stained glass in the windows. This Tower was built to be the heart of the Shame's heliograph network - a web of towers communicating by mirror-flash. Another grand scheme that came to nothing.